Move module signing key to /tmp, so that it stays in RAM. Disable
shredding signing key after coreos-modules finishes, but rather shred it
after coreos-kernel finishes, so that out of tree modules (like ZFS from
upstream portage) can also use the key before it is shreded.
Two warnings, SC2034 and SC2178, pop up very often with the references
- shellcheck handles them poorly and produces a ton of bogus warnings
about them. Silence the warnings and drop most of the "shellcheck
disable" clauses.
That way shellcheck sources some prepared files and learns about some
variables the sourced files define. Thanks to that, we can remove some
of the "shellcheck disable" clauses.
Reports generation used to be executed four times. The number of runs
was a result of cartesian product of two sets - old and new state, and
of amd64 and arm64 architectures. It was pretty much a slow process
because egencache was called implicitly four times, and it was running
in a single-threaded fashion, and also SDK reports were duplicated
(they were the same for old-amd64 and old-arm64, and the same for
new-amd64 and new-arm64 runs).
This changes the generation, so it is being run only two times - once
for old state and once for new state. Every run generates SDK packages
reports and per-architecture board packages reports. Egencache will
now utilize more threads too.
There used to be a possibility to override used SDK image per
architecture, but the need for it disappeared once SDK images started
to contain the initial form of board rootfs for both amd64 and
arm64. This eliminated problems with cyclic dependencies errors
popping up while gather the package reports. So with this change it is
now only possible to specify just one SDK image to use for any
arch. This feature is not used all that often anyway.
This adds an explicit generation of md5-metadata cache before any we
do any emerge invocations. That way we can have a copy of reports even
if emerge fails for some reason. But mostly the reason for this
copying is to consume the data later, outside the SDK container.
Declaring structs differs a bit from declaring typical variables in
that it takes one initializer and applies it to all the declared
variables.
Will be used a lot by upcoming libraries.
Some upcoming libraries will use this for their global variables. The
function is using a single counter, which ensures that the generated
names will be globally unique.