By having a pair of dummy pool_get_from_cache() and pool_put_to_cache()
we can remove some ugly ifdefs, so let's do this. We've already done it
for the shared cache.
This function has become too big (251 bytes) and is now hurting
performance a lot, with up to 4% request rate being lost over the last
pool changes. Let's move it to pool.c as a regular function. Other
attempts were made to cut it in half but it's still inefficient. Doing
this results in saving ~90kB of object code, and even 112kB since the
pool changes, with code that is even slightly faster!
Conversely, pool_get_from_cache(), which remains half of this size, is
still faster inlined, likely in part due to the immediate use of the
returned pointer afterwards.
Since pool_get_from_cache() and pool_put_to_cache() were now only wrappers
to the local cache versions which do all the job, let's merge them together
so that there is no more local-cache specific function.
Now when pool_get_from_local_cache() fails, it automatically falls back
to pool_get_from_shared_cache(), which used to always be done in
pool_get_from_cache(). Thus now the API is simpler as we always allocate
and free from/to the local caches.
Till now it used to call it only if there were not too many objects into
the local cache otherwise would send the latest one directly into the
shared cache. Now it always sends to the local cache and it's up to the
local cache to free its oldest objects. From a cache freshness perspective
it's better this way since we always evict cold objects instead of hot
ones. From an API perspective it's better because it will help make the
shared cache invisible to the public API.
These two functions are now responsible for allocating directly from
the cache and releasing to the cache.
Now the pool_alloc() function simply does this:
if cache enabled
return pool_alloc_from_cache() if no NULL
return pool_alloc_nocache() otherwise
and the pool_free() function does this:
if cache enabled
pool_put_to_cache()
else
pool_free_nocache()
For now this only introduces these two functions without changing anything
else, but the goal is to soon allow to make them implementation-specific.
Continuing the unification of local and shared pools, now the usage of
pools is governed by CONFIG_HAP_POOLS without which allocations and
releases are performed directly from the OS using pool_alloc_nocache()
and pool_free_nocache().
There are two levels of freeing to the OS:
- code that wants to keep the pool's usage counters updated uses
pool_free_area() and handles the counters itself. That's what
pool_put_to_shared_cache() does in the no-global-pools case.
- code that does not want to update the counters because they were
already updated only calls pool_free_area().
Let's extract these calls to establish the symmetry with pool_get_from_os()
and pool_alloc_nocache(), resulting in pool_put_to_os() (which only updates
the allocated counter) and pool_free_nocache() (which also updates the used
counter). This will later allow to simplify the generic code.
Calling pool_free_area() inside a lock in pool_put_to_shared_cache() is
a very bad idea. Fortunately this only happens on the lowest end platforms
which almost never use threads or in very small counts.
This change consists in zeroing the pointer once already released to the
cache in the first test so that the second stage knows if it needs to
pass it to the OS or not. This has slightly reduced the length of the
A part of the code cannot be factored out because it still uses non-atomic
inc/dec for pool->used and pool->allocated as these are located under the
pool's lock. While it can make sense in terms of bus cycles, it does not
make sense in terms of code normalization. Further, some operations were
still performed under a lock that could be totally removed via the use of
atomic ops.
There is still one occurrence in pool_put_to_shared_cache() in the locked
code where pool_free_area() is called under the lock, which must absolutely
be fixed.
Now there's one part dealing with the allocation itself and keeping
counters up to date, and another one on top of it to return such an
allocated pointer to the user and update the use count and stats.
This is in anticipation for being able to group cache-related parts.
The release code is still done at once.
Till now it was limited to objects allocated from the OS which means
it had little use as soon as pools were enabled. Let's move it upper
in the layers so that any code can benefit from fault injection. In
addition this allows to pass a new flag POOL_F_NO_FAIL to disable it
if some callers prefer a no-failure approach.
Now the multi-level cache becomes more visible:
pool_get_from_local_cache()
pool_put_to_local_cache()
pool_get_from_shared_cache()
pool_put_to_shared_cache()
The functions were rightfully called from/to_cache when the thread-local
cache was considered as the only cache, but this is getting terribly
confusing. Let's call them from/to local_cache to make it clear that
it is not related with the shared cache.
As a side note, since pool_evict_from_cache() used not to work for a
particular pool but for all of them at once, it was renamed to
pool_evict_from_local_caches() (plural form).
