u-boot/boot/scene_textedit.c
Simon Glass e005f18b93 expo: Begin implementation of a text editor
It is useful to be able to edit text, e.g. to allow the user to edit the
environment or the command-line arguments for the OS.

Add the beginnings of an implementation. Future work is needed to finish
this: keypress handling and scrolling. For now it just displays the
text.

Signed-off-by: Simon Glass <sjg@chromium.org>
2025-05-30 09:49:32 +01:00

62 lines
1.3 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/*
* Implementation of a menu in a scene
*
* Copyright 2025 Google LLC
* Written by Simon Glass <sjg@chromium.org>
*/
#define LOG_CATEGORY LOGC_EXPO
#include <expo.h>
#include <log.h>
#include <linux/err.h>
#include <linux/sizes.h>
#include "scene_internal.h"
enum {
INITIAL_SIZE = SZ_4K,
};
int scene_texted(struct scene *scn, const char *name, uint id, uint str_id,
struct scene_obj_txtedit **teditp)
{
struct scene_obj_txtedit *ted;
char *buf;
int ret;
ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXTEDIT,
sizeof(struct scene_obj_txtedit),
(struct scene_obj **)&ted);
if (ret < 0)
return log_msg_ret("obj", ret);
abuf_init(&ted->buf);
if (!abuf_realloc(&ted->buf, INITIAL_SIZE))
return log_msg_ret("buf", -ENOMEM);
buf = abuf_data(&ted->buf);
*buf = '\0';
ret = scene_txt_generic_init(scn->expo, &ted->gen, name, str_id, buf);
if (ret)
return log_msg_ret("teg", ret);
if (teditp)
*teditp = ted;
return ted->obj.id;
}
int scene_txted_set_font(struct scene *scn, uint id, const char *font_name,
uint font_size)
{
struct scene_obj_txtedit *ted;
ted = scene_obj_find(scn, id, SCENEOBJT_TEXTEDIT);
if (!ted)
return log_msg_ret("find", -ENOENT);
ted->gen.font_name = font_name;
ted->gen.font_size = font_size;
return 0;
}