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	Specifying a smaller window size during compression provides a knob to tweak the tradeoff between memory usage and the compression ratio. Updates tailscale/corp#18514 Signed-off-by: Joe Tsai <joetsai@digital-static.net>
		
			
				
	
	
		
			248 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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package zstdframe
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import (
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	"math/bits"
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	"strconv"
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	"sync"
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	"github.com/klauspost/compress/zstd"
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	"tailscale.com/util/must"
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)
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// Option is an option that can be passed to [AppendEncode] or [AppendDecode].
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type Option interface{ isOption() }
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type encoderLevel int
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// Constants that implement [Option] and can be passed to [AppendEncode].
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const (
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	FastestCompression = encoderLevel(zstd.SpeedFastest)
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	DefaultCompression = encoderLevel(zstd.SpeedDefault)
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	BetterCompression  = encoderLevel(zstd.SpeedBetterCompression)
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	BestCompression    = encoderLevel(zstd.SpeedBestCompression)
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)
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func (encoderLevel) isOption() {}
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// EncoderLevel specifies the compression level when encoding.
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//
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// This exists for compatibility with [zstd.EncoderLevel] values.
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// Most usages should directly use one of the following constants:
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//   - [FastestCompression]
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//   - [DefaultCompression]
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//   - [BetterCompression]
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//   - [BestCompression]
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//
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// By default, [DefaultCompression] is chosen.
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// This option is ignored when decoding.
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func EncoderLevel(level zstd.EncoderLevel) Option { return encoderLevel(level) }
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type withChecksum bool
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func (withChecksum) isOption() {}
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// WithChecksum specifies whether to produce a checksum when encoding,
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// or whether to verify the checksum when decoding.
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// By default, checksums are produced and verified.
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func WithChecksum(check bool) Option { return withChecksum(check) }
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type maxDecodedSize uint64
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func (maxDecodedSize) isOption() {}
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type maxDecodedSizeLog2 uint8 // uint8 avoids allocation when storing into interface
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func (maxDecodedSizeLog2) isOption() {}
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// MaxDecodedSize specifies the maximum decoded size and
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// is used to protect against hostile content.
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// By default, there is no limit.
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// This option is ignored when encoding.
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func MaxDecodedSize(maxSize uint64) Option {
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	if bits.OnesCount64(maxSize) == 1 {
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		return maxDecodedSizeLog2(log2(maxSize))
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	}
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	return maxDecodedSize(maxSize)
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}
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type maxWindowSizeLog2 uint8 // uint8 avoids allocation when storing into interface
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func (maxWindowSizeLog2) isOption() {}
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// MaxWindowSize specifies the maximum window size, which must be a power-of-two
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// and be in the range of [[zstd.MinWindowSize], [zstd.MaxWindowSize]].
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//
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// The compression or decompression algorithm will use a LZ77 rolling window
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// no larger than the specified size. The compression ratio will be
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// adversely affected, but memory requirements will be lower.
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// When decompressing, an error is reported if a LZ77 back reference exceeds
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// the specified maximum window size.
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//
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// For decompression, [MaxDecodedSize] is generally more useful.
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func MaxWindowSize(maxSize uint64) Option {
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	switch {
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	case maxSize < zstd.MinWindowSize:
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		panic("maximum window size cannot be less than " + strconv.FormatUint(zstd.MinWindowSize, 10))
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	case bits.OnesCount64(maxSize) != 1:
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		panic("maximum window size must be a power-of-two")
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	case maxSize > zstd.MaxWindowSize:
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		panic("maximum window size cannot be greater than " + strconv.FormatUint(zstd.MaxWindowSize, 10))
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	default:
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		return maxWindowSizeLog2(log2(maxSize))
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	}
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}
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type lowMemory bool
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func (lowMemory) isOption() {}
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// LowMemory specifies that the encoder and decoder should aim to use
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// lower amounts of memory at the cost of speed.
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// By default, more memory used for better speed.
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func LowMemory(low bool) Option { return lowMemory(low) }
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var encoderPools sync.Map // map[encoderOptions]*sync.Pool -> *zstd.Encoder
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type encoderOptions struct {
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	level         zstd.EncoderLevel
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	maxWindowLog2 uint8
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	checksum      bool
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	lowMemory     bool
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}
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type encoder struct {
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	pool *sync.Pool
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	*zstd.Encoder
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}
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func getEncoder(opts ...Option) encoder {
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	eopts := encoderOptions{level: zstd.SpeedDefault, checksum: true}
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	for _, opt := range opts {
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		switch opt := opt.(type) {
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		case encoderLevel:
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			eopts.level = zstd.EncoderLevel(opt)
