Will Norris 3ec5be3f51 all: remove AUTHORS file and references to it
This file was never truly necessary and has never actually been used in
the history of Tailscale's open source releases.

A Brief History of AUTHORS files
---

The AUTHORS file was a pattern developed at Google, originally for
Chromium, then adopted by Go and a bunch of other projects. The problem
was that Chromium originally had a copyright line only recognizing
Google as the copyright holder. Because Google (and most open source
projects) do not require copyright assignemnt for contributions, each
contributor maintains their copyright. Some large corporate contributors
then tried to add their own name to the copyright line in the LICENSE
file or in file headers. This quickly becomes unwieldy, and puts a
tremendous burden on anyone building on top of Chromium, since the
license requires that they keep all copyright lines intact.

The compromise was to create an AUTHORS file that would list all of the
copyright holders. The LICENSE file and source file headers would then
include that list by reference, listing the copyright holder as "The
Chromium Authors".

This also become cumbersome to simply keep the file up to date with a
high rate of new contributors. Plus it's not always obvious who the
copyright holder is. Sometimes it is the individual making the
contribution, but many times it may be their employer. There is no way
for the proejct maintainer to know.

Eventually, Google changed their policy to no longer recommend trying to
keep the AUTHORS file up to date proactively, and instead to only add to
it when requested: https://opensource.google/docs/releasing/authors.
They are also clear that:

> Adding contributors to the AUTHORS file is entirely within the
> project's discretion and has no implications for copyright ownership.

It was primarily added to appease a small number of large contributors
that insisted that they be recognized as copyright holders (which was
entirely their right to do). But it's not truly necessary, and not even
the most accurate way of identifying contributors and/or copyright
holders.

In practice, we've never added anyone to our AUTHORS file. It only lists
Tailscale, so it's not really serving any purpose. It also causes
confusion because Tailscalars put the "Tailscale Inc & AUTHORS" header
in other open source repos which don't actually have an AUTHORS file, so
it's ambiguous what that means.

Instead, we just acknowledge that the contributors to Tailscale (whoever
they are) are copyright holders for their individual contributions. We
also have the benefit of using the DCO (developercertificate.org) which
provides some additional certification of their right to make the
contribution.

The source file changes were purely mechanical with:

    git ls-files | xargs sed -i -e 's/\(Tailscale Inc &\) AUTHORS/\1 contributors/g'

Updates #cleanup

Change-Id: Ia101a4a3005adb9118051b3416f5a64a4a45987d
Signed-off-by: Will Norris <will@tailscale.com>
2026-01-23 15:49:45 -08:00

