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	Add reset_release_all() method which Assert/Free an array of resets signal that has been previously successfully requested by reset_get_by_*() Signed-off-by: Patrice Chotard <patrice.chotard@st.com> Reviewed-by: Simon Glass <sjg@chromium.org>
		
			
				
	
	
		
			195 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 2016, NVIDIA CORPORATION.
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 *
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 * SPDX-License-Identifier: GPL-2.0
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 */
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#ifndef _RESET_H
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#define _RESET_H
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#include <linux/errno.h>
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/**
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 * A reset is a hardware signal indicating that a HW module (or IP block, or
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 * sometimes an entire off-CPU chip) reset all of its internal state to some
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 * known-good initial state. Drivers will often reset HW modules when they
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 * begin execution to ensure that hardware correctly responds to all requests,
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 * or in response to some error condition. Reset signals are often controlled
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 * externally to the HW module being reset, by an entity this API calls a reset
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 * controller. This API provides a standard means for drivers to request that
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 * reset controllers set or clear reset signals.
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 *
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 * A driver that implements UCLASS_RESET is a reset controller or provider. A
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 * controller will often implement multiple separate reset signals, since the
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 * hardware it manages often has this capability. reset-uclass.h describes the
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 * interface which reset controllers must implement.
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 *
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 * Reset consumers/clients are the HW modules affected by reset signals. This
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 * header file describes the API used by drivers for those HW modules.
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 */
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struct udevice;
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/**
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 * struct reset_ctl - A handle to (allowing control of) a single reset signal.
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 *
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 * Clients provide storage for reset control handles. The content of the
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 * structure is managed solely by the reset API and reset drivers. A reset
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 * control struct is initialized by "get"ing the reset control struct. The
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 * reset control struct is passed to all other reset APIs to identify which
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 * reset signal to operate upon.
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 *
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 * @dev: The device which implements the reset signal.
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 * @id: The reset signal ID within the provider.
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 *
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 * Currently, the reset API assumes that a single integer ID is enough to
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 * identify and configure any reset signal for any reset provider. If this
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 * assumption becomes invalid in the future, the struct could be expanded to
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 * either (a) add more fields to allow reset providers to store additional
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 * information, or (b) replace the id field with an opaque pointer, which the
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 * provider would dynamically allocated during its .of_xlate op, and process
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 * during is .request op. This may require the addition of an extra op to clean
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 * up the allocation.
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 */
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struct reset_ctl {
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	struct udevice *dev;
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	/*
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	 * Written by of_xlate. We assume a single id is enough for now. In the
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	 * future, we might add more fields here.
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	 */
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	unsigned long id;
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};
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#ifdef CONFIG_DM_RESET
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/**
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 * reset_get_by_index - Get/request a reset signal by integer index.
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 *
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 * This looks up and requests a reset signal. The index is relative to the
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 * client device; each device is assumed to have n reset signals associated
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 * with it somehow, and this function finds and requests one of them. The
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 * mapping of client device reset signal indices to provider reset signals may
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 * be via device-tree properties, board-provided mapping tables, or some other
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 * mechanism.
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 *
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 * @dev:	The client device.
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 * @index:	The index of the reset signal to request, within the client's
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 *		list of reset signals.
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 * @reset_ctl	A pointer to a reset control struct to initialize.
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 * @return 0 if OK, or a negative error code.
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 */
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int reset_get_by_index(struct udevice *dev, int index,
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		       struct reset_ctl *reset_ctl);
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/**
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 * reset_get_by_name - Get/request a reset signal by name.
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 *
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 * This looks up and requests a reset signal. The name is relative to the
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 * client device; each device is assumed to have n reset signals associated
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 * with it somehow, and this function finds and requests one of them. The
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 * mapping of client device reset signal names to provider reset signal may be
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 * via device-tree properties, board-provided mapping tables, or some other
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 * mechanism.
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 *
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 * @dev:	The client device.
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 * @name:	The name of the reset signal to request, within the client's
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 *		list of reset signals.
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 * @reset_ctl:	A pointer to a reset control struct to initialize.
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 * @return 0 if OK, or a negative error code.
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 */
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int reset_get_by_name(struct udevice *dev, const char *name,
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		      struct reset_ctl *reset_ctl);
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/**
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 * reset_request - Request a reset signal.
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 *
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 * @reset_ctl:	A reset control struct.
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 *
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 * @return 0 if OK, or a negative error code.
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 */
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int reset_request(struct reset_ctl *reset_ctl);
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/**
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 * reset_free - Free a previously requested reset signal.
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 *
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 * @reset_ctl:	A reset control struct that was previously successfully
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 *		requested by reset_get_by_*().
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 * @return 0 if OK, or a negative error code.
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 */
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int reset_free(struct reset_ctl *reset_ctl);
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/**
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 * reset_assert - Assert a reset signal.
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 *
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 * This function will assert the specified reset signal, thus resetting the
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 * affected HW module(s). Depending on the reset controller hardware, the reset
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 * signal will either stay asserted until reset_deassert() is called, or the
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 * hardware may autonomously clear the reset signal itself.
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 *
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 * @reset_ctl:	A reset control struct that was previously successfully
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 *		requested by reset_get_by_*().
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 * @return 0 if OK, or a negative error code.
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 */
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int reset_assert(struct reset_ctl *reset_ctl);
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/**
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 * reset_deassert - Deassert a reset signal.
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 *
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 * This function will deassert the specified reset signal, thus releasing the
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 * affected HW modules() from reset, and allowing them to continue normal
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 * operation.
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 *
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 * @reset_ctl:	A reset control struct that was previously successfully
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 *		requested by reset_get_by_*().
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 * @return 0 if OK, or a negative error code.
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 */
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int reset_deassert(struct reset_ctl *reset_ctl);
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/**
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 * reset_release_all - Assert/Free an array of previously requested resets.
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 *
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 * For each reset contained in the reset array, this function will check if
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 * reset has been previously requested and then will assert and free it.
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 *
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 * @reset_ctl:	A reset struct array that was previously successfully
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 *		requested by reset_get_by_*().
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 * @count	Number of reset contained in the array
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 * @return 0 if OK, or a negative error code.
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 */
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int reset_release_all(struct reset_ctl *reset_ctl, int count);
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#else
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static inline int reset_get_by_index(struct udevice *dev, int index,
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				     struct reset_ctl *reset_ctl)
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{
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	return -ENOTSUPP;
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}
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static inline int reset_get_by_name(struct udevice *dev, const char *name,
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				    struct reset_ctl *reset_ctl)
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{
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	return -ENOTSUPP;
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}
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static inline int reset_free(struct reset_ctl *reset_ctl)
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{
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	return 0;
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}
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static inline int reset_assert(struct reset_ctl *reset_ctl)
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{
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	return 0;
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}
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static inline int reset_deassert(struct reset_ctl *reset_ctl)
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{
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	return 0;
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}
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static inline int reset_release_all(struct reset_ctl *reset_ctl, int count)
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{
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	return 0;
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}
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#endif
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#endif
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