It seems to me that lua_close() must be called on all states at deinit
time, not just the first two ones. This is likely a remnant of commit
59f11be43 ("MEDIUM: lua-thread: Add the lua-load-per-thread directive").
There should likely be some memory leak reports when using Lua without
this fix, though none were observed for now.
No backport is needed as this was merged into 2.4-dev.
Lua dedicated TCP, HTTP and SSL socket and proxies must be initialized
once. Right now, they are initialized from the Lua init state, but since
commit 59f11be43 ("MEDIUM: lua-thread: Add the lua-load-per-thread
directive") this function is called one time per lua context. This
caused some fields to be cleared and overwritten, and pre-allocated
object to be lost. This is why the address sanitizer detected memory
leaks from the socket_ssl server initialization.
Let's move all the state-independent part of the function to the
hlua_init() function to avoid this.
No backport is needed, this is only 2.4-dev.
The goal is to allow execution of one main lua state per thread.
This patch contains the main job. The lua init is done using these
steps:
- "lua-load-per-thread" loads the lua code in the first thread
- it creates the structs
- it stores loaded files
- the 1st step load is completed (execution of hlua_post_init)
and now, we known the number of threads
- we initilize lua states for all remaining threads
- for each one, we load the lua file
- for each one, we execute post-init
Once all is loaded, we control consistency of functions references.
The rules are:
- a function reference cannot be in the shared lua state and in
a per-thread lua state at the same time.
- if a function reference is declared in a per-thread lua state, it
must be declared in all per-thread lua states
The goal is to allow execution of one main lua state per thread.
The array introduces storage of one reference per thread, because each
lua state can have different reference id for a same function. A function
returns the preferred state id according to configuration and current
thread id.
The goal is to allow execution of one main lua state per thread.
"state_from" is a pointer to the parent lua state. "state_id"
is the index of the parent state id in the reference lua states
array. "state_id" is better because the lock is a "== 0" test
which is quick than pointer comparison. In other way, the state_id
index could index other things the the Lua state concerned. I
think to the function references.
The goal is to allow execution of one main lua state per thread.
This function will initialize the struct with other things than 0.
With this function helper, the initialization is centralized and
it prevents mistakes. This patch also keeps a reference to each
declared function in a list. It will be useful in next patches to
control consistency of declared references.
The goal is to allow execution of one main lua state per thread.
The array of states is initialized at the max number of thread +1.
We define the index 0 is the common state shared by all threads
and should be locked. Other index index are dedicated to each
one thread. The old gL now becomes hlua_states[0].
The goal is to allow execution of one main lua state per thread.
This patch opens the way to addition of a per-thread dedicated lua state.
By passing the hlua we can figure the original state that's been used
and decide to lock or not.
The goal is to allow execution of one main lua state per thread.
Stop using locks in init part, we will use only in parts where
the parent lua state is known, so we could take decision about lock
according with the lua parent state.
The goal is to allow execution of one main lua state per thread.
This commit introduces this variable in the core. Lua state initialized
by thread will have access to this variable, which reports the executing
thread. 0 indicates the shared thread. Programs which must be executed
only once can check for core.thread <= 1.
The goal is to allow execution of one main lua state per thread.
This function will be called for each initialized lua state, so
one per thread. The split transforms the lua state variable from
global to local.
The goal is to allow execution of one main lua state per thread.
This function will be called once per thread, using different Lua
states. This patch prepares the work.
The goal is to allow execution of one main lua state per thread.
The function hlua_ctx_init() now gets the original lua state from
its caller. This allows the initialisation of lua_thread (coroutines)
from any master lua state.
The parent lua state is stored in the hlua struct.
This patch is a temporary transition, it will be modified later.
The goal is to allow execution of one main lua state per thread.
This is a preparative work in order to init more than one stack
in the lua-thread objective.
The goal is to allow execution of one main lua state per thread.
Because this struct will be filled after the configuration parser, we
cannot copy the content. The actual state of the Haproxy code doesn't
justify this change, it is an update preparing next steps.
The goal is to no longer use "struct hlua" with global main lua_state.
The usage of the "struct hlua" is no longer required. This patch replaces
this struct by another one.
Now, the usage of runtime Lua phase is separated from the start lua phase.
The goal is to no longer use "struct hlua" with global main lua_state.
This patch returns NULL value when some code tries go get the hlua struct
associated with a task through hlua_gethlua(). This functions is useful
only during runtime because the struct hlua contains only runtime states.
