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CLEANUP: pools: make the local cache allocator fall back to the shared cache
Now when pool_get_from_local_cache() fails, it automatically falls back to pool_get_from_shared_cache(), which used to always be done in pool_get_from_cache(). Thus now the API is simpler as we always allocate and free from/to the local caches.
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@ -74,6 +74,7 @@ extern THREAD_LOCAL size_t pool_cache_count; /* #cache objects */
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void pool_evict_from_local_cache(struct pool_head *pool);
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void pool_evict_from_local_caches();
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static inline void *pool_get_from_shared_cache(struct pool_head *pool);
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/* returns true if the pool is considered to have too many free objects */
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static inline int pool_is_crowded(const struct pool_head *pool)
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@ -83,7 +84,8 @@ static inline int pool_is_crowded(const struct pool_head *pool)
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}
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/* Tries to retrieve an object from the local pool cache corresponding to pool
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* <pool>. Returns NULL if none is available.
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* <pool>. If none is available, tries to allocate from the shared cache, and
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* returns NULL if nothing is available.
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*/
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static inline void *pool_get_from_local_cache(struct pool_head *pool)
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{
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@ -92,7 +94,7 @@ static inline void *pool_get_from_local_cache(struct pool_head *pool)
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ph = &pool->cache[tid];
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if (LIST_ISEMPTY(&ph->list))
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return NULL; // empty
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return pool_get_from_shared_cache(pool);
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item = LIST_NEXT(&ph->list, typeof(item), by_pool);
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ph->count--;
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@ -278,8 +280,6 @@ static inline void *pool_get_from_cache(struct pool_head *pool)
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void *ptr;
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ptr = pool_get_from_local_cache(pool);
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if (!ptr)
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ptr = pool_get_from_shared_cache(pool);
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return ptr;
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}
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