// Code generated by go-bindata. // sources: // ui/index.html // ui/style.css // ui/ui.js // DO NOT EDIT! package ui import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data, name string) ([]byte, error) { gz, err := gzip.NewReader(strings.NewReader(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _indexHtml = 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func indexHtmlBytes() ([]byte, error) { return bindataRead( _indexHtml, "index.html", ) } func indexHtml() (*asset, error) { bytes, err := indexHtmlBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "index.html", size: 0, mode: os.FileMode(0), modTime: time.Unix(0, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _styleCss = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xb4\x54\xd1\x6e\x9b\x30\x14\x7d\xcf\x57\x58\x9d\x26\xb5\x52\x5c\xd1\xb4\xe9\x5a\xfa\xb2\x69\x2f\x7b\xda\x3f\x18\xfb\x02\x77\x35\x36\xb2\x4d\xa0\x9b\xf2\xef\xb3\x81\x50\xa0\x90\xf6\x61\x0b\x0a\xc2\x36\x5c\x9f\x73\xee\xf1\xc9\x5d\x21\xb7\x24\xd1\xe2\x85\xfc\xd9\x10\xff\xab\x51\xb8\x3c\x26\x37\x51\xf4\xf9\xa9\x9d\xc8\x01\xb3\xdc\x8d\x67\x0a\x66\x32\x54\x31\x89\xba\x61\xc9\x84\x40\x95\x0d\xe3\x84\xf1\xe7\xcc\xe8\x4a\x89\x98\x7c\x82\xc7\x70\x75\x0b\xa9\x56\x8e\xa6\xac\x40\xf9\x12\x93\x6f\x06\x99\xdf\xf9\x07\xc8\x03\x38\xe4\x6c\x4b\x2c\x53\x96\x5a\x30\x98\x3e\x6d\x8e\x9b\x4d\x7e\xd3\x23\x72\xd0\x38\xca\x24\x66\x7e\x4b\x0e\xca\x81\x19\x95\xb3\xf8\x1b\x62\x72\x1f\x95\xee\x43\xd8\xba\x65\x9a\x68\xe7\x74\x11\x93\x5d\x54\x36\x4f\xcb\xb4\x27\x2c\xee\x38\x4b\xf7\x51\x0b\xab\x6c\x68\xc1\x78\x8e\x0a\xa8\x44\xeb\x7a\x8c\x02\x6d\x29\x99\xa7\x95\x4a\xe8\x2b\x86\x27\x2a\xd0\x00\x77\xa8\x03\x74\x2d\xab\x42\x75\x6b\x2d\x1b\x8a\x0e\x0a\x1b\x13\xeb\x0c\x38\x9e\x77\x2b\xbf\x2a\xeb\x30\x7d\xa1\xdc\x93\xf3\x5c\xa7\x8c\x0b\xd6\xd0\x1e\xe8\x43\xb4\x0e\xfd\xa4\x01\xab\x9c\x6e\x31\x5f\xeb\x03\x98\x03\x42\xbd\xd6\xe3\x44\x37\xd4\xe6\x4c\xe8\x3a\x26\xb7\x65\x33\xfc\x4d\x96\xb0\xcb\x68\xdb\x5e\xd7\xbb\xab\xb7\xca\xd4\xb9\x27\xb1\x2c\x6d\x80\x77\x56\x9b\x54\x86\xed\x8c\xae\x49\x6d\x58\xb9\x20\xcc\x98\xfa\x59\x5d\x86\x2e\xef\xc3\xa6\x13\xc2\x65\x4f\x79\xcd\x17\xfb\x93\x8a\x6f\x6d\xbe\xe4\xbb\x50\xdb\xb7\x9f\xfa\xcf\x0d\x58\xdb\x17\x9f\x18\xfb\xe2\xbb\xae\x0c\x82\x21\x3f\xa1\xbe\xd8\x92\x7e\xb4\x25\x85\x56\xda\x96\x8c\xc3\xc8\xbd\x75\xbf\x69\xa2\xa5\xe8\x8a\x97\x46\x67\xa3\xca\x7d\xa7\x76\xaf\xdd\x1e\x70\x0e\xc8\x97\x3d\x3e\xa2\x36\xbc\x70