Some Lua functions allowed to yield are called from init environment.
I'm not sure this is a good practice. Maybe it will be clever to
disallow calling this kind of functions.
The goal is no longer using "struct hlua" with global main lua_state.
if somewhere in the code, hlua_ctx_renew() is called with a global Lua
context, we have a serious bug. A crash is better than working with
this bug, so this patch remove a useless control.
In other way, this control were used during hlua_post_init() function.
The function hlua_post_init() used a call to the runtime hlua_ctx_resume()
function. This call no longer exists.
The goal is to no longer use "struct hlua" with global main lua_state.
The hlua_post_init() is executed during start phase, it does not require
yielding nor any advanced runtime error processing. Let's simplify this
by re-implementing the code using lower-level functions which directly
take a state and not an hlua anymore.
The goal is to no longer use "struct hlua" with global main lua_state
and directly take the state instead.
This patch removes the implicit dependency to this struct with
the function hlua_prepend_path()
Let's switch memory accounting to atomics so that the allocator function
may safely be used from concurrent Lua states.
Given that this function is extremely hot on the call path, we try to
optimize it for the most common case, which is:
- no limit
- there's enough memory
The accounting is what is particuarly expensive in threads since all
CPUs compete for a cache line, so when the limit is not used, we don't
want to use accounting. However we need to preserve it during the boot
phase until we may parse a "tune.lua.maxmem" value. For this, we turn
the unlimited "0" value to ~0 at the end of the boot phase to mark the
definite end of accounting. The function then detects this value and
directly jumps to realloc() in this case.
When the limit is enforced however, we use a CAS to check and reserve
our share of memory, and we roll back on failure. The CAS is used both
for increments and decrements so that a single operation is enough to
update the counters.
The function really has the semantics of a realloc() except that it
also passes the old size to help with accounting. No need to special
case the free or malloc, realloc does everything we need.
Lua allows registering multiple sample-fetches, converters, action, cli,
applet/services with the same name. This is absolutely useless since only
the first registration will be used. This patch sends a warning if the case
is encountered.
This pach could be backported until 1.8, with the 3 associated patches:
- MINOR: actions: Export actions lookup functions
- MINOR: actions: add a function returning a service pointer from its name
- MINOR: cli: add a function to look up a CLI service description
Operation luaL_openlibs() and lua_prepend path are processed whithout
the safe context, so in case of failure Haproxy aborts or stops without
error message.
This patch could be backported until 1.8
"lua-load" doesn't check if the expected parameter is present. It tries to
open() directly the argument at second position. So if the filename is
omitted, it tries to load an empty filename.
This patch could be backported until 1.8
This size is used by some pattern matching to determine if there
is sufficient room in the buffer to add final \0 if necessary.
If the size is not set, the conditions use uninitialized value.
Note: it seems this bug can't cause a crash.
Should be backported until 2.2 (at least)
Memset the sample before using it through hlua_lua2smp. This function is
ORing the smp.flags, so this field need to be cleared before its use.
This was reported by a coverity warning.
Fixes the github issue #929.
This bug can be backported up to 1.8.
Roughly half of the calls to sockadr_alloc() are made to copy an already
known address. Let's optionally pass it in argument so that the function
can handle the copy at the same time, this slightly simplifies its usage.
Debug Messages emitted in lua using core.Debug() or core.log() are now only
displayed on stderr if HAProxy is started in debug mode (-d parameter on the
command line). There is no change for other message levels.
This patch should fix the issue #879. It may be backported to all stable
versions.
We'll need this so that it can return pointers to stacked protocol in
the future (for QUIC). In addition this removes a lot of tests for
protocol validity in the callers.
Some of them were checked further apart, or after a call to
str2listener() and they were simplified as well.
There's still a trick, we can fail to return a protocol in case the caller
accepts an fqdn for use later. This is what servers do and in this case it
is valid to return no protocol. A typical example is:
server foo localhost:1111
If a file descriptor was passed, we can optionally return it. This will
be useful for listening sockets which are both a pre-bound FD and a ready
socket.
These flags indicate whether the call is made to fill a bind or a server
line, or even just send/recv calls (like logs or dns). Some special cases
are made for outgoing FDs (e.g. pipes for logs) or socket FDs (e.g external
listeners), and there's a distinction between stream or dgram usage that's
expected to significantly help str2sa_range() proceed appropriately with
the input information. For now they are not used yet.
