MINOR: lua-thread: Replace state_from by state_id

The goal is to allow execution of one main lua state per thread.

"state_from" is a pointer to the parent lua state. "state_id"
is the index of the parent state id in the reference lua states
array. "state_id" is better because the lock is a "== 0" test
which is quick than pointer comparison. In other way, the state_id
index could index other things the the Lua state concerned. I
think to the function references.
This commit is contained in:
Thierry Fournier 2020-11-28 23:42:03 +01:00 committed by Willy Tarreau
parent 62a22aa23f
commit 021d986ecc
2 changed files with 31 additions and 29 deletions

View File

@ -80,7 +80,7 @@ enum hlua_exec {
struct hlua {
lua_State *T; /* The LUA stack. */
lua_State *state_from; /* The main LUA state where the lua coprocess is from */
int state_id; /* contains the lua state id. 0 is common state, 1 to n are per-thread states.*/
int Tref; /* The reference of the stack in coroutine case.
-1 for the main lua stack. */
int Mref; /* The reference of the memory context in coroutine case.

View File

@ -133,12 +133,12 @@ static struct list referenced_functions = LIST_HEAD_INIT(referenced_functions);
#define SET_SAFE_LJMP_L(__L, __HLUA) \
({ \
int ret; \
if ((__HLUA)->state_from == hlua_states[0]) \
if ((__HLUA)->state_id == 0) \
HA_SPIN_LOCK(LUA_LOCK, &hlua_global_lock); \
if (setjmp(safe_ljmp_env) != 0) { \
lua_atpanic(__L, hlua_panic_safe); \
ret = 0; \
if ((__HLUA)->state_from == hlua_states[0]) \
if ((__HLUA)->state_id == 0) \
HA_SPIN_UNLOCK(LUA_LOCK, &hlua_global_lock); \
} else { \
lua_atpanic(__L, hlua_panic_ljmp); \
@ -153,7 +153,7 @@ static struct list referenced_functions = LIST_HEAD_INIT(referenced_functions);
#define RESET_SAFE_LJMP_L(__L, __HLUA) \
do { \
lua_atpanic(__L, hlua_panic_safe); \
if ((__HLUA)->state_from == hlua_states[0]) \
if ((__HLUA)->state_id == 0) \
HA_SPIN_UNLOCK(LUA_LOCK, &hlua_global_lock); \
} while(0)
@ -164,10 +164,10 @@ static struct list referenced_functions = LIST_HEAD_INIT(referenced_functions);
RESET_SAFE_LJMP_L((__HLUA)->T, __HLUA)
#define SET_SAFE_LJMP_PARENT(__HLUA) \
SET_SAFE_LJMP_L((__HLUA)->state_from, __HLUA)
SET_SAFE_LJMP_L(hlua_states[(__HLUA)->state_id], __HLUA)
#define RESET_SAFE_LJMP_PARENT(__HLUA) \
RESET_SAFE_LJMP_L((__HLUA)->state_from, __HLUA)
RESET_SAFE_LJMP_L(hlua_states[(__HLUA)->state_id], __HLUA)
/* Applet status flags */
#define APPLET_DONE 0x01 /* applet processing is done. */
@ -1040,13 +1040,13 @@ __LJMP void hlua_yieldk(lua_State *L, int nresults, int ctx,
* MUST NOT manipulate the created thread stack state, because it is not
* protected against errors thrown by the thread stack.
*/
int hlua_ctx_init(struct hlua *lua, lua_State *state_from, struct task *task, int already_safe)
int hlua_ctx_init(struct hlua *lua, int state_id, struct task *task, int already_safe)
{
lua->Mref = LUA_REFNIL;
lua->flags = 0;
lua->gc_count = 0;
lua->wake_time = TICK_ETERNITY;
lua->state_from = state_from;
lua->state_id = state_id;
LIST_INIT(&lua->com);
if (!already_safe) {
if (!SET_SAFE_LJMP_PARENT(lua)) {
