tailscale/syncs/shardedmap.go
Will Norris 3ec5be3f51 all: remove AUTHORS file and references to it
This file was never truly necessary and has never actually been used in
the history of Tailscale's open source releases.

A Brief History of AUTHORS files
---

The AUTHORS file was a pattern developed at Google, originally for
Chromium, then adopted by Go and a bunch of other projects. The problem
was that Chromium originally had a copyright line only recognizing
Google as the copyright holder. Because Google (and most open source
projects) do not require copyright assignemnt for contributions, each
contributor maintains their copyright. Some large corporate contributors
then tried to add their own name to the copyright line in the LICENSE
file or in file headers. This quickly becomes unwieldy, and puts a
tremendous burden on anyone building on top of Chromium, since the
license requires that they keep all copyright lines intact.

The compromise was to create an AUTHORS file that would list all of the
copyright holders. The LICENSE file and source file headers would then
include that list by reference, listing the copyright holder as "The
Chromium Authors".

This also become cumbersome to simply keep the file up to date with a
high rate of new contributors. Plus it's not always obvious who the
copyright holder is. Sometimes it is the individual making the
contribution, but many times it may be their employer. There is no way
for the proejct maintainer to know.

Eventually, Google changed their policy to no longer recommend trying to
keep the AUTHORS file up to date proactively, and instead to only add to
it when requested: https://opensource.google/docs/releasing/authors.
They are also clear that:

> Adding contributors to the AUTHORS file is entirely within the
> project's discretion and has no implications for copyright ownership.

It was primarily added to appease a small number of large contributors
that insisted that they be recognized as copyright holders (which was
entirely their right to do). But it's not truly necessary, and not even
the most accurate way of identifying contributors and/or copyright
holders.

In practice, we've never added anyone to our AUTHORS file. It only lists
Tailscale, so it's not really serving any purpose. It also causes
confusion because Tailscalars put the "Tailscale Inc & AUTHORS" header
in other open source repos which don't actually have an AUTHORS file, so
it's ambiguous what that means.

Instead, we just acknowledge that the contributors to Tailscale (whoever
they are) are copyright holders for their individual contributions. We
also have the benefit of using the DCO (developercertificate.org) which
provides some additional certification of their right to make the
contribution.

The source file changes were purely mechanical with:

    git ls-files | xargs sed -i -e 's/\(Tailscale Inc &\) AUTHORS/\1 contributors/g'

Updates #cleanup

Change-Id: Ia101a4a3005adb9118051b3416f5a64a4a45987d
Signed-off-by: Will Norris <will@tailscale.com>
2026-01-23 15:49:45 -08:00

139 lines
3.4 KiB
Go

// Copyright (c) Tailscale Inc & contributors
// SPDX-License-Identifier: BSD-3-Clause
package syncs
import (
"sync"
"golang.org/x/sys/cpu"
)
// ShardedMap is a synchronized map[K]V, internally sharded by a user-defined
// K-sharding function.
//
// The zero value is not safe for use; use NewShardedMap.
type ShardedMap[K comparable, V any] struct {
shardFunc func(K) int
shards []mapShard[K, V]
}
type mapShard[K comparable, V any] struct {
mu sync.Mutex
m map[K]V
_ cpu.CacheLinePad // avoid false sharing of neighboring shards' mutexes
}
// NewShardedMap returns a new ShardedMap with the given number of shards and
// sharding function.
//
// The shard func must return a integer in the range [0, shards) purely
// deterministically based on the provided K.
func NewShardedMap[K comparable, V any](shards int, shard func(K) int) *ShardedMap[K, V] {
m := &ShardedMap[K, V]{
shardFunc: shard,
shards: make([]mapShard[K, V], shards),
}
for i := range m.shards {
m.shards[i].m = make(map[K]V)
}
return m
}
func (m *ShardedMap[K, V]) shard(key K) *mapShard[K, V] {
return &m.shards[m.shardFunc(key)]
}
// GetOk returns m[key] and whether it was present.
func (m *ShardedMap[K, V]) GetOk(key K) (value V, ok bool) {
shard := m.shard(key)
shard.mu.Lock()
defer shard.mu.Unlock()
value, ok = shard.m[key]
return
}
// Get returns m[key] or the zero value of V if key is not present.
func (m *ShardedMap[K, V]) Get(key K) (value V) {
value, _ = m.GetOk(key)
return
}
// Mutate atomically mutates m[k] by calling mutator.
//
// The mutator function is called with the old value (or its zero value) and
// whether it existed in the map and it returns the new value and whether it
// should be set in the map (true) or deleted from the map (false).
//
// It returns the change in size of the map as a result of the mutation, one of
// -1 (delete), 0 (change), or 1 (addition).
func (m *ShardedMap[K, V]) Mutate(key K, mutator func(oldValue V, oldValueExisted bool) (newValue V, keep bool)) (sizeDelta int) {
shard := m.shard(key)
shard.mu.Lock()
defer shard.mu.Unlock()
oldV, oldOK := shard.m[key]
newV, newOK := mutator(oldV, oldOK)
if newOK {
shard.m[key] = newV
if oldOK {
return 0
}
return 1
}
delete(shard.m, key)
if oldOK {
return -1
}
return 0
}
// Set sets m[key] = value.
//
// present in m).
func (m *ShardedMap[K, V]) Set(key K, value V) (grew bool) {
shard := m.shard(key)
shard.mu.Lock()
defer shard.mu.Unlock()
s0 := len(shard.m)
shard.m[key] = value
return len(shard.m) > s0
}
// Delete removes key from m.
//
// It reports whether the map size shrunk (that is, whether key was present in
// the map).
func (m *ShardedMap[K, V]) Delete(key K) (shrunk bool) {
shard := m.shard(key)
shard.mu.Lock()
defer shard.mu.Unlock()
s0 := len(shard.m)
delete(shard.m, key)
return len(shard.m) < s0
}
// Contains reports whether m contains key.
func (m *ShardedMap[K, V]) Contains(key K) bool {
shard := m.shard(key)
shard.mu.Lock()
defer shard.mu.Unlock()
_, ok := shard.m[key]
return ok
}
// Len returns the number of elements in m.
//
// It does so by locking shards one at a time, so it's not particularly cheap,
// nor does it give a consistent snapshot of the map. It's mostly intended for
// metrics or testing.
func (m *ShardedMap[K, V]) Len() int {
n := 0
for i := range m.shards {
shard := &m.shards[i]
shard.mu.Lock()
n += len(shard.m)
shard.mu.Unlock()
}
return n
}