Now that str2sa_range() checks for appropriate port specification, we
don't need to implement adhoc test cases in every call place, if the
result is valid, the conditions are met otherwise the error message is
appropriately filled.
These flags indicate what is expected regarding port specifications. Some
callers accept none, some need fixed ports, some have it mandatory, some
support ranges, and some take an offset. Each possibilty is reflected by
an option. For now they are not exploited, but the goal is to instrument
str2sa_range() to properly parse that.
Changes performed using the following coccinelle patch:
@@
type T;
expression E;
expression t;
@@
(
t = calloc(E, sizeof(*t))
|
- t = calloc(E, sizeof(T))
+ t = calloc(E, sizeof(*t))
)
Looking through the commit history, grepping for coccinelle shows that the same
replacement with a different patch was already performed in the past in commit
02779b6263a177b1e462e53db6eaf57bcda574bc.
This way, all fields of the buffer structure are reset when a string argument
(ARGT_STR) is released. It is also a good way to explicitly specify this kind
of argument is a chunk. So .data and .size fields must be set.
This patch may be backported to ease backports.
It means now regsub() converter is now exported to the lua. Map converters based
on regex are not available because the map arguments are not supported.
Thanks to previous commits, it is now safe to use from lua the sample fetches
and sample converters that convert arguments, especially the strings
(ARGT_STR). So now, there are all exported to the lua. They was filtered on the
validation functions. Only fetches without validation functions or with val_hdr
or val_payload_lv functions were exported, and converters without validation
functions.
This patch depends on following commits :
* aec27ef44 "BUG/MINOR: lua: Duplicate lua strings in sample fetches/converters arg array"
* fdea1b631 "MINOR: hlua: Don't needlessly copy lua strings in trash during args validation"
It must be backported as far as 2.1 because the date() and http_date()
converters are no longer exported because of the filter on the validation
function, since the commit ae6f125c7 ("MINOR: sample: add us/ms support to
date/http_date)".
Strings in the argument array used by sample fetches and converters must be
duplicated. This is mandatory because, during the arguments validations, these
strings may be converted and released. It works this way during the
configuration parsing and there is no reason to adapt this behavior during the
runtime when a sample fetch or a sample converter is called from the lua. In
fact, there is a reason to not change the behavior. It must reamain simple for
everyone to add new fetches or converters.
Thus, lua strings are duplicated. It is only performed at the end of the
hlua_lua2arg_check() function, if the argument is still a ARGT_STR. Of course,
it requires a cleanup loop after the call or when an error is triggered.
This patch depends on following commits:
* 959171376 "BUG/MINOR: arg: Fix leaks during arguments validation for fetches/converters"
* fdea1b631 "MINOR: hlua: Don't needlessly copy lua strings in trash during args validation"
It may be backported to all supported versions, most probably as far as 2.1
only.
Lua strings are NULL terminated. So in the hlua_lua2arg_check() function, used
to check arguments against the sample fetches specification, there is no reason
to copy these strings in a trash to add a terminating null byte.
In addition, when the array of arguments is built from lua values, we must take
care to count this terminating null bytes in the size of the buffer where a
string is stored. The same must be done when a sample is built from a lua value.
This patch may be backported to easy backports.
In hlua_lua2arg_check() function, before converting an argument to an IPv4 or
IPv6 mask, we must be sure to have an integer or a string argument (ARGT_SINT or
ARGT_STR).
This patch must be backported to all supported versions.
In hlua_lua2arg_check() function, before converting a string to an IP address,
we must be to sure to have a string argument (ARGT_STR).
This patch must be backported to all supported versions.
When a new map is created, the sample_load_map() function is called. To do so,
an argument array is created with the name as first argument. Because it is a
lua string, owned by the lua, it must be duplicated. The sample_load_map()
function will convert this argument to a map. In theory, after the conversion,
it must release the original string. It is not performed for now and it is a bug
that will be fixed in the next commit.
This patch may be backported to all supported versions, most probably as far as
2.1 only. But it must be backported with the next commit "BUG/MINOR: arg: Fix
leaks during arguments validation for fetches/converters".
This bug was introduced by the commit 8f587ea3 ("MEDIUM: lua: Set the analyse
expiration date with smaller wake_time only"). At the end of hlua_action(), the
lua context may be null if the alloc failed.
No backport needed, this is 2.3-dev.
If a lua action yields for any reason and if the wake timeout is set, it only
override the analyse expiration date if it is smaller. This way, a lower
inspect-delay will be respected, if any.