@ -1054,7 +1054,7 @@ int hlua_ctx_init(struct hlua *lua, lua_State *state_from, struct task *task, in
return 0;
}
}
lua->T = lua_newthread(state_from);
lua->T = lua_newthread(hlua_states[state_id]);
if (!lua->T) {
lua->Tref = LUA_REFNIL;
if (!already_safe)
@ -1062,7 +1062,7 @@ int hlua_ctx_init(struct hlua *lua, lua_State *state_from, struct task *task, in
return 0;
}
hlua_sethlua(lua);
lua->Tref = luaL_ref(state_from, LUA_REGISTRYINDEX);
lua->Tref = luaL_ref(hlua_states[state_id], LUA_REGISTRYINDEX);
lua->task = task;
if (!already_safe)
RESET_SAFE_LJMP_PARENT(lua);
@ -1091,7 +1091,7 @@ void hlua_ctx_destroy(struct hlua *lua)
if (!SET_SAFE_LJMP_PARENT(lua))
return;
luaL_unref(lua->state_from, LUA_REGISTRYINDEX, lua->Tref);
luaL_unref(hlua_states[lua->state_id], LUA_REGISTRYINDEX, lua->Tref);
RESET_SAFE_LJMP_PARENT(lua);
/* Forces a garbage collecting process. If the Lua program is finished
* without error, we run the GC on the thread pointer. Its freed all
@ -1105,7 +1105,7 @@ void hlua_ctx_destroy(struct hlua *lua)
if (lua->gc_count) {
if (!SET_SAFE_LJMP_PARENT(lua))
return;
lua_gc(lua->state_from, LUA_GCCOLLECT, 0);
lua_gc(hlua_states[lua->state_id], LUA_GCCOLLECT, 0);
RESET_SAFE_LJMP_PARENT(lua);
}
@ -1128,7 +1128,7 @@ static int hlua_ctx_renew(struct hlua *lua, int keep_msg)
int new_ref;
/* New Lua coroutine. */
T = lua_newthread(lua->state_from);
T = lua_newthread(hlua_states[lua->state_id]);
if (!T)
return 0;
@ -1145,12 +1145,12 @@ static int hlua_ctx_renew(struct hlua *lua, int keep_msg)
luaL_unref(lua->T, LUA_REGISTRYINDEX, lua->Mref);
/* The thread is garbage collected by Lua. */
luaL_unref(lua->state_from, LUA_REGISTRYINDEX, lua->Tref);
luaL_unref(hlua_states[lua->state_id], LUA_REGISTRYINDEX, lua->Tref);
/* Fill the struct with the new coroutine values. */
lua->Mref = new_ref;
lua->T = T;
lua->Tref = luaL_ref(lua->state_from, LUA_REGISTRYINDEX);
lua->Tref = luaL_ref(hlua_states[lua->state_id], LUA_REGISTRYINDEX);
/* Set context. */
hlua_sethlua(lua);
@ -1233,7 +1233,7 @@ static enum hlua_exec hlua_ctx_resume(struct hlua *lua, int yield_allowed)
/* Lock the whole Lua execution. This lock must be before the
* label "resume_execution".
*/
if (lua->state_from == hlua_states[0])
if (lua->state_id == 0)
HA_SPIN_LOCK(LUA_LOCK, &hlua_global_lock);
resume_execution:
@ -1255,9 +1255,9 @@ resume_execution:
/* Call the function. */
#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 504
ret = lua_resume(lua->T, lua->state_from, lua->nargs, &nres);
ret = lua_resume(lua->T, hlua_states[lua->state_id], lua->nargs, &nres);
#else
ret = lua_resume(lua->T, lua->state_from, lua->nargs);
ret = lua_resume(lua->T, hlua_states[lua->state_id], lua->nargs);
#endif
switch (ret) {
@ -1378,7 +1378,7 @@ resume_execution:
}
/* This is the main exit point, remove the Lua lock. */
if (lua->state_from == hlua_states[0])
if (lua->state_id == 0)
HA_SPIN_UNLOCK(LUA_LOCK, &hlua_global_lock);
return ret;
@ -6362,7 +6362,7 @@ static int hlua_register_task(lua_State *L)
struct hlua *hlua;
struct task *task;
int ref;
lua_State *state_from;
int state_id;
MAY_LJMP(check_args(L, 1, "register_task"));
