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This PR adds the CE plumbing and stubs for forcing agent instantiation whenever the Vault license changes. Resolves: VAULT-28583 Enterprise PR: hashicorp/vault-enterprise#6168
54 lines
1.2 KiB
Go
54 lines
1.2 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: BUSL-1.1
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package command
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import (
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"testing"
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"github.com/hashicorp/cli"
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"github.com/hashicorp/vault/sdk/physical"
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physInmem "github.com/hashicorp/vault/sdk/physical/inmem"
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)
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func TestServerCommand(tb testing.TB) (*cli.MockUi, *ServerCommand) {
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tb.Helper()
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return testServerCommand(tb)
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}
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func (c *ServerCommand) StartedCh() chan struct{} {
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return c.startedCh
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}
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func (c *ServerCommand) ReloadedCh() chan struct{} {
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return c.reloadedCh
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}
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func (c *ServerCommand) LicenseReloadedCh() chan error {
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return c.licenseReloadedCh
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}
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func testServerCommand(tb testing.TB) (*cli.MockUi, *ServerCommand) {
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tb.Helper()
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ui := cli.NewMockUi()
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return ui, &ServerCommand{
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BaseCommand: &BaseCommand{
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UI: ui,
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},
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ShutdownCh: MakeShutdownCh(),
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SighupCh: MakeSighupCh(),
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SigUSR2Ch: MakeSigUSR2Ch(),
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PhysicalBackends: map[string]physical.Factory{
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"inmem": physInmem.NewInmem,
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"inmem_ha": physInmem.NewInmemHA,
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"inmem_transactional": physInmem.NewTransactionalInmem,
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},
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// These prevent us from random sleep guessing...
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startedCh: make(chan struct{}, 5),
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reloadedCh: make(chan struct{}, 5),
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licenseReloadedCh: make(chan error),
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}
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}
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