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	The lcd.h header is about to be deleted, so move this prototype. Signed-off-by: Simon Glass <sjg@chromium.org>
		
			
				
	
	
		
			359 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			359 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Video uclass to support displays (see also vidconsole for text)
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 *
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 * Copyright (c) 2015 Google, Inc
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 */
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#ifndef _VIDEO_H_
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#define _VIDEO_H_
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#include <stdio_dev.h>
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struct udevice;
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/**
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 * struct video_uc_plat - uclass platform data for a video device
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 *
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 * This holds information that the uclass needs to know about each device. It
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 * is accessed using dev_get_uclass_plat(dev). See 'Theory of operation' at
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 * the top of video-uclass.c for details on how this information is set.
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 *
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 * @align: Frame-buffer alignment, indicating the memory boundary the frame
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 *	buffer should start on. If 0, 1MB is assumed
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 * @size: Frame-buffer size, in bytes
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 * @base: Base address of frame buffer, 0 if not yet known
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 * @copy_base: Base address of a hardware copy of the frame buffer. See
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 *	CONFIG_VIDEO_COPY.
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 * @hide_logo: Hide the logo (used for testing)
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 */
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struct video_uc_plat {
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	uint align;
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	uint size;
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	ulong base;
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	ulong copy_base;
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	bool hide_logo;
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};
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enum video_polarity {
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	VIDEO_ACTIVE_HIGH,	/* Pins are active high */
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	VIDEO_ACTIVE_LOW,	/* Pins are active low */
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};
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/*
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 * Bits per pixel selector. Each value n is such that the bits-per-pixel is
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 * 2 ^ n
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 */
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enum video_log2_bpp {
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	VIDEO_BPP1	= 0,
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	VIDEO_BPP2,
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	VIDEO_BPP4,
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	VIDEO_BPP8,
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	VIDEO_BPP16,
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	VIDEO_BPP32,
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};
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/*
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 * Convert enum video_log2_bpp to bytes and bits. Note we omit the outer
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 * brackets to allow multiplication by fractional pixels.
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 */
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#define VNBYTES(bpix)	(1 << (bpix)) / 8
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#define VNBITS(bpix)	(1 << (bpix))
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enum video_format {
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	VIDEO_UNKNOWN,
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	VIDEO_X8B8G8R8,
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	VIDEO_X8R8G8B8,
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	VIDEO_X2R10G10B10,
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};
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/**
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 * struct video_priv - Device information used by the video uclass
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 *
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 * @xsize:	Number of pixel columns (e.g. 1366)
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 * @ysize:	Number of pixels rows (e.g.. 768)
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 * @rot:	Display rotation (0=none, 1=90 degrees clockwise, etc.)
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 * @bpix:	Encoded bits per pixel (enum video_log2_bpp)
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 * @format:	Pixel format (enum video_format)
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 * @vidconsole_drv_name:	Driver to use for the text console, NULL to
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 *		select automatically
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 * @font_size:	Font size in pixels (0 to use a default value)
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 * @fb:		Frame buffer
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 * @fb_size:	Frame buffer size
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 * @copy_fb:	Copy of the frame buffer to keep up to date; see struct
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 *		video_uc_plat
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 * @line_length:	Length of each frame buffer line, in bytes. This can be
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 *		set by the driver, but if not, the uclass will set it after
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 *		probing
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 * @colour_fg:	Foreground colour (pixel value)
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 * @colour_bg:	Background colour (pixel value)
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 * @flush_dcache:	true to enable flushing of the data cache after
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 *		the LCD is updated
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 * @fg_col_idx:	Foreground color code (bit 3 = bold, bit 0-2 = color)
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 * @bg_col_idx:	Background color code (bit 3 = bold, bit 0-2 = color)
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 */
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struct video_priv {
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	/* Things set up by the driver: */
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	ushort xsize;
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	ushort ysize;
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	ushort rot;
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	enum video_log2_bpp bpix;
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	enum video_format format;
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	const char *vidconsole_drv_name;
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	int font_size;
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	/*
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	 * Things that are private to the uclass: don't use these in the
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	 * driver
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	 */
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	void *fb;
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	int fb_size;
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	void *copy_fb;
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	int line_length;
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	u32 colour_fg;
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	u32 colour_bg;
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	bool flush_dcache;
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	u8 fg_col_idx;
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	u8 bg_col_idx;
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};
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/**
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 * struct video_ops - structure for keeping video operations
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 * @video_sync: Synchronize FB with device. Some device like SPI based LCD
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 *		displays needs synchronization when data in an FB is available.