This is exactly what it is, the entry is retrieved from the shared
cache when it is defined. The implementation that is enabled with
CONFIG_HAP_NO_GLOBAL_POOLS continues to return NULL.
Now that __pool_alloc() only surrounds __pool_get_first() with the lock,
let's move it to the only variant that requires it and remove the ugly
ifdefs from the function. This is safe because nobody else calls this
function.
In __pool_alloc(), historically we used to use factor out the
pool's lock between __pool_get_first() and __pool_refill_alloc(),
resulting in real malloc() or mmap() calls being performed under
the pool lock (for platforms using the locked shared pools).
As this is not needed anymore, let's move the call out of the
lock, it may improve allocation patterns on some platforms. This
also makes __pool_alloc() cleaner as we see a first attempt to
allocate from the local cache, then a second from the shared
cache then a reall allocation.
They were strictly equivalent, let's remerge them and rename them to
pool_alloc_nocache() as it's the call which performs a real allocation
which does not check nor update the cache. The only difference in the
past was the former taking the lock and not the second but now the lock
is not needed anymore at this stage since the pool's list is not touched.
In addition, given that the "avail" argument is no longer used by the
function nor by its callers, let's drop it.
This is a first step towards unifying all the fallback code. Right now
these two functions are the only ones which do not update the needed_avg
rate counter since there's currently no shared pool kept when using them.
But their code is similar to what could be used everywhere except for
this one, so let's make them capable of maintaining usage statistics.
As a side effect the needed field in "show pools" will now be populated.
The mem_should_fail() call enabled by DEBUG_FAIL_ALLOC used to be placed
only in the no-cache version of the allocator. Now we can generalize it
to all modes and remove the exclusive test on CONFIG_HAP_NO_GLOBAL_POOLS.
We're going to make the local pool always present unless pools are
completely disabled. This means that pools are always enabled by
default, regardless of the use of threads. Let's drop this notion
of "local" pools and make it just "pool". The equivalent debug
option becomes DEBUG_NO_POOLS instead of DEBUG_NO_LOCAL_POOLS.
For now this changes nothing except the option and dropping the
dependency on USE_THREAD.
Initially per-thread pool caches were stored into a fixed-size array.
But this was a bit ugly because the last allocated pools were not able
to benefit from the cache at all. As a work around to preserve
performance, a size of 64 cacheable pools was set by default (there
are 51 pools at the moment, excluding any addon and debugging code),
so all in-tree pools were covered, at the expense of higher memory
usage.
In addition an index had to be calculated for each pool, and was used
to acces the pool cache head into that array. The pool index was not
even stored into the pools so it was required to determine it to access
the cache when the pool was already known.
This patch changes this by moving the pool cache head into the pool
head itself. This way it is certain that each pool will have its own
cache. This removes the need for index calculation.
The pool cache head is 32 bytes long so it was aligned to 64B to avoid
false sharing between threads. The extra cost is not huge (~2kB more
per pool than before), and we'll make better use of that space soon.
The pool cache head contains the size, which should probably be removed
since it's already in the pool's head.
In commit fb117e6a8 ("MEDIUM: memory: don't let pool_put_to_cache() free
the objects itself") pool_evict_from_cache() was introduced with no
argument, yet the only call place passes it the pool, the pointer and
the index number!
Let's remove these as they even let the reader think that the function
does something specific to the current pool while it's not the case.
This patch renames all existing uri-normalizers into a more consistent naming
scheme:
1. The part of the URI that is being touched.
2. The modification being performed as an explicit verb.
This normalizer merges `../` path segments with the predecing segment, removing
both the preceding segment and the `../`.
Empty segments do not receive special treatment. The `merge-slashes` normalizer
should be executed first.
See GitHub Issue #714.
When a thread ends its harmeless period, we must only consider running
threads when testing threads_want_rdv_mask mask. To do so, we reintroduce
all_threads_mask mask in the bitwise operation (It was removed to fix a
deadlock).
Note that for now it is useless because there is no way to stop threads or
to have threads reserved for another task. But it is safer this way to avoid
bugs in the future.
A previous patch was pushed to fix a deadlock when an isolated thread ends
its harmless period (a9a9e9aac ["BUG/MEDIUM: thread: Fix a deadlock if an
isolated thread is marked as harmless"]). But, unfortunately, the fix is
incomplete. The same must be done in the outer loop, in
thread_harmless_end() function. The current thread must be ignored when
threads_want_rdv_mask mask is tested.
