mirror of
				https://github.com/tailscale/tailscale.git
				synced 2025-11-04 10:11:18 +01:00 
			
		
		
		
	This updates all source files to use a new standard header for copyright and license declaration. Notably, copyright no longer includes a date, and we now use the standard SPDX-License-Identifier header. This commit was done almost entirely mechanically with perl, and then some minimal manual fixes. Updates #6865 Signed-off-by: Will Norris <will@tailscale.com>
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright (c) Tailscale Inc & AUTHORS
 | 
						|
// SPDX-License-Identifier: BSD-3-Clause
 | 
						|
 | 
						|
package dns
 | 
						|
 | 
						|
// This code is only used in Windows builds, but is in an
 | 
						|
// OS-independent file so tests can run all the time.
 | 
						|
 | 
						|
import (
 | 
						|
	"bytes"
 | 
						|
	"encoding/binary"
 | 
						|
	"unicode/utf16"
 | 
						|
)
 | 
						|
 | 
						|
// maybeUnUTF16 tries to detect whether bs contains UTF-16, and if so
 | 
						|
// translates it to regular UTF-8.
 | 
						|
//
 | 
						|
// Some of wsl.exe's output get printed as UTF-16, which breaks a
 | 
						|
// bunch of things. Try to detect this by looking for a zero byte in
 | 
						|
// the first few bytes of output (which will appear if any of those
 | 
						|
// codepoints are basic ASCII - very likely). From that we can infer
 | 
						|
// that UTF-16 is being printed, and the byte order in use, and we
 | 
						|
// decode that back to UTF-8.
 | 
						|
//
 | 
						|
// https://github.com/microsoft/WSL/issues/4607
 | 
						|
func maybeUnUTF16(bs []byte) []byte {
 | 
						|
	if len(bs)%2 != 0 {
 | 
						|
		// Can't be complete UTF-16.
 | 
						|
		return bs
 | 
						|
	}
 | 
						|
	checkLen := 20
 | 
						|
	if len(bs) < checkLen {
 | 
						|
		checkLen = len(bs)
 | 
						|
	}
 | 
						|
	zeroOff := bytes.IndexByte(bs[:checkLen], 0)
 | 
						|
	if zeroOff == -1 {
 | 
						|
		return bs
 | 
						|
	}
 | 
						|
 | 
						|
	// We assume wsl.exe is trying to print an ASCII codepoint,
 | 
						|
	// meaning the zero byte is in the upper 8 bits of the
 | 
						|
	// codepoint. That means we can use the zero's byte offset to
 | 
						|
	// work out if we're seeing little-endian or big-endian
 | 
						|
	// UTF-16.
 | 
						|
	var endian binary.ByteOrder = binary.LittleEndian
 | 
						|
	if zeroOff%2 == 0 {
 | 
						|
		endian = binary.BigEndian
 | 
						|
	}
 | 
						|
 | 
						|
	var u16 []uint16
 | 
						|
	for i := 0; i < len(bs); i += 2 {
 | 
						|
		u16 = append(u16, endian.Uint16(bs[i:]))
 | 
						|
	}
 | 
						|
	return []byte(string(utf16.Decode(u16)))
 | 
						|
}
 |