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 *		For these devices implement video_sync hook to call a sync
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 *		function. vid is pointer to video device udevice. Function
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 *		should return 0 on success video_sync and error code otherwise
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 */
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struct video_ops {
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	int (*video_sync)(struct udevice *vid);
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};
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#define video_get_ops(dev)        ((struct video_ops *)(dev)->driver->ops)
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/** enum colour_idx - the 16 colors supported by consoles */
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enum colour_idx {
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	VID_BLACK = 0,
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	VID_RED,
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	VID_GREEN,
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	VID_BROWN,
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	VID_BLUE,
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	VID_MAGENTA,
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	VID_CYAN,
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	VID_LIGHT_GRAY,
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	VID_GRAY,
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	VID_LIGHT_RED,
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	VID_LIGHT_GREEN,
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	VID_YELLOW,
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	VID_LIGHT_BLUE,
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	VID_LIGHT_MAGENTA,
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	VID_LIGHT_CYAN,
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	VID_WHITE,
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	VID_COLOUR_COUNT
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};
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/**
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 * video_index_to_colour() - convert a color code to a pixel's internal
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 * representation
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 *
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 * The caller has to guarantee that the color index is less than
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 * VID_COLOR_COUNT.
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 *
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 * @priv	private data of the console device
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 * @idx		color index
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 * Return:	color value
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 */
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u32 video_index_to_colour(struct video_priv *priv, unsigned int idx);
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/**
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 * video_reserve() - Reserve frame-buffer memory for video devices
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 *
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 * Note: This function is for internal use.
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 *
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 * This uses the uclass plat's @size and @align members to figure out
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 * a size and position for each frame buffer as part of the pre-relocation
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 * process of determining the post-relocation memory layout.
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 *
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 * gd->video_top is set to the initial value of *@addrp and gd->video_bottom
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 * is set to the final value.
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 *
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 * @addrp:	On entry, the top of available memory. On exit, the new top,
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 *		after allocating the required memory.
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 * Return: 0
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 */
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int video_reserve(ulong *addrp);
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/**
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 * video_clear() - Clear a device's frame buffer to background colour.
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 *
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 * @dev:	Device to clear
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 * Return: 0 on success
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 */
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int video_clear(struct udevice *dev);
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/**
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 * video_fill() - Fill a device's frame buffer to a colour.
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 *
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 * @dev:	Device to fill
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 * @colour:	Colour to use, in the frame buffer's format
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 * Return: 0 on success
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 */
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int video_fill(struct udevice *dev, u32 colour);
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/**
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 * video_sync() - Sync a device's frame buffer with its hardware
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 *
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 * @vid:	Device to sync
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 * @force:	True to force a sync even if there was one recently (this is
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 *		very expensive on sandbox)
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 *
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 * @return: 0 on success, error code otherwise
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 *
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 * Some frame buffers are cached or have a secondary frame buffer. This
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 * function syncs these up so that the current contents of the U-Boot frame
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 * buffer are displayed to the user.
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 */
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int video_sync(struct udevice *vid, bool force);
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/**
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 * video_sync_all() - Sync all devices' frame buffers with there hardware
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 *
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 * This calls video_sync() on all active video devices.
