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When disco keys are learned on a node that is connected to control and has a mapSession, wgengine will see the key as having changed, and assume that any existing connections will need to be reset. For keys learned via TSMP, the connection should not be reset as that key is learned via an active wireguard connection. If wgengine resets that connetion, a 15s timeout will occur. This change adds a map to track new keys coming in via TSMP, and removes them from the list of keys that needs to trigger wireguard resets. This is done with an interface chain from controlclient down via localBackend to userspaceEngine via the watchdog. Once a key has been actively used for preventing a wireguard reset, the key is removed from the map. If mapSession becomes a long lived process instead of being dependent on having a connection to control. This interface chain can be removed, and the event sequence from wrap->controlClient->userspaceEngine, can be changed to wrap->userspaceEngine->controlClient as we know the map will not be gunked up with stale TSMP entries. Updates #12639 Signed-off-by: Claus Lensbøl <claus@tailscale.com>