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This file was never truly necessary and has never actually been used in the history of Tailscale's open source releases. A Brief History of AUTHORS files --- The AUTHORS file was a pattern developed at Google, originally for Chromium, then adopted by Go and a bunch of other projects. The problem was that Chromium originally had a copyright line only recognizing Google as the copyright holder. Because Google (and most open source projects) do not require copyright assignemnt for contributions, each contributor maintains their copyright. Some large corporate contributors then tried to add their own name to the copyright line in the LICENSE file or in file headers. This quickly becomes unwieldy, and puts a tremendous burden on anyone building on top of Chromium, since the license requires that they keep all copyright lines intact. The compromise was to create an AUTHORS file that would list all of the copyright holders. The LICENSE file and source file headers would then include that list by reference, listing the copyright holder as "The Chromium Authors". This also become cumbersome to simply keep the file up to date with a high rate of new contributors. Plus it's not always obvious who the copyright holder is. Sometimes it is the individual making the contribution, but many times it may be their employer. There is no way for the proejct maintainer to know. Eventually, Google changed their policy to no longer recommend trying to keep the AUTHORS file up to date proactively, and instead to only add to it when requested: https://opensource.google/docs/releasing/authors. They are also clear that: > Adding contributors to the AUTHORS file is entirely within the > project's discretion and has no implications for copyright ownership. It was primarily added to appease a small number of large contributors that insisted that they be recognized as copyright holders (which was entirely their right to do). But it's not truly necessary, and not even the most accurate way of identifying contributors and/or copyright holders. In practice, we've never added anyone to our AUTHORS file. It only lists Tailscale, so it's not really serving any purpose. It also causes confusion because Tailscalars put the "Tailscale Inc & AUTHORS" header in other open source repos which don't actually have an AUTHORS file, so it's ambiguous what that means. Instead, we just acknowledge that the contributors to Tailscale (whoever they are) are copyright holders for their individual contributions. We also have the benefit of using the DCO (developercertificate.org) which provides some additional certification of their right to make the contribution. The source file changes were purely mechanical with: git ls-files | xargs sed -i -e 's/\(Tailscale Inc &\) AUTHORS/\1 contributors/g' Updates #cleanup Change-Id: Ia101a4a3005adb9118051b3416f5a64a4a45987d Signed-off-by: Will Norris <will@tailscale.com>
248 lines
7.3 KiB
Go
248 lines
7.3 KiB
Go
// Copyright (c) Tailscale Inc & contributors
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// SPDX-License-Identifier: BSD-3-Clause
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package zstdframe
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import (
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"math/bits"
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"strconv"
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"sync"
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"github.com/klauspost/compress/zstd"
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"tailscale.com/util/must"
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)
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// Option is an option that can be passed to [AppendEncode] or [AppendDecode].
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type Option interface{ isOption() }
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type encoderLevel int
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// Constants that implement [Option] and can be passed to [AppendEncode].
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const (
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FastestCompression = encoderLevel(zstd.SpeedFastest)
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DefaultCompression = encoderLevel(zstd.SpeedDefault)
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BetterCompression = encoderLevel(zstd.SpeedBetterCompression)
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BestCompression = encoderLevel(zstd.SpeedBestCompression)
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)
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func (encoderLevel) isOption() {}
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// EncoderLevel specifies the compression level when encoding.
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//
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// This exists for compatibility with [zstd.EncoderLevel] values.
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// Most usages should directly use one of the following constants:
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// - [FastestCompression]
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// - [DefaultCompression]
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// - [BetterCompression]
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// - [BestCompression]
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//
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// By default, [DefaultCompression] is chosen.
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// This option is ignored when decoding.
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func EncoderLevel(level zstd.EncoderLevel) Option { return encoderLevel(level) }
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type withChecksum bool
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func (withChecksum) isOption() {}
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// WithChecksum specifies whether to produce a checksum when encoding,
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// or whether to verify the checksum when decoding.
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// By default, checksums are produced and verified.
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func WithChecksum(check bool) Option { return withChecksum(check) }
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type maxDecodedSize uint64
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func (maxDecodedSize) isOption() {}
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type maxDecodedSizeLog2 uint8 // uint8 avoids allocation when storing into interface
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func (maxDecodedSizeLog2) isOption() {}
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// MaxDecodedSize specifies the maximum decoded size and
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// is used to protect against hostile content.
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// By default, there is no limit.
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// This option is ignored when encoding.
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func MaxDecodedSize(maxSize uint64) Option {
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if bits.OnesCount64(maxSize) == 1 {
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return maxDecodedSizeLog2(log2(maxSize))
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}
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return maxDecodedSize(maxSize)
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}
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type maxWindowSizeLog2 uint8 // uint8 avoids allocation when storing into interface
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func (maxWindowSizeLog2) isOption() {}
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// MaxWindowSize specifies the maximum window size, which must be a power-of-two
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// and be in the range of [[zstd.MinWindowSize], [zstd.MaxWindowSize]].
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//
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// The compression or decompression algorithm will use a LZ77 rolling window
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// no larger than the specified size. The compression ratio will be
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// adversely affected, but memory requirements will be lower.
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// When decompressing, an error is reported if a LZ77 back reference exceeds
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// the specified maximum window size.
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//
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// For decompression, [MaxDecodedSize] is generally more useful.
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func MaxWindowSize(maxSize uint64) Option {
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switch {
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case maxSize < zstd.MinWindowSize:
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panic("maximum window size cannot be less than " + strconv.FormatUint(zstd.MinWindowSize, 10))
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case bits.OnesCount64(maxSize) != 1:
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panic("maximum window size must be a power-of-two")
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case maxSize > zstd.MaxWindowSize:
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panic("maximum window size cannot be greater than " + strconv.FormatUint(zstd.MaxWindowSize, 10))
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default:
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return maxWindowSizeLog2(log2(maxSize))
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}
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}
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type lowMemory bool
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func (lowMemory) isOption() {}
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// LowMemory specifies that the encoder and decoder should aim to use
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// lower amounts of memory at the cost of speed.
