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	applications: instead of using (PPC-specific) system calls we now use a jump table; please see doc/README.standalone for details * Patch by Dave Westwood, 24 Jul 2003: added support for Unity OS (a proprietary OS)
		
			
				
	
	
		
			78 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* (C) Copyright 2002
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 * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
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 *
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 * See file CREDITS for list of people who contributed to this
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 * project.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License as
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 * published by the Free Software Foundation; either version 2 of
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 * the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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 * MA 02111-1307 USA
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 */
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/************************************************************************/
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/* ** Layout of a bmp file						*/
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/************************************************************************/
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#ifndef _BMP_H_
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#define _BMP_H_
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typedef struct bmp_color_table_entry {
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	__u8	blue;
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	__u8	green;
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	__u8	red;
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	__u8	reserved;
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} __attribute__ ((packed)) bmp_color_table_entry_t;
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/* When accessing these fields, remember that they are stored in little
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   endian format, so use linux macros, e.g. le32_to_cpu(width)          */
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typedef struct bmp_header {
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	/* Header */
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	char signature[2];
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	__u32	file_size;
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	__u32	reserved;
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	__u32	data_offset;
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	/* InfoHeader */
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	__u32	size;
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	__u32	width;
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	__u32	height;
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	__u16	planes;
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	__u16	bit_count;
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	__u32	compression;
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	__u32	image_size;
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	__u32	x_pixels_per_m;
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	__u32	y_pixels_per_m;
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	__u32	colors_used;
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	__u32	colors_important;
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	/* ColorTable */
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} __attribute__ ((packed)) bmp_header_t;
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typedef struct bmp_image {
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	bmp_header_t header;
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	/* We use a zero sized array just as a placeholder for variable
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	   sized array */
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	bmp_color_table_entry_t color_table[0];
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} bmp_image_t;
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/* Data in the bmp_image is aligned to this length */
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#define BMP_DATA_ALIGN	4
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/* Constants for the compression field */
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#define BMP_BI_RGB	0
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#define BMP_BI_RLE8	1
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#define BMP_BI_RLE4	2
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#endif							/* _BMP_H_ */
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