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 */
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void video_sync_all(void);
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/**
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 * video_bmp_get_info() - Get information about a bitmap image
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 *
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 * @bmp_image: Pointer to BMP image to check
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 * @widthp: Returns width in pixels
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 * @heightp: Returns height in pixels
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 * @bpixp: Returns log2 of bits per pixel
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 */
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void video_bmp_get_info(void *bmp_image, ulong *widthp, ulong *heightp,
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			uint *bpixp);
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/**
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 * video_bmp_display() - Display a BMP file
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 *
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 * @dev:	Device to display the bitmap on
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 * @bmp_image:	Address of bitmap image to display
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 * @x:		X position in pixels from the left
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 * @y:		Y position in pixels from the top
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 * @align:	true to adjust the coordinates to centre the image. If false
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 *		the coordinates are used as is. If true:
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 *
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 *		- if a coordinate is 0x7fff then the image will be centred in
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 *		  that direction
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 *		- if a coordinate is -ve then it will be offset to the
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 *		  left/top of the centre by that many pixels
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 *		- if a coordinate is positive it will be used unchnaged.
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 * Return: 0 if OK, -ve on error
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 */
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int video_bmp_display(struct udevice *dev, ulong bmp_image, int x, int y,
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		      bool align);
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/**
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 * video_get_xsize() - Get the width of the display in pixels
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 *
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 * @dev:	Device to check
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 * Return: device frame buffer width in pixels
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 */
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int video_get_xsize(struct udevice *dev);
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/**
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 * video_get_ysize() - Get the height of the display in pixels
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 *
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 * @dev:	Device to check
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 * Return: device frame buffer height in pixels
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 */
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int video_get_ysize(struct udevice *dev);
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/**
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 * Set whether we need to flush the dcache when changing the image. This
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 * defaults to off.
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 *
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 * @param flush		non-zero to flush cache after update, 0 to skip
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 */
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void video_set_flush_dcache(struct udevice *dev, bool flush);
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/**
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 * Set default colors and attributes
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 *
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 * @dev:	video device
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 * @invert	true to invert colours
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 */
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void video_set_default_colors(struct udevice *dev, bool invert);
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/**
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 * video_default_font_height() - Get the default font height
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 *
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 * @dev:	video device
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 * Returns: Default font height in pixels, which depends on which console driver
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 * is in use
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 */
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int video_default_font_height(struct udevice *dev);
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#ifdef CONFIG_VIDEO_COPY
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/**
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 * vidconsole_sync_copy() - Sync back to the copy framebuffer
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 *
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 * This ensures that the copy framebuffer has the same data as the framebuffer
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 * for a particular region. It should be called after the framebuffer is updated
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 *
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 * @from and @to can be in either order. The region between them is synced.
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 *
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 * @dev: Vidconsole device being updated
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 * @from: Start/end address within the framebuffer (->fb)
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 * @to: Other address within the frame buffer
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 * Return: 0 if OK, -EFAULT if the start address is before the start of the
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 *	frame buffer start
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 */
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int video_sync_copy(struct udevice *dev, void *from, void *to);
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/**
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 * video_sync_copy_all() - Sync the entire framebuffer to the copy
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 *
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 * @dev: Vidconsole device being updated
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 * Return: 0 (always)
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 */
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int video_sync_copy_all(struct udevice *dev);
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#else
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static inline int video_sync_copy(struct udevice *dev, void *from, void *to)
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{
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	return 0;
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}
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static inline int video_sync_copy_all(struct udevice *dev)
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{
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	return 0;
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}
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#endif
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/**
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 * video_is_active() - Test if one video device it active
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 *
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 * Return: true if at least one video device is active, else false.
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 */
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bool video_is_active(void);
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/**
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 * video_get_u_boot_logo() - Get a pointer to the U-Boot logo
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 *
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 * Returns: Pointer to logo
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 */
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void *video_get_u_boot_logo(void);
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/*
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 * bmp_display() - Display BMP (bitmap) data located in memory
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 *
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 * @addr: address of the bmp data
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 * @x: Position of bitmap from the left side, in pixels
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 * @y: Position of bitmap from the top, in pixels
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 */
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int bmp_display(ulong addr, int x, int y);
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#endif
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