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	Signed-off-by: Wolfgang Denk <wd@denx.de> [trini: Fixup common/cmd_io.c] Signed-off-by: Tom Rini <trini@ti.com>
		
			
				
	
	
		
			126 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|  * Copyright 2010-2011 Calxeda, Inc.
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|  *
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|  * SPDX-License-Identifier:	GPL-2.0+
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|  */
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| 
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| U-boot provides a set of interfaces for creating and using simple, text
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| based menus. Menus are displayed as lists of labeled entries on the
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| console, and an entry can be selected by entering its label.
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| 
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| To use the menu code, enable CONFIG_MENU, and include "menu.h" where
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| the interfaces should be available.
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| 
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| Menus are composed of items. Each item has a key used to identify it in
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| the menu, and an opaque pointer to data controlled by the consumer.
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| 
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| If you want to show a menu, instead starting the shell, define
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| CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
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| function, which handle your menu. This function returns the remaining
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| bootdelay.
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| 
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| Interfaces
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| ----------
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| #include "menu.h"
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| 
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| /*
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|  * Consumers of the menu interfaces will use a struct menu * as the
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|  * handle for a menu. struct menu is only fully defined in menu.c,
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|  * preventing consumers of the menu interfaces from accessing its
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|  * contents directly.
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|  */
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| struct menu;
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| 
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| /*
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|  * NOTE: See comments in common/menu.c for more detailed documentation on
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|  * these interfaces.
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|  */
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| 
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| /*
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|  * menu_create() - Creates a menu handle with default settings
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|  */
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| struct menu *menu_create(char *title, int timeout, int prompt,
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| 				void (*item_data_print)(void *),
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| 				char *(*item_choice)(void *),
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| 				void *item_choice_data);
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| 
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| /*
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|  * menu_item_add() - Adds or replaces a menu item
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|  */
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| int menu_item_add(struct menu *m, char *item_key, void *item_data);
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| 
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| /*
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|  * menu_default_set() - Sets the default choice for the menu
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|  */
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| int menu_default_set(struct menu *m, char *item_key);
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| 
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| /*
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|  * menu_default_choice() - Set *choice to point to the default item's data
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|  */
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| int menu_default_choice(struct menu *m, void **choice);
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| 
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| /*
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|  * menu_get_choice() - Returns the user's selected menu entry, or the
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|  * default if the menu is set to not prompt or the timeout expires.
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|  */
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| int menu_get_choice(struct menu *m, void **choice);
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| 
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| /*
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|  * menu_destroy() - frees the memory used by a menu and its items.
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|  */
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| int menu_destroy(struct menu *m);
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| 
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| /*
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|  * menu_display_statusline(struct menu *m);
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|  * shows a statusline for every menu_display call.
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|  */
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| void menu_display_statusline(struct menu *m);
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| 
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| Example Code
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| ------------
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| This example creates a menu that always prompts, and allows the user
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| to pick from a list of tools.  The item key and data are the same.
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| 
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| #include "menu.h"
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| 
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| char *tools[] = {
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| 	"Hammer",
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| 	"Screwdriver",
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| 	"Nail gun",
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| 	NULL
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| };
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| 
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| char *pick_a_tool(void)
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| {
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| 	struct menu *m;
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| 	int i;
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| 	char *tool = NULL;
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| 
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| 	m = menu_create("Tools", 0, 1, NULL);
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| 
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| 	for(i = 0; tools[i]; i++) {
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| 		if (menu_item_add(m, tools[i], tools[i]) != 1) {
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| 			printf("failed to add item!");
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| 			menu_destroy(m);
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| 			return NULL;
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| 		}
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| 	}
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| 
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| 	if (menu_get_choice(m, (void **)&tool) != 1)
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| 		printf("Problem picking tool!\n");
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| 
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| 	menu_destroy(m);
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| 
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| 	return tool;
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| }
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| 
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| void caller(void)
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| {
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| 	char *tool = pick_a_tool();
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| 
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| 	if (tool) {
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| 		printf("picked a tool: %s\n", tool);
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| 		use_tool(tool);
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| 	}
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| }
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