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	This change makes sure that the git worktree is not changed while compressing assets, making it better for local development. To achieve this, the compression script keeps the un-compressed assets and generates the go:embed directory when compressing the files. A .gitignore file has been added to ignore generated files. Signed-off-by: Julien Pivotto <roidelapluie@inuits.eu>
		
			
				
	
	
		
			26 lines
		
	
	
		
			761 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			761 B
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2021 The Prometheus Authors
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| // http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| //go:build builtinassets
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| // +build builtinassets
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| 
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| package ui
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| 
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| import (
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| 	"net/http"
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| 
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| 	"github.com/prometheus/common/assets"
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| )
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| 
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| var Assets = http.FS(assets.New(EmbedFS))
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