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	This commit adds a generic udp protocol framework in the network loop. So protocol based on udp may be implemented without modifying the network loop (for example custom wait magic packet). Signed-off-by: Philippe Reynes <philippe.reynes@softathome.com> Reviewed-by: Simon Glass <sjg@chromium.org>
		
			
				
	
	
		
			47 lines
		
	
	
		
			673 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			673 B
		
	
	
	
		
			C
		
	
	
	
	
	
// SPDX-License-Identifier: GPL-2.0+
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/*
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 * Copyright (C) 2020 Philippe Reynes <philippe.reynes@softathome.com>
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 */
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#include <common.h>
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#include <net.h>
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#include <net/udp.h>
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static struct udp_ops *udp_ops;
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int udp_prereq(void)
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{
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	int ret = 0;
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	if (udp_ops->prereq)
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		ret = udp_ops->prereq(udp_ops->data);
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	return ret;
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}
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int udp_start(void)
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{
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	return udp_ops->start(udp_ops->data);
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}
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int udp_loop(struct udp_ops *ops)
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{
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	int ret = -1;
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	if (!ops) {
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		printf("%s: ops should not be null\n", __func__);
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		goto out;
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	}
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	if (!ops->start) {
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		printf("%s: no start function defined\n", __func__);
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		goto out;
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	}
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	udp_ops = ops;
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	ret = net_loop(UDP);
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 out:
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	return ret;
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}
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