We're on a quest to reduce our pipeline execution time to both enhance
our developer productivity but also to reduce the overall cost of the CI
pipeline. The strategy we use here reduces workflow execution time and
network I/O cost by reducing our module cache size and using binary
external tools when possible. We no longer download modules and build
many of the external tools thousands of times a day.
Our previous process of installing internal and external developer tools
was scattered and inconsistent. Some tools were installed via `go
generate -tags tools ./tools/...`,
others via various `make` targets, and some only in Github Actions
workflows. This process led to some undesirable side effects:
* The modules of some dev and test tools were included with those
of the Vault project. This leads to us having to manage our own
Go modules with those of external tools. Prior to Go 1.16 this
was the recommended way to handle external tools, but now
`go install tool@version` is the recommended way to handle
external tools that need to be build from source as it supports
specific versions but does not modify the go.mod.
* Due to Github cache constraints we combine our build and test Go
module caches together, but having our developer tools as deps in
our module results in a larger cache which is downloaded on every
build and test workflow runner. Removing the external tools that were
included in our go.mod reduced the expanded module cache by size
by ~300MB, thus saving time and network I/O costs when downloading
the module cache.
* Not all of our developer tools were included in our modules. Some were
being installed with `go install` or `go run`, so they didn't take
advantage of a single module cache. This resulted in us downloading
Go modules on every CI and Build runner in order to build our
external tools.
* Building our developer tools from source in CI is slow. Where possible
we can prefer to use pre-built binaries in CI workflows. No more
module download or tool compiles if we can avoid them.
I've refactored how we define internal and external build tools
in our Makefile and added several new targets to handle both building
the developer tools locally for development and verifying that they are
available. This allows for an easy developer bootstrap while also
supporting installation of many of the external developer tools from
pre-build binaries in CI. This reduces our network IO and run time
across nearly all of our actions runners.
While working on this I caught and resolved a few unrelated issue:
* Both our Go and Proto format checks we're being run incorrectly. In
CI they we're writing changes but not failing if changes were
detected. The Go was less of a problem as we have git hooks that
are intended to enforce formatting, however we drifted over time.
* Our Git hooks couldn't handle removing a Go file without failing. I
moved the diff check into the new Go helper and updated it to handle
removing files.
* I combined a few separate scripts and into helpers and added a few
new capabilities.
* I refactored how we install Go modules to make it easier to download
and tidy all of the projects go.mod's.
* Refactor our internal and external tool installation and verification
into a tools.sh helper.
* Combined more complex Go verification into `scripts/go-helper.sh` and
utilize it in the `Makefile` and git commit hooks.
* Add `Makefile` targets for executing our various tools.sh helpers.
* Update our existing `make` targets to use new tool targets.
* Normalize our various scripts and targets output to have a consistent
output format.
* In CI, install many of our external dependencies as binaries wherever
possible. When not possible we'll build them from scratch but not mess
with the shared module cache.
* [QT-641] Remove our external build tools from our project Go modules.
* [QT-641] Remove extraneous `go list`'s from our `set-up-to` composite
action.
* Fix formatting and regen our protos
Signed-off-by: Ryan Cragun <me@ryan.ec>
* Adding explicit MPL license for sub-package.
This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository.
* Adding explicit MPL license for sub-package.
This directory and its subdirectories (packages) contain files licensed with the MPLv2 `LICENSE` file in this directory and are intentionally licensed separately from the BSL `LICENSE` file at the root of this repository.
* Updating the license from MPL to Business Source License.
Going forward, this project will be licensed under the Business Source License v1.1. Please see our blog post for more details at https://hashi.co/bsl-blog, FAQ at www.hashicorp.com/licensing-faq, and details of the license at www.hashicorp.com/bsl.
* add missing license headers
* Update copyright file headers to BUS-1.1
* Fix test that expected exact offset on hcl file
---------
Co-authored-by: hashicorp-copywrite[bot] <110428419+hashicorp-copywrite[bot]@users.noreply.github.com>
Co-authored-by: Sarah Thompson <sthompson@hashicorp.com>
Co-authored-by: Brian Kassouf <bkassouf@hashicorp.com>
* deprecation check
* adding script
* add execute permission to script
* revert changes
* adding the script back
* added working script for local and GHA
* give execute permissions
* updating revgrep
* adding changes to script, tools
* run go mod tidy
* removing default ref
* make bootstrap
* adding to makefile
* Migrate subset of CircleCI ci workflow to GitHub Actions
Runs test-go and test-go-remote-docker with a static splitting of test packages
* [skip actions] add comment to explain the purpose of test-generate-test-package-lists.sh and what to do if it fails
* change trigger to push
---------
Co-authored-by: Kuba Wieczorek <kuba.wieczorek@hashicorp.com>
* example for checking go doc tests
* add analyzer test and action
* get metadata step
* install revgrep
* fix for ci
* add revgrep to go.mod
* clarify how analysistest works
Remove gox in favor of go build.
`gox` hasn't had a release to update it in many years, so is missing
support for many modern systems, like `darwin/arm64`.
In any case, we only use it for dev builds, where we don't even use
the ability of it to build for multiple platforms. Release builds use
`go build` now.
So, this switches to `go build` everywhere.
I pulled this down and tested it in Windows as well. (Side note: I
couldn't get `gox` to work in Windows, so couldn't build before this
change.)
* copy over the webui
move web_ui to http
remove web ui files, add .gitkeep
updates, messing with gitkeep and ignoring web_ui
update ui scripts
gitkeep
ignore http/web_ui
Remove debugging
remove the jwt reference, that was from something else
restore old jwt plugin
move things around
Revert "move things around"
This reverts commit 2a35121850f5b6b82064ecf78ebee5246601c04f.
Update ui path handling to not need the web_ui name part
add desc
move the http.FS conversion internal to assetFS
update gitignore
remove bindata dep
clean up some comments
remove asset check script that's no longer needed
Update readme
remove more bindata things
restore asset check
update packagespec
update stub
stub the assetFS method and set uiBuiltIn to false for non-ui builds
update packagespec to build ui
* fail if assets aren't found
* tidy up vendor
* go mod tidy
* updating .circleci
* restore tools.go
* re-re-re-run make packages
* re-enable arm64
* Adding change log
* Removing a file
Co-authored-by: hamid ghaf <hamid@hashicorp.com>