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// By default, more memory used for better speed.
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func LowMemory(low bool) Option { return lowMemory(low) }
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var encoderPools sync.Map // map[encoderOptions]*sync.Pool -> *zstd.Encoder
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type encoderOptions struct {
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level zstd.EncoderLevel
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maxWindowLog2 uint8
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checksum bool
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lowMemory bool
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}
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type encoder struct {
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pool *sync.Pool
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*zstd.Encoder
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}
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func getEncoder(opts ...Option) encoder {
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eopts := encoderOptions{level: zstd.SpeedDefault, checksum: true}
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for _, opt := range opts {
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switch opt := opt.(type) {
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case encoderLevel:
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eopts.level = zstd.EncoderLevel(opt)
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case maxWindowSizeLog2:
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eopts.maxWindowLog2 = uint8(opt)
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case withChecksum:
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eopts.checksum = bool(opt)
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case lowMemory:
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eopts.lowMemory = bool(opt)
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}
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}
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vpool, ok := encoderPools.Load(eopts)
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if !ok {
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vpool, _ = encoderPools.LoadOrStore(eopts, new(sync.Pool))
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}
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pool := vpool.(*sync.Pool)
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enc, _ := pool.Get().(*zstd.Encoder)
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if enc == nil {
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var noopts int
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zopts := [...]zstd.EOption{
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// Set concurrency=1 to ensure synchronous operation.
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zstd.WithEncoderConcurrency(1),
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// In stateless compression, the data is already in a single buffer,
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// so we might as well encode it as a single segment,
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// which ensures that the Frame_Content_Size is always populated,
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// informing decoders up-front the expected decompressed size.
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zstd.WithSingleSegment(true),
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// Ensure strict compliance with RFC 8878, section 3.1.,
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// where zstandard "is made up of one or more frames".
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zstd.WithZeroFrames(true),
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zstd.WithEncoderLevel(eopts.level),
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zstd.WithEncoderCRC(eopts.checksum),
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zstd.WithLowerEncoderMem(eopts.lowMemory),
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nil, // reserved for zstd.WithWindowSize
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}
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if eopts.maxWindowLog2 > 0 {
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zopts[len(zopts)-noopts-1] = zstd.WithWindowSize(1 << eopts.maxWindowLog2)
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} else {
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noopts++
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}
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enc = must.Get(zstd.NewWriter(nil, zopts[:len(zopts)-noopts]...))
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}
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return encoder{pool, enc}
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}
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func putEncoder(e encoder) { e.pool.Put(e.Encoder) }
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var decoderPools sync.Map // map[decoderOptions]*sync.Pool -> *zstd.Decoder
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type decoderOptions struct {
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maxSizeLog2 uint8
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maxWindowLog2 uint8
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checksum bool
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lowMemory bool
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}
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type decoder struct {
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pool *sync.Pool
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*zstd.Decoder
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maxSize uint64
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}
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func getDecoder(opts ...Option) decoder {
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maxSize := uint64(1 << 63)
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dopts := decoderOptions{maxSizeLog2: 63, checksum: true}
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for _, opt := range opts {
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switch opt := opt.(type) {
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case maxDecodedSizeLog2:
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maxSize = 1 << uint8(opt)
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dopts.maxSizeLog2 = uint8(opt)
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case maxDecodedSize:
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maxSize = uint64(opt)
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dopts.maxSizeLog2 = uint8(log2(maxSize))
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case maxWindowSizeLog2:
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dopts.maxWindowLog2 = uint8(opt)
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case withChecksum:
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dopts.checksum = bool(opt)
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case lowMemory:
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dopts.lowMemory = bool(opt)
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}
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}
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vpool, ok := decoderPools.Load(dopts)
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if !ok {
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vpool, _ = decoderPools.LoadOrStore(dopts, new(sync.Pool))
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}
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pool := vpool.(*sync.Pool)
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dec, _ := pool.Get().(*zstd.Decoder)
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if dec == nil {
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var noopts int
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zopts := [...]zstd.DOption{
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// Set concurrency=1 to ensure synchronous operation.
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zstd.WithDecoderConcurrency(1),
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zstd.WithDecoderMaxMemory(1 << min(max(10, dopts.maxSizeLog2), 63)),
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zstd.IgnoreChecksum(!dopts.checksum),
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zstd.WithDecoderLowmem(dopts.lowMemory),
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nil, // reserved for zstd.WithDecoderMaxWindow
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}
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if dopts.maxWindowLog2 > 0 {
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zopts[len(zopts)-noopts-1] = zstd.WithDecoderMaxWindow(1 << dopts.maxWindowLog2)
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} else {
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noopts++
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}
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dec = must.Get(zstd.NewReader(nil, zopts[:len(zopts)-noopts]...))
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}
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return decoder{pool, dec, maxSize}
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}
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func putDecoder(d decoder) { d.pool.Put(d.Decoder) }
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func (d decoder) DecodeAll(src, dst []byte) ([]byte, error) {
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// We only configure DecodeAll to enforce MaxDecodedSize by powers-of-two.
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// Perform a more fine grain check based on the exact value.
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dst2, err := d.Decoder.DecodeAll(src, dst)
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if err == nil && uint64(len(dst2)-len(dst)) > d.maxSize {
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err = zstd.ErrDecoderSizeExceeded
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}
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return dst2, err
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}
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// log2 computes log2 of x rounded up to the nearest integer.
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func log2(x uint64) int { return 64 - bits.LeadingZeros64(x-1) }
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