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	Remove redundant reset of destination timers
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				| @ -380,13 +380,6 @@ class FederationHandler(BaseHandler): | |||||||
|                     affected=event.event_id, |                     affected=event.event_id, | ||||||
|                 ) |                 ) | ||||||
| 
 | 
 | ||||||
|         # if we're receiving valid events from an origin, |  | ||||||
|         # it's probably a good idea to mark it as not in retry-state |  | ||||||
|         # for sending (although this is a bit of a leap) |  | ||||||
|         retry_timings = yield self.store.get_destination_retry_timings(origin) |  | ||||||
|         if retry_timings and retry_timings["retry_last_ts"]: |  | ||||||
|             self.store.set_destination_retry_timings(origin, 0, 0) |  | ||||||
| 
 |  | ||||||
|         room = yield self.store.get_room(event.room_id) |         room = yield self.store.get_room(event.room_id) | ||||||
| 
 | 
 | ||||||
|         if not room: |         if not room: | ||||||
|  | |||||||
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