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		case maxWindowSizeLog2:
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			eopts.maxWindowLog2 = uint8(opt)
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		case withChecksum:
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			eopts.checksum = bool(opt)
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		case lowMemory:
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			eopts.lowMemory = bool(opt)
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		}
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	}
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	vpool, ok := encoderPools.Load(eopts)
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	if !ok {
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		vpool, _ = encoderPools.LoadOrStore(eopts, new(sync.Pool))
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	}
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	pool := vpool.(*sync.Pool)
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	enc, _ := pool.Get().(*zstd.Encoder)
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	if enc == nil {
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		var noopts int
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		zopts := [...]zstd.EOption{
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			// Set concurrency=1 to ensure synchronous operation.
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			zstd.WithEncoderConcurrency(1),
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			// In stateless compression, the data is already in a single buffer,
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			// so we might as well encode it as a single segment,
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			// which ensures that the Frame_Content_Size is always populated,
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			// informing decoders up-front the expected decompressed size.
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			zstd.WithSingleSegment(true),
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			// Ensure strict compliance with RFC 8878, section 3.1.,
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			// where zstandard "is made up of one or more frames".
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			zstd.WithZeroFrames(true),
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			zstd.WithEncoderLevel(eopts.level),
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			zstd.WithEncoderCRC(eopts.checksum),
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			zstd.WithLowerEncoderMem(eopts.lowMemory),
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			nil, // reserved for zstd.WithWindowSize
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		}
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		if eopts.maxWindowLog2 > 0 {
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			zopts[len(zopts)-noopts-1] = zstd.WithWindowSize(1 << eopts.maxWindowLog2)
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		} else {
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			noopts++
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		}
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		enc = must.Get(zstd.NewWriter(nil, zopts[:len(zopts)-noopts]...))
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	}
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	return encoder{pool, enc}
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}
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func putEncoder(e encoder) { e.pool.Put(e.Encoder) }
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var decoderPools sync.Map // map[decoderOptions]*sync.Pool -> *zstd.Decoder
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type decoderOptions struct {
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	maxSizeLog2   uint8
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	maxWindowLog2 uint8
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	checksum      bool
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	lowMemory     bool
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}
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type decoder struct {
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	pool *sync.Pool
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	*zstd.Decoder
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	maxSize uint64
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}
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func getDecoder(opts ...Option) decoder {
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	maxSize := uint64(1 << 63)
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	dopts := decoderOptions{maxSizeLog2: 63, checksum: true}
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	for _, opt := range opts {
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		switch opt := opt.(type) {
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		case maxDecodedSizeLog2:
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			maxSize = 1 << uint8(opt)
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			dopts.maxSizeLog2 = uint8(opt)
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		case maxDecodedSize:
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			maxSize = uint64(opt)
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			dopts.maxSizeLog2 = uint8(log2(maxSize))
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		case maxWindowSizeLog2:
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			dopts.maxWindowLog2 = uint8(opt)
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		case withChecksum:
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			dopts.checksum = bool(opt)
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		case lowMemory:
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			dopts.lowMemory = bool(opt)
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		}
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	}
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	vpool, ok := decoderPools.Load(dopts)
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	if !ok {
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		vpool, _ = decoderPools.LoadOrStore(dopts, new(sync.Pool))
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	}
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	pool := vpool.(*sync.Pool)
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	dec, _ := pool.Get().(*zstd.Decoder)
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	if dec == nil {
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		var noopts int
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		zopts := [...]zstd.DOption{
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			// Set concurrency=1 to ensure synchronous operation.
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			zstd.WithDecoderConcurrency(1),
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			zstd.WithDecoderMaxMemory(1 << min(max(10, dopts.maxSizeLog2), 63)),
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			zstd.IgnoreChecksum(!dopts.checksum),
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			zstd.WithDecoderLowmem(dopts.lowMemory),
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			nil, // reserved for zstd.WithDecoderMaxWindow
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		}
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		if dopts.maxWindowLog2 > 0 {
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			zopts[len(zopts)-noopts-1] = zstd.WithDecoderMaxWindow(1 << dopts.maxWindowLog2)
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		} else {
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			noopts++
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		}
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		dec = must.Get(zstd.NewReader(nil, zopts[:len(zopts)-noopts]...))
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	}
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	return decoder{pool, dec, maxSize}
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}
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func putDecoder(d decoder) { d.pool.Put(d.Decoder) }
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func (d decoder) DecodeAll(src, dst []byte) ([]byte, error) {
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	// We only configure DecodeAll to enforce MaxDecodedSize by powers-of-two.
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	// Perform a more fine grain check based on the exact value.
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	dst2, err := d.Decoder.DecodeAll(src, dst)
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	if err == nil && uint64(len(dst2)-len(dst)) > d.maxSize {
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		err = zstd.ErrDecoderSizeExceeded
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	}
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	return dst2, err
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}
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// log2 computes log2 of x rounded up to the nearest integer.
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func log2(x uint64) int { return 64 - bits.LeadingZeros64(x-1) }
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