This patch must also be backported as far as 2.0.
ub64dec and ub64enc are the base64url equivalent of b64dec and base64
converters. base64url encoding is the "URL and Filename Safe Alphabet"
variant of base64 encoding. It is also used in in JWT (JSON Web Token)
standard.
RFC1421 mention in base64.c file is deprecated so it was replaced with
RFC4648 to which existing converters, base64/b64dec, still apply.
Example:
HAProxy:
http-request return content-type text/plain lf-string %[req.hdr(Authorization),word(2,.),ub64dec]
Client:
Token=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ1c2VyIjoiZm9vIiwia2V5IjoiY2hhZTZBaFhhaTZlIn0.5VsVj7mdxVvo1wP5c0dVHnr-S_khnIdFkThqvwukmdg
$ curl -H "Authorization: Bearer ${TOKEN}" http://haproxy.local
{"user":"foo","key":"chae6AhXai6e"}
Allocation error are now handled in bind_conf_alloc() functions. Thus
callers, when not already done, are also updated to catch NULL return value.
This patch may be backported (at least partially) to all stable
versions. However, it only fix errors durung configuration parsing. Thus it
is not mandatory.
Add the trace support for the checks. Only tcp-check based health-checks are
supported, including the agent-check.
In traces, the first argument is always a check object. So it is easy to get
all info related to the check. The tcp-check ruleset, the conn-stream and
the connection, the server state...
Olivier spotted that I messed up during a rebase of commit 92c059c2a
("MINOR: atomic: implement native BTS/BTR for x86"), losing the x86
version of the BTS/BTR and leaving the generic version for it instead
of having this block in the #else. Since this variant is not used for
now it was easy to overlook it. Let's re-implement it here.
The time initialization was made a bit complex because we rely on a
dummy negative argument to reset all fields, leaving no distinction
between process-level initialization and thread-level initialization.
This patch changes this by introducing two functions, one for the
process and the second one for the threads. This removes ambigous
test and makes sure that the relevant fields are always initialized
exactly once. This also offers a better solution to the bug fixed in
commit b48e7c001 ("BUG/MEDIUM: time: make sure to always initialize
the global tick") as there is no more special values for global_now_ms.
It's simple enough to be backported if any other time-related issues
are encountered in stable versions in the future.
It was only used by freq_ctr and is not used anymore. In addition the
local curr_sec_ms was removed, as well as the equivalent extern
definitions which did not exist anymore either.
update_freq_ctr_period() was still not very clean and didn't wait for
the rotation lock to be dropped before trying again, thus maintaining
the contention at a high level. In addition, the rotation update was
made in three steps, which are not very efficient in terms of bus
cycles.
Here the wait loop was reworked so that the fast path remains short
and that the contended path waits for the lock to be dropped before
attempting another write, but it only waits a relax cycle before
attempting a read. The rotation block was simplified to remove a
test that was already validated by the first loop, and so that the
retrieval of the current period, its reset and its increment are all
performed in a single atomic op and the store to the previous period
is performed immediately after.
All this results in significantly smaller code for the inline function
(~1kB total) and a shorter critical path.
When counters are rotated, there is contention between the threads which
can slow down the operation of the thread performing the rotation. Let's
apply a cpu_relax there to let the first thread finish faster.
It remains cumbersome to preserve two versions of the freq counters and
two different internal clocks just for this. In addition, the savings
from using two different mechanisms are not that important as the only
saving is a divide that is replaced by a multiply, but now thanks to
the freq_ctr_total() unificaiton the code could also be simplified to
optimize it in case of constants.
This patch turns all non-period freq_ctr functions to static inlines
which call the period-based ones with a period of 1 second. A direct
benefit is that a single internal clock is now needed for any counter
and that they now all rely on ticks.
These 1-second counters are essentially used to report request rates
and to enforce a connection rate limitation in listeners. It was
verified that these continue to work like before.
Both structures are identical except the name of the field starting
the period and its description. Let's call them all freq_ctr and the
period's start "curr_tick" which is generic.
This is only a temporary change and fields are expected to remain
the same with no code change (verified).
There was still no function to compute a wait time for periods, let's
implement it on top of freq_ctr_total() as we'll soon need it for the
per-second one. The divide here is applied on the frequency so that it
will be replaced with a reciprocal multiply when constant.
This one is the easiest to implement, it just requires a call and a
divide of the result. Anti-flapping correction for low-rates was
preserved.
Now calls using a constant period will be able to use a reciprocal
multiply for the period instead of a divide.