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Fixes tailscale/corp#30035 Signed-off-by: Dylan Bargatze <dylan@tailscale.com> Signed-off-by: Jordan Whited <jordan@tailscale.com> Co-authored-by: Dylan Bargatze <dylan@tailscale.com>
76 lines
3.4 KiB
Go
76 lines
3.4 KiB
Go
// Copyright (c) Tailscale Inc & AUTHORS
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// SPDX-License-Identifier: BSD-3-Clause
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// Package status contains types relating to the status of peer relay sessions
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// between peer relay client nodes via a peer relay server.
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package status
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import (
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"net/netip"
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)
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// ServerStatus contains the listening UDP port and active sessions (if any) for
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// this node's peer relay server at a point in time.
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type ServerStatus struct {
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// UDPPort is the UDP port number that the peer relay server forwards over,
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// as configured by the user with 'tailscale set --relay-server-port=<PORT>'.
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// If the port has not been configured, UDPPort will be nil.
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UDPPort *int
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// Sessions is a slice of detailed status information about each peer
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// relay session that this node's peer relay server is involved with. It
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// may be empty.
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Sessions []ServerSession
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}
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// ClientInfo contains status-related information about a single peer relay
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// client involved in a single peer relay session.
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type ClientInfo struct {
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// Endpoint is the [netip.AddrPort] of this peer relay client's underlay
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// endpoint participating in the session, or a zero value if the client
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// has not completed a handshake.
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Endpoint netip.AddrPort
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// ShortDisco is a string representation of this peer relay client's disco
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// public key.
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//
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// TODO: disco keys are pretty meaningless to end users, and they are also
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// ephemeral. We really need node keys (or translation to first ts addr),
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// but those are not fully plumbed into the [udprelay.Server]. Disco keys
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// can also be ambiguous to a node key, but we could add node key into a
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// [disco.AllocateUDPRelayEndpointRequest] in similar fashion to
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// [disco.Ping]. There's also the problem of netmap trimming, where we
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// can't verify a node key maps to a disco key.
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ShortDisco string
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// PacketsTx is the number of packets this peer relay client has sent to
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// the other client via the relay server after completing a handshake. This
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// is identical to the number of packets that the peer relay server has
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// received from this client.
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PacketsTx uint64
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// BytesTx is the total overlay bytes this peer relay client has sent to
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// the other client via the relay server after completing a handshake. This
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// is identical to the total overlay bytes that the peer relay server has
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// received from this client.
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BytesTx uint64
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}
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// ServerSession contains status information for a single session between two
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// peer relay clients, which are relayed via one peer relay server. This is the
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// status as seen by the peer relay server; each client node may have a
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// different view of the session's current status based on connectivity and
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// where the client is in the peer relay endpoint setup (allocation, binding,
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// pinging, active).
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type ServerSession struct {
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// VNI is the Virtual Network Identifier for this peer relay session, which
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// comes from the Geneve header and is unique to this session.
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VNI uint32
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// Client1 contains status information about one of the two peer relay
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// clients involved in this session. Note that 'Client1' does NOT mean this
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// was/wasn't the allocating client, or the first client to bind, etc; this
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// is just one client of two.
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Client1 ClientInfo
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// Client2 contains status information about one of the two peer relay
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// clients involved in this session. Note that 'Client2' does NOT mean this
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// was/wasn't the allocating client, or the second client to bind, etc; this
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// is just one client of two.
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Client2 ClientInfo
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}
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