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	'sound play 1 100000' results in an endless loop on the sandbox.
If the frequency exceeds half the sampling rate, zero out the output
buffer.
Fixes: 511ed5fdd389 ("SOUND: SAMSUNG: Add I2S driver")
Signed-off-by: Heinrich Schuchardt <heinrich.schuchardt@canonical.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
		
	
			
		
			
				
	
	
		
			40 lines
		
	
	
		
			862 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			862 B
		
	
	
	
		
			C
		
	
	
	
	
	
// SPDX-License-Identifier: GPL-2.0+
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/*
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 * Copyright (C) 2012 Samsung Electronics
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 * R. Chandrasekar <rcsekar@samsung.com>
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 */
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#include <common.h>
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#include <log.h>
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#include <sound.h>
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void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
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			      uint freq, uint channels)
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{
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	const unsigned short amplitude = 16000; /* between 1 and 32767 */
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	const int period = freq ? sample_rate / freq : 0;
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	const int half = period / 2;
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	if (!half) {
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		memset(data, 0, size);
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		return;
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	}
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	/* Make sure we don't overflow our buffer */
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	if (size % 2)
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		size--;
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	while (size) {
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		int i, j;
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		for (i = 0; size && i < half; i++) {
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			for (j = 0; size && j < channels; j++, size -= 2)
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				*data++ = amplitude;
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		}
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		for (i = 0; size && i < period - half; i++) {
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			for (j = 0; size && j < channels; j++, size -= 2)
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				*data++ = -amplitude;
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		}
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	}
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}
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