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In current version of the game, there is a "screen refresh" effect: the screen is cleared before being re-drawn. I moved the clear right after the connection is opened and removed it from rendering time. |
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.. | ||
errorfiles | ||
lua | ||
basic-config-edge.cfg | ||
content-sw-sample.cfg | ||
games.cfg | ||
haproxy.init | ||
mptcp-backend.py | ||
mptcp.cfg | ||
option-http_proxy.cfg | ||
quick-test.cfg | ||
socks4.cfg | ||
traces.cfg | ||
transparent_proxy.cfg | ||
wurfl-example.cfg |