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This file was never truly necessary and has never actually been used in the history of Tailscale's open source releases. A Brief History of AUTHORS files --- The AUTHORS file was a pattern developed at Google, originally for Chromium, then adopted by Go and a bunch of other projects. The problem was that Chromium originally had a copyright line only recognizing Google as the copyright holder. Because Google (and most open source projects) do not require copyright assignemnt for contributions, each contributor maintains their copyright. Some large corporate contributors then tried to add their own name to the copyright line in the LICENSE file or in file headers. This quickly becomes unwieldy, and puts a tremendous burden on anyone building on top of Chromium, since the license requires that they keep all copyright lines intact. The compromise was to create an AUTHORS file that would list all of the copyright holders. The LICENSE file and source file headers would then include that list by reference, listing the copyright holder as "The Chromium Authors". This also become cumbersome to simply keep the file up to date with a high rate of new contributors. Plus it's not always obvious who the copyright holder is. Sometimes it is the individual making the contribution, but many times it may be their employer. There is no way for the proejct maintainer to know. Eventually, Google changed their policy to no longer recommend trying to keep the AUTHORS file up to date proactively, and instead to only add to it when requested: https://opensource.google/docs/releasing/authors. They are also clear that: > Adding contributors to the AUTHORS file is entirely within the > project's discretion and has no implications for copyright ownership. It was primarily added to appease a small number of large contributors that insisted that they be recognized as copyright holders (which was entirely their right to do). But it's not truly necessary, and not even the most accurate way of identifying contributors and/or copyright holders. In practice, we've never added anyone to our AUTHORS file. It only lists Tailscale, so it's not really serving any purpose. It also causes confusion because Tailscalars put the "Tailscale Inc & AUTHORS" header in other open source repos which don't actually have an AUTHORS file, so it's ambiguous what that means. Instead, we just acknowledge that the contributors to Tailscale (whoever they are) are copyright holders for their individual contributions. We also have the benefit of using the DCO (developercertificate.org) which provides some additional certification of their right to make the contribution. The source file changes were purely mechanical with: git ls-files | xargs sed -i -e 's/\(Tailscale Inc &\) AUTHORS/\1 contributors/g' Updates #cleanup Change-Id: Ia101a4a3005adb9118051b3416f5a64a4a45987d Signed-off-by: Will Norris <will@tailscale.com>
128 lines
4.6 KiB
Go
128 lines
4.6 KiB
Go
// Copyright (c) Tailscale Inc & contributors
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// SPDX-License-Identifier: BSD-3-Clause
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// Package zstdframe provides functionality for encoding and decoding
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// independently compressed zstandard frames.
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package zstdframe
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import (
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"encoding/binary"
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"io"
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"github.com/klauspost/compress/zstd"
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)
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// The Go zstd API surface is not ergonomic:
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//
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// - Options are set via NewReader and NewWriter and immutable once set.
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//
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// - Stateless operations like EncodeAll and DecodeAll are methods on
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// the Encoder and Decoder types, which implies that options cannot be
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// changed without allocating an entirely new Encoder or Decoder.
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//
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// This is further strange as Encoder and Decoder types are either
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// stateful or stateless objects depending on semantic context.
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//
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// - By default, the zstd package tries to be overly clever by spawning off
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// multiple goroutines to do work, which can lead to both excessive fanout
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// of resources and also subtle race conditions. Also, each Encoder/Decoder
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// never relinquish resources, which makes it unsuitable for lower memory.
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// We work around the zstd defaults by setting concurrency=1 on each coder
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// and pool individual coders, allowing the Go GC to reclaim unused coders.
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//
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// See https://github.com/klauspost/compress/issues/264
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// See https://github.com/klauspost/compress/issues/479
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//
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// - The EncodeAll and DecodeAll functions appends to a user-provided buffer,
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// but uses a signature opposite of most append-like functions in Go,
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// where the output buffer is the second argument, leading to footguns.
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// The zstdframe package provides AppendEncode and AppendDecode functions
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// that follows Go convention of the first argument being the output buffer
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// similar to how the builtin append function operates.
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//
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// See https://github.com/klauspost/compress/issues/648
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//
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// - The zstd package is oddly inconsistent about naming. For example,
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// IgnoreChecksum vs WithEncoderCRC, or
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// WithDecoderLowmem vs WithLowerEncoderMem.
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// Most options have a WithDecoder or WithEncoder prefix, but some do not.
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//
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// The zstdframe package wraps the zstd package and presents a more ergonomic API
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// by providing stateless functions that take in variadic options.
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// Pooling of resources is handled by this package to avoid each caller
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// redundantly performing the same pooling at different call sites.
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// TODO: Since compression is CPU bound,
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// should we have a semaphore ensure at most one operation per CPU?
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// AppendEncode appends the zstandard encoded content of src to dst.
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// It emits exactly one frame as a single segment.
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func AppendEncode(dst, src []byte, opts ...Option) []byte {
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enc := getEncoder(opts...)
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defer putEncoder(enc)
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return enc.EncodeAll(src, dst)
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}
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// AppendDecode appends the zstandard decoded content of src to dst.
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// The input may consist of zero or more frames.
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// Any call that handles untrusted input should specify [MaxDecodedSize].
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func AppendDecode(dst, src []byte, opts ...Option) ([]byte, error) {
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dec := getDecoder(opts...)
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defer putDecoder(dec)
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return dec.DecodeAll(src, dst)
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}
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// NextSize parses the next frame (regardless of whether it is a
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// data frame or a metadata frame) and returns the total size of the frame.
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// The frame can be skipped by slicing n bytes from b (e.g., b[n:]).
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// It report [io.ErrUnexpectedEOF] if the frame is incomplete.
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func NextSize(b []byte) (n int, err error) {
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// Parse the frame header (RFC 8878, section 3.1.1.).
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var frame zstd.Header
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if err := frame.Decode(b); err != nil {
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return n, err
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}
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n += frame.HeaderSize
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if frame.Skippable {
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// Handle skippable frame (RFC 8878, section 3.1.2.).
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if len(b[n:]) < int(frame.SkippableSize) {
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return n, io.ErrUnexpectedEOF
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}
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n += int(frame.SkippableSize)
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} else {
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// Handle one or more Data_Blocks (RFC 8878, section 3.1.1.2.).
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for {
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if len(b[n:]) < 3 {
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return n, io.ErrUnexpectedEOF
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}
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blockHeader := binary.LittleEndian.Uint32(b[n-1:]) >> 8 // load uint24
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lastBlock := (blockHeader >> 0) & ((1 << 1) - 1)
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blockType := (blockHeader >> 1) & ((1 << 2) - 1)
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blockSize := (blockHeader >> 3) & ((1 << 21) - 1)
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n += 3
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if blockType == 1 {
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// For RLE_Block (RFC 8878, section 3.1.1.2.2.),
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// the Block_Content is only a single byte.
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blockSize = 1
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}
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if len(b[n:]) < int(blockSize) {
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return n, io.ErrUnexpectedEOF
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}
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n += int(blockSize)
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if lastBlock != 0 {
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break
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}
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}
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// Handle optional Content_Checksum (RFC 8878, section 3.1.1.).
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if frame.HasCheckSum {
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if len(b[n:]) < 4 {
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return n, io.ErrUnexpectedEOF
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}
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n += 4
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}
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}
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return n, nil
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}
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