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* Adding explicit MPL license for sub-package. This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Adding explicit MPL license for sub-package. This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository. * Updating the license from MPL to Business Source License. Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at https://hashi.co/bsl-blog, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl. * add missing license headers * Update copyright file headers to BUS-1.1 * Fix test that expected exact offset on hcl file --------- Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com> Co-authored-by: Sarah Thompson <sthompson@hashicorp.com> Co-authored-by: Brian Kassouf <bkassouf@hashicorp.com>
132 lines
3.8 KiB
Go
132 lines
3.8 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package command
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import (
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"fmt"
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"strings"
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"time"
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"github.com/mitchellh/cli"
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"github.com/posener/complete"
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)
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var (
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_ cli.Command = (*SecretsMoveCommand)(nil)
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_ cli.CommandAutocomplete = (*SecretsMoveCommand)(nil)
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)
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const (
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MountMigrationStatusSuccess = "success"
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MountMigrationStatusFailure = "failure"
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)
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type SecretsMoveCommand struct {
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*BaseCommand
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}
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func (c *SecretsMoveCommand) Synopsis() string {
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return "Move a secrets engine to a new path"
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}
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func (c *SecretsMoveCommand) Help() string {
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helpText := `
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Usage: vault secrets move [options] SOURCE DESTINATION
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Moves an existing secrets engine to a new path. Any leases from the old
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secrets engine are revoked, but all configuration associated with the engine
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is preserved. It initiates the migration and intermittently polls its status,
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exiting if a final state is reached.
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This command works within or across namespaces, both source and destination paths
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can be prefixed with a namespace heirarchy relative to the current namespace.
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WARNING! Moving a secrets engine will revoke any leases from the
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old engine.
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Move the secrets engine at secret/ to generic/:
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$ vault secrets move secret/ generic/
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Move the secrets engine at ns1/secret/ across namespaces to ns2/generic/,
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where ns1 and ns2 are child namespaces of the current namespace:
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$ vault secrets move ns1/secret/ ns2/generic/
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` + c.Flags().Help()
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return strings.TrimSpace(helpText)
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}
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func (c *SecretsMoveCommand) Flags() *FlagSets {
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return c.flagSet(FlagSetHTTP)
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}
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func (c *SecretsMoveCommand) AutocompleteArgs() complete.Predictor {
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return c.PredictVaultMounts()
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}
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func (c *SecretsMoveCommand) AutocompleteFlags() complete.Flags {
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return c.Flags().Completions()
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}
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func (c *SecretsMoveCommand) Run(args []string) int {
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f := c.Flags()
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if err := f.Parse(args); err != nil {
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c.UI.Error(err.Error())
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return 1
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}
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args = f.Args()
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switch {
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case len(args) < 2:
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c.UI.Error(fmt.Sprintf("Not enough arguments (expected 2, got %d)", len(args)))
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return 1
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case len(args) > 2:
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c.UI.Error(fmt.Sprintf("Too many arguments (expected 2, got %d)", len(args)))
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return 1
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}
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// Grab the source and destination
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source := ensureTrailingSlash(args[0])
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destination := ensureTrailingSlash(args[1])
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client, err := c.Client()
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if err != nil {
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c.UI.Error(err.Error())
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return 2
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}
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remountResp, err := client.Sys().StartRemount(source, destination)
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if err != nil {
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c.UI.Error(fmt.Sprintf("Error moving secrets engine %s to %s: %s", source, destination, err))
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return 2
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}
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c.UI.Output(fmt.Sprintf("Started moving secrets engine %s to %s, with migration ID %s", source, destination, remountResp.MigrationID))
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// Poll the status endpoint with the returned migration ID
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// Exit if a terminal status is reached, else wait and retry
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for {
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remountStatusResp, err := client.Sys().RemountStatus(remountResp.MigrationID)
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if err != nil {
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c.UI.Error(fmt.Sprintf("Error checking migration status of secrets engine %s to %s: %s", source, destination, err))
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return 2
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}
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if remountStatusResp.MigrationInfo.MigrationStatus == MountMigrationStatusSuccess {
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c.UI.Output(fmt.Sprintf("Success! Finished moving secrets engine %s to %s, with migration ID %s", source, destination, remountResp.MigrationID))
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return 0
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}
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if remountStatusResp.MigrationInfo.MigrationStatus == MountMigrationStatusFailure {
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c.UI.Error(fmt.Sprintf("Failure! Error encountered moving secrets engine %s to %s, with migration ID %s", source, destination, remountResp.MigrationID))
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return 0
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}
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c.UI.Output(fmt.Sprintf("Waiting for terminal status in migration of secrets engine %s to %s, with migration ID %s", source, destination, remountResp.MigrationID))
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time.Sleep(10 * time.Second)
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}
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return 0
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}
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