\x73\x9a\x49\xb4\x11\x60\xa8\x61\x02\x2b\x2f\xf4\x97\x61\x7e\x6c\x7a\xfe\x00\xf7\xfc\x71\x06\x4b\xe0\x61\x6e\xf9\x44\x6a\xfe\xfc\x2f\xb2\xe2\x74\xca\xc2\x42\x68\x60\x67\x90\x1c\x85\x00\xb5\x8e\x3b\xc0\xb3\x8e\xb9\x2a\x68\x16\x06\x70\xf0\xcd\x9a\x09\xf8\xf8\x7e\x9a\xbd\x9e\x96\xbe\xc0\x5b\xeb\x2c\xd8\xe6\x7f\x9d\x9c\x09\x0e\x6f\x1b\x35\xb6\xda\xd4\x36\xa3\x12\xe6\x44\xae\x6c\x42\x85\xaf\x05\x08\x64\xfe\x50\x49\xc2\x94\x20\x97\xf3\xfc\xb8\xea\x8b\x0e\x51\x3b\x8b\xd5\xbb\x21\x56\x8f\xed\xbd\xbd\x2d\xf8\x7f\x31\x53\x8e\xdd\xe9\x9f\x3b\x7a\xfa\xee\x49\xc6\xe3\x3b\x70\xf7\x1f\x81\x7b\x3b\xc0\x3d\xa3\xd4\x98\xc9\x2c\x16\x87\x64\x5a\x49\xed\xf1\xa7\xeb\xac\x76\x53\x56\x7f\x03\x00\x00\xff\xff\x84\x47\x3d\xe2\x61\x07\x00\x00" func styleCssBytes() ([]byte, error) { return bindataRead( _styleCss, "style.css", ) } func styleCss() (*asset, error) { bytes, err := styleCssBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "style.css", size: 0, mode: os.FileMode(0), modTime: time.Unix(0, 0)} a := &asset{bytes: bytes, info: info} return a, nil } var _uiJs = "\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xb4\x8f\xb1\x0a\xc2\x40\x10\x44\xfb\xfb\x8a\xb3\xba\x04\x4c\x7e\x20\x95\x88\x60\x91\x74\xfe\xc0\xb9\xb7\xc4\xe0\xe6\x4e\xb2\x1b\x08\x48\xfe\xdd\x8d\x06\x14\x2b\x1b\xb7\xdc\x99\x37\xc3\xb8\x91\xd1\xb2\x0c\x1d\x88\xab\x8c\x01\xf2\xcc\xb6\xf1\x70\xe9\x22\xd6\x1d\x8b\xc5\x49\x30\x06\xb6\xc7\x53\x53\x1f\x08\x7b\x8c\x62\xef\xc6\xea\x79\x11\xf5\x61\xd8\x7b\xa2\xb3\x87\x6b\x96\xaf\xc2\x72\x90\x22\x27\xc2\x92\x52\x9b\xb9\xdd\xd8\x2e\x1c\x86\x8d\xcb\xab\xa7\x65\x36\xf3\x57\xd9\x3f\x8b\x42\x82\x71\xf9\x97\x03\xb6\xba\x09\x87\x35\x3f\x73\xb7\xa9\xe8\x5f\xfd\x05\xa9\xe2\xb6\x9f\xdb\x35\xe2\x17\xf2\x0d\x29\xf0\x08\x00\x00\xff\xff\x36\xf4\x16\xc4\x50\x01\x00\x00" func uiJsBytes() ([]byte, error) { return bindataRead( _uiJs, "ui.js", ) } func uiJs() (*asset, error) { bytes, err := uiJsBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "ui.js", size: 0, mode: os.FileMode(0), modTime: time.Unix(0, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "index.html": indexHtml, "style.css": styleCss, "ui.js": uiJs, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "index.html": &bintree{indexHtml, map[string]*bintree{}}, "style.css": &bintree{styleCss, map[string]*bintree{}}, "ui.js": &bintree{uiJs, map[string]*bintree{}}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }