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	* log: Use error log type instead of Application/MinIO type Also bump github.com/shirou/gopsutil version to address cross compilation issues. * Apply suggestions from code review Co-authored-by: Aditya Manthramurthy <donatello@users.noreply.github.com> --------- Co-authored-by: Anis Eleuch <anis@min.io> Co-authored-by: Harshavardhana <harsha@minio.io> Co-authored-by: Aditya Manthramurthy <donatello@users.noreply.github.com>
		
			
				
	
	
		
			241 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright (c) 2015-2021 MinIO, Inc.
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//
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// This file is part of MinIO Object Storage stack
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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package logger
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import (
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	"encoding/json"
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	"fmt"
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	"os"
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	"strings"
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	"time"
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	"github.com/minio/minio/internal/color"
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	c "github.com/minio/pkg/v2/console"
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	"github.com/minio/pkg/v2/logger/message/log"
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)
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// ConsoleLoggerTgt is a stringified value to represent console logging
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const ConsoleLoggerTgt = "console+http"
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// ExitFunc is called by Fatal() class functions, by default it calls os.Exit()
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var ExitFunc = os.Exit
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// Logger interface describes the methods that need to be implemented to satisfy the interface requirements.
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type Logger interface {
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	json(msg string, args ...interface{})
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	quiet(msg string, args ...interface{})
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	pretty(msg string, args ...interface{})
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}
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func consoleLog(console Logger, msg string, args ...interface{}) {
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	switch {
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	case jsonFlag:
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		// Strip escape control characters from json message
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		msg = ansiRE.ReplaceAllLiteralString(msg, "")
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		console.json(msg, args...)
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	case quietFlag:
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		if len(msg) != 0 && len(args) == 0 {
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			args = append(args, msg)
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			msg = "%s"
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		}
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		console.quiet(msg+"\n", args...)
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	default:
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		if len(msg) != 0 && len(args) == 0 {
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			args = append(args, msg)
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			msg = "%s"
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		}
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		console.pretty(msg+"\n", args...)
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	}
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}
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// Fatal prints only fatal error message with no stack trace
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// it will be called for input validation failures
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func Fatal(err error, msg string, data ...interface{}) {
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	fatal(err, msg, data...)
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}
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func fatal(err error, msg string, data ...interface{}) {
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	var errMsg string
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	if msg != "" {
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		errMsg = errorFmtFunc(fmt.Sprintf(msg, data...), err, jsonFlag)
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	} else {
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		errMsg = err.Error()
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	}
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	consoleLog(fatalMessage, errMsg)
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}
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var fatalMessage fatalMsg
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type fatalMsg struct{}
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func (f fatalMsg) json(msg string, args ...interface{}) {
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	var message string
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	if msg != "" {
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		message = fmt.Sprintf(msg, args...)
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	} else {
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		message = fmt.Sprint(args...)
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	}
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	logJSON, err := json.Marshal(&log.Entry{
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		Level:   FatalKind,
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		Message: message,
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		Time:    time.Now().UTC(),
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		Trace:   &log.Trace{Message: message, Source: []string{getSource(6)}},
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	})
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	if err != nil {
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		panic(err)
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	}
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	fmt.Println(string(logJSON))
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	ExitFunc(1)
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}
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func (f fatalMsg) quiet(msg string, args ...interface{}) {
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	f.pretty(msg, args...)
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}
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var (
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	logTag      = "ERROR"
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	logBanner   = color.BgRed(color.FgWhite(color.Bold(logTag))) + " "
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	emptyBanner = color.BgRed(strings.Repeat(" ", len(logTag))) + " "
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	bannerWidth = len(logTag) + 1
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)
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func (f fatalMsg) pretty(msg string, args ...interface{}) {
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	// Build the passed error message
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	errMsg := fmt.Sprintf(msg, args...)
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	tagPrinted := false
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	// Print the error message: the following code takes care
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	// of splitting error text and always pretty printing the
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	// red banner along with the error message. Since the error
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	// message itself contains some colored text, we needed
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	// to use some ANSI control escapes to cursor color state
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	// and freely move in the screen.
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	for _, line := range strings.Split(errMsg, "\n") {
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		if len(line) == 0 {
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			// No more text to print, just quit.
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			break
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		}
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		for {
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			// Save the attributes of the current cursor helps
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			// us save the text color of the passed error message
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			ansiSaveAttributes()
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			// Print banner with or without the log tag
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			if !tagPrinted {
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				c.Print(logBanner)
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				tagPrinted = true
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			} else {
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				c.Print(emptyBanner)
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			}
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			// Restore the text color of the error message
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			ansiRestoreAttributes()
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			ansiMoveRight(bannerWidth)
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			// Continue  error message printing
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			c.Println(line)
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			break
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		}
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	}
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	// Exit because this is a fatal error message
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	ExitFunc(1)
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}
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type infoMsg struct{}
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var info infoMsg
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func (i infoMsg) json(msg string, args ...interface{}) {
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	var message string
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	if msg != "" {
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		message = fmt.Sprintf(msg, args...)
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	} else {
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		message = fmt.Sprint(args...)
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	}
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	logJSON, err := json.Marshal(&log.Entry{
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		Level:   InfoKind,
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		Message: message,
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		Time:    time.Now().UTC(),
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	})
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	if err != nil {
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		panic(err)
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	}
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	fmt.Println(string(logJSON))
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}
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func (i infoMsg) quiet(msg string, args ...interface{}) {
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}
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func (i infoMsg) pretty(msg string, args ...interface{}) {
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	if msg == "" {
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		c.Println(args...)
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	}
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	c.Printf(msg, args...)
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}
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type errorMsg struct{}
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var errorm errorMsg
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func (i errorMsg) json(msg string, args ...interface{}) {
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	var message string
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	if msg != "" {
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		message = fmt.Sprintf(msg, args...)
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	} else {
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		message = fmt.Sprint(args...)
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	}
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	logJSON, err := json.Marshal(&log.Entry{
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		Level:   ErrorKind,
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		Message: message,
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		Time:    time.Now().UTC(),
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		Trace:   &log.Trace{Message: message, Source: []string{getSource(6)}},
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	})
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	if err != nil {
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		panic(err)
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	}
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	fmt.Println(string(logJSON))
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}
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func (i errorMsg) quiet(msg string, args ...interface{}) {
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	i.pretty(msg, args...)
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}
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func (i errorMsg) pretty(msg string, args ...interface{}) {
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	if msg == "" {
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		c.Println(args...)
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	}
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	c.Printf(msg, args...)
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}
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// Error :
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func Error(msg string, data ...interface{}) {
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	if DisableErrorLog {
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		return
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	}
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	consoleLog(errorm, msg, data...)
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}
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// Info :
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func Info(msg string, data ...interface{}) {
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	if DisableErrorLog {
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		return
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	}
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	consoleLog(info, msg, data...)
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}
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