@ -6373,9 +6373,11 @@ static int hlua_register_task(lua_State *L)
*/
hlua = hlua_gethlua(L);
if (hlua)
state_from = hlua->T;
/* we are in runtime processing */
state_id = hlua->state_id;
else
state_from = L;
/* we are in initialization mode */
state_id = 0;
hlua = pool_alloc(pool_head_hlua);
if (!hlua)
@ -6388,7 +6390,7 @@ static int hlua_register_task(lua_State *L)
task->context = hlua;
task->process = hlua_process_task;
if (!hlua_ctx_init(hlua, state_from, task, 1))
if (!hlua_ctx_init(hlua, state_id, task, 1))
WILL_LJMP(luaL_error(L, "Lua out of memory error."));
/* Restore the function in the stack. */
@ -6425,7 +6427,7 @@ static int hlua_sample_conv_wrapper(const struct arg *arg_p, struct sample *smp,
SEND_ERR(stream->be, "Lua converter '%s': can't initialize Lua context.\n", fcn->name);
return 0;
}
if (!hlua_ctx_init(stream->hlua, hlua_states[0], stream->task, 0)) {
if (!hlua_ctx_init(stream->hlua, 0, stream->task, 0)) {
SEND_ERR(stream->be, "Lua converter '%s': can't initialize Lua context.\n", fcn->name);
return 0;
}
@ -6558,7 +6560,7 @@ static int hlua_sample_fetch_wrapper(const struct arg *arg_p, struct sample *smp
SEND_ERR(stream->be, "Lua sample-fetch '%s': can't initialize Lua context.\n", fcn->name);
return 0;
}
if (!hlua_ctx_init(stream->hlua, hlua_states[0], stream->task, 0)) {
if (!hlua_ctx_init(stream->hlua, 0, stream->task, 0)) {
SEND_ERR(stream->be, "Lua sample-fetch '%s': can't initialize Lua context.\n", fcn->name);
return 0;
}
@ -6860,7 +6862,7 @@ static enum act_return hlua_action(struct act_rule *rule, struct proxy *px,
rule->arg.hlua_rule->fcn->name);
goto end;
}
if (!hlua_ctx_init(s->hlua, hlua_states[0], s->task, 0)) {
if (!hlua_ctx_init(s->hlua, 0, s->task, 0)) {
SEND_ERR(px, "Lua action '%s': can't initialize Lua context.\n",
rule->arg.hlua_rule->fcn->name);
goto end;
@ -7045,7 +7047,7 @@ static int hlua_applet_tcp_init(struct appctx *ctx, struct proxy *px, struct str
* permits to save performances because a systematic
* Lua initialization cause 5% performances loss.
*/
if (!hlua_ctx_init(hlua, hlua_states[0], task, 0)) {
if (!hlua_ctx_init(hlua, 0, task, 0)) {
SEND_ERR(px, "Lua applet tcp '%s': can't initialize Lua context.\n",
ctx->rule->arg.hlua_rule->fcn->name);
return 0;
@ -7238,7 +7240,7 @@ static int hlua_applet_http_init(struct appctx *ctx, struct proxy *px, struct st
* permits to save performances because a systematic
* Lua initialization cause 5% performances loss.
*/
if (!hlua_ctx_init(hlua, hlua_states[0], task, 0)) {
if (!hlua_ctx_init(hlua, 0, task, 0)) {
SEND_ERR(px, "Lua applet http '%s': can't initialize Lua context.\n",
ctx->rule->arg.hlua_rule->fcn->name);
return 0;
@ -7833,7 +7835,7 @@ static int hlua_cli_parse_fct(char **args, char *payload, struct appctx *appctx,
appctx->ctx.hlua_cli.task->process = hlua_applet_wakeup;
/* Initialises the Lua context */
if (!hlua_ctx_init(hlua, hlua_states[0], appctx->ctx.hlua_cli.task, 0)) {
if (!hlua_ctx_init(hlua, 0, appctx->ctx.hlua_cli.task, 0)) {
SEND_ERR(NULL, "Lua cli '%s': can't initialize Lua context.\n", fcn->name);
goto error;
}