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			75 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2013 Prometheus Team
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package rules
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import (
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	"fmt"
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	"github.com/prometheus/prometheus/model"
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	"github.com/prometheus/prometheus/rules/ast"
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	"time"
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)
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// A recorded rule.
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type Rule struct {
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	name      string
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	vector    ast.VectorNode
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	labels    model.LabelSet
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	permanent bool
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}
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func (rule *Rule) Name() string { return rule.name }
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func (rule *Rule) EvalRaw(timestamp *time.Time) (vector ast.Vector, err error) {
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	return ast.EvalVectorInstant(rule.vector, *timestamp)
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}
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func (rule *Rule) Eval(timestamp *time.Time) (vector ast.Vector, err error) {
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	// Get the raw value of the rule expression.
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	vector, err = rule.EvalRaw(timestamp)
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	if err != nil {
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		return
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	}
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	// Override the metric name and labels.
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	for _, sample := range vector {
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		sample.Metric[model.MetricNameLabel] = model.LabelValue(rule.name)
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		for label, value := range rule.labels {
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			if value == "" {
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				delete(sample.Metric, label)
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			} else {
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				sample.Metric[label] = value
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			}
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		}
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	}
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	return
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}
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func (rule *Rule) RuleToDotGraph() string {
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	graph := "digraph \"Rules\" {\n"
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	graph += fmt.Sprintf("%#p[shape=\"box\",label=\"%v = \"];\n", rule, rule.name)
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	graph += fmt.Sprintf("%#p -> %#p;\n", rule, rule.vector)
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	graph += rule.vector.NodeTreeToDotGraph()
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	graph += "}\n"
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	return graph
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}
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func NewRule(name string, labels model.LabelSet, vector ast.VectorNode, permanent bool) *Rule {
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	return &Rule{
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		name:      name,
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		labels:    labels,
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		vector:    vector,
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		permanent: permanent,
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	}
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}
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