328 lines
7.2 KiB
Go

// Copyright (c) Tailscale Inc & contributors
// SPDX-License-Identifier: BSD-3-Clause
//go:build cgo || !darwin
package systray
import (
"bytes"
"context"
"image"
"image/color"
"image/png"
"runtime"
"sync"
"time"
"fyne.io/systray"
ico "github.com/Kodeworks/golang-image-ico"
"github.com/fogleman/gg"
)
// tsLogo represents the Tailscale logo displayed as the systray icon.
type tsLogo struct {
// dots represents the state of the 3x3 dot grid in the logo.
// A 0 represents a gray dot, any other value is a white dot.
dots [9]byte
// dotMask returns an image mask to be used when rendering the logo dots.
dotMask func(dc *gg.Context, borderUnits int, radius int) *image.Alpha
// overlay is called after the dots are rendered to draw an additional overlay.
overlay func(dc *gg.Context, borderUnits int, radius int)
}
var (
// disconnected is all gray dots
disconnected = tsLogo{dots: [9]byte{
0, 0, 0,
0, 0, 0,
0, 0, 0,
}}
// connected is the normal Tailscale logo
connected = tsLogo{dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
}}
// loading is a special tsLogo value that is not meant to be rendered directly,
// but indicates that the loading animation should be shown.
loading = tsLogo{dots: [9]byte{'l', 'o', 'a', 'd', 'i', 'n', 'g'}}
// loadingIcons are shown in sequence as an animated loading icon.
loadingLogos = []tsLogo{
{dots: [9]byte{
0, 1, 1,
1, 0, 1,
0, 0, 1,
}},
{dots: [9]byte{
0, 1, 1,
0, 0, 1,
0, 1, 0,
}},
{dots: [9]byte{
0, 1, 1,
0, 0, 0,
0, 0, 1,
}},
{dots: [9]byte{
0, 0, 1,
0, 1, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 1, 0,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 1,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 1,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
1, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
1, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 0, 0,
1, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 0,
0, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 0,
0, 1, 1,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 0, 1,
}},
{dots: [9]byte{
0, 1, 0,
0, 1, 1,
1, 0, 1,
}},
}
// exitNodeOnline is the Tailscale logo with an additional arrow overlay in the corner.
exitNodeOnline = tsLogo{
dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
},
// draw an arrow mask in the bottom right corner with a reasonably thick line width.
dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 3.5)
y := r * (bu + 7)
x2 := x1 + (r * 5)
mc := gg.NewContext(dc.Width(), dc.Height())
mc.DrawLine(x1, y, x2, y) // arrow center line
mc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y) // top of arrow tip
mc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y) // bottom of arrow tip
mc.SetLineWidth(r * 3)
mc.Stroke()
return mc.AsMask()
},
// draw an arrow in the bottom right corner over the masked area.
overlay: func(dc *gg.Context, borderUnits int, radius int) {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 3.5)
y := r * (bu + 7)
x2 := x1 + (r * 5)
dc.DrawLine(x1, y, x2, y) // arrow center line
dc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y) // top of arrow tip
dc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y) // bottom of arrow tip
dc.SetColor(fg)
dc.SetLineWidth(r)
dc.Stroke()
},
}
// exitNodeOffline is the Tailscale logo with a red "x" in the corner.
exitNodeOffline = tsLogo{
dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
},
// Draw a square that hides the four dots in the bottom right corner,
dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
bu, r := float64(borderUnits), float64(radius)
x := r * (bu + 3)
mc := gg.NewContext(dc.Width(), dc.Height())
mc.DrawRectangle(x, x, r*6, r*6)
mc.Fill()
return mc.AsMask()
},
// draw a red "x" over the bottom right corner.
overlay: func(dc *gg.Context, borderUnits int, radius int) {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 4)
x2 := x1 + (r * 3.5)
dc.DrawLine(x1, x1, x2, x2) // top-left to bottom-right stroke
dc.DrawLine(x1, x2, x2, x1) // bottom-left to top-right stroke
dc.SetColor(red)
dc.SetLineWidth(r)
dc.Stroke()
},
}
)
var (
bg = color.NRGBA{0, 0, 0, 255}
fg = color.NRGBA{255, 255, 255, 255}
gray = color.NRGBA{255, 255, 255, 102}
red = color.NRGBA{229, 111, 74, 255}
)
// render returns a PNG image of the logo.
func (logo tsLogo) render() *bytes.Buffer {
const borderUnits = 1
return logo.renderWithBorder(borderUnits)
}
// renderWithBorder returns a PNG image of the logo with the specified border width.
// One border unit is equal to the radius of a tailscale logo dot.
func (logo tsLogo) renderWithBorder(borderUnits int) *bytes.Buffer {
const radius = 25
dim := radius * (8 + borderUnits*2)
dc := gg.NewContext(dim, dim)
dc.DrawRectangle(0, 0, float64(dim), float64(dim))
dc.SetColor(bg)
dc.Fill()
if logo.dotMask != nil {
mask := logo.dotMask(dc, borderUnits, radius)
dc.SetMask(mask)
dc.InvertMask()
}
for y := 0; y < 3; y++ {
for x := 0; x < 3; x++ {
px := (borderUnits + 1 + 3*x) * radius
py := (borderUnits + 1 + 3*y) * radius
col := fg
if logo.dots[y*3+x] == 0 {
col = gray
}
dc.DrawCircle(float64(px), float64(py), radius)
dc.SetColor(col)
dc.Fill()
}
}
if logo.overlay != nil {
dc.ResetClip()
logo.overlay(dc, borderUnits, radius)
}
b := bytes.NewBuffer(nil)
// Encode as ICO format on Windows, PNG on all other platforms.
if runtime.GOOS == "windows" {
_ = ico.Encode(b, dc.Image())
} else {
_ = png.Encode(b, dc.Image())
}
return b
}
// setAppIcon renders logo and sets it as the systray icon.
func setAppIcon(icon tsLogo) {
if icon.dots == loading.dots {
startLoadingAnimation()
} else {
stopLoadingAnimation()
systray.SetIcon(icon.render().Bytes())
}
}
var (
loadingMu sync.Mutex // protects loadingCancel
// loadingCancel stops the loading animation in the systray icon.
// This is nil if the animation is not currently active.
loadingCancel func()
)
// startLoadingAnimation starts the animated loading icon in the system tray.
// The animation continues until [stopLoadingAnimation] is called.
// If the loading animation is already active, this func does nothing.
func startLoadingAnimation() {
loadingMu.Lock()
defer loadingMu.Unlock()
if loadingCancel != nil {
// loading icon already displayed
return
}
ctx := context.Background()
ctx, loadingCancel = context.WithCancel(ctx)
go func() {
t := time.NewTicker(500 * time.Millisecond)
var i int
for {
select {
case <-ctx.Done():
return
case <-t.C:
systray.SetIcon(loadingLogos[i].render().Bytes())
i++
if i >= len(loadingLogos) {
i = 0
}
}
}
}()
}
// stopLoadingAnimation stops the animated loading icon in the system tray.
// If the loading animation is not currently active, this func does nothing.
func stopLoadingAnimation() {
loadingMu.Lock()
defer loadingMu.Unlock()
if loadingCancel != nil {
loadingCancel()
loadingCancel = nil
}
}