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We have many hand-written String() methods (and similar) for enums. These require more maintenance and are more error-prone than using automatically generated methods. In addition, the auto-generated versions can be more efficient. Here, we switch to using https://github.com/loggerhead/enumer, itself a fork of https://github.com/diegostamigni/enumer, no longer maintained, and a fork of the mostly standard tool https://pkg.go.dev/golang.org/x/tools/cmd/stringer. We use this fork of enumer for Go 1.20+ compatibility and because we require the `-transform` flag to be able to generate constants that match our current code base. Some enums were not targeted for this change:
51 lines
1.4 KiB
Go
51 lines
1.4 KiB
Go
// Code generated by "enumer -type=RenewBehavior -trimprefix=RenewBehavior"; DO NOT EDIT.
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package api
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import (
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"fmt"
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)
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const _RenewBehaviorName = "IgnoreErrorsRenewDisabledErrorOnErrors"
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var _RenewBehaviorIndex = [...]uint8{0, 12, 25, 38}
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func (i RenewBehavior) String() string {
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if i >= RenewBehavior(len(_RenewBehaviorIndex)-1) {
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return fmt.Sprintf("RenewBehavior(%d)", i)
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}
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return _RenewBehaviorName[_RenewBehaviorIndex[i]:_RenewBehaviorIndex[i+1]]
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}
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var _RenewBehaviorValues = []RenewBehavior{0, 1, 2}
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var _RenewBehaviorNameToValueMap = map[string]RenewBehavior{
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_RenewBehaviorName[0:12]: 0,
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_RenewBehaviorName[12:25]: 1,
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_RenewBehaviorName[25:38]: 2,
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}
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// RenewBehaviorString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func RenewBehaviorString(s string) (RenewBehavior, error) {
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if val, ok := _RenewBehaviorNameToValueMap[s]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to RenewBehavior values", s)
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}
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// RenewBehaviorValues returns all values of the enum
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func RenewBehaviorValues() []RenewBehavior {
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return _RenewBehaviorValues
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}
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// IsARenewBehavior returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i RenewBehavior) IsARenewBehavior() bool {
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for _, v := range _RenewBehaviorValues {
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if i == v {
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return true
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}
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}
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return false
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}
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