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	At present the U-Boot banner is only displayed on the serial console. If this is not visible to the user, the banner does not show. Some devices have a video display which can usefully display this information. Add a banner which is printed after relocation only on non-serial devices if CONFIG_DISPLAY_BOARDINFO_LATE is defined. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com> Tested-by: Bin Meng <bmeng.cn@gmail.com> Tested-by: Stephen Warren <swarren@nvidia.com>
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * (C) Copyright 2000-2009
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 * Wolfgang Denk, DENX Software Engineering, wd@denx.de.
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 *
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 * SPDX-License-Identifier:	GPL-2.0+
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 */
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#ifndef __CONSOLE_H
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#define __CONSOLE_H
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extern char console_buffer[];
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/* common/console.c */
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int console_init_f(void);	/* Before relocation; uses the serial  stuff */
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int console_init_r(void);	/* After  relocation; uses the console stuff */
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int console_assign(int file, const char *devname);	/* Assign the console */
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int ctrlc(void);
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int had_ctrlc(void);	/* have we had a Control-C since last clear? */
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void clear_ctrlc(void);	/* clear the Control-C condition */
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int disable_ctrlc(int);	/* 1 to disable, 0 to enable Control-C detect */
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int confirm_yesno(void);        /*  1 if input is "y", "Y", "yes" or "YES" */
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/**
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 * console_record_init() - set up the console recording buffers
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 *
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 * This should be called as soon as malloc() is available so that the maximum
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 * amount of console output can be recorded.
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 */
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int console_record_init(void);
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/**
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 * console_record_reset() - reset the console recording buffers
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 *
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 * Removes any data in the buffers
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 */
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void console_record_reset(void);
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/**
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 * console_record_reset_enable() - reset and enable the console buffers
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 *
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 * This should be called to enable the console buffer.
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 */
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void console_record_reset_enable(void);
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/**
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 * console_announce_r() - print a U-Boot console on non-serial consoles
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 *
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 * When U-Boot starts up with a display it generally does not announce itself
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 * on the display. The banner is instead emitted on the UART before relocation.
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 * This function prints a banner on devices which (we assume) did not receive
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 * it before relocation.
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 *
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 * @return 0 (meaning no errors)
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 */
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int console_announce_r(void);
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/*
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 * CONSOLE multiplexing.
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 */
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#ifdef CONFIG_CONSOLE_MUX
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#include <iomux.h>
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#endif
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#endif
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