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			61 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.IO;
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| using System.Linq;
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| using MediaBrowser.Model.IO;
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| using MediaBrowser.Model.Serialization;
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| 
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| namespace Emby.Server.Implementations.AppBase
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| {
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|     /// <summary>
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|     /// Class ConfigurationHelper
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|     /// </summary>
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|     public static class ConfigurationHelper
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|     {
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|         /// <summary>
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|         /// Reads an xml configuration file from the file system
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|         /// It will immediately re-serialize and save if new serialization data is available due to property changes
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|         /// </summary>
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|         /// <param name="type">The type.</param>
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|         /// <param name="path">The path.</param>
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|         /// <param name="xmlSerializer">The XML serializer.</param>
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|         /// <returns>System.Object.</returns>
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|         public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer, IFileSystem fileSystem)
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|         {
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|             object configuration;
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| 
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|             byte[] buffer = null;
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| 
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|             // Use try/catch to avoid the extra file system lookup using File.Exists
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|             try
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|             {
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|                 buffer = fileSystem.ReadAllBytes(path);
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| 
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|                 configuration = xmlSerializer.DeserializeFromBytes(type, buffer);
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|             }
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|             catch (Exception)
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|             {
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|                 configuration = Activator.CreateInstance(type);
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|             }
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| 
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|             using (var stream = new MemoryStream())
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|             {
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|                 xmlSerializer.SerializeToStream(configuration, stream);
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| 
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|                 // Take the object we just got and serialize it back to bytes
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|                 var newBytes = stream.ToArray();
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| 
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|                 // If the file didn't exist before, or if something has changed, re-save
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|                 if (buffer == null || !buffer.SequenceEqual(newBytes))
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|                 {
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|                     fileSystem.CreateDirectory(fileSystem.GetDirectoryName(path));
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| 
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|                     // Save it after load in case we got new items
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|                     fileSystem.WriteAllBytes(path, newBytes);
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|                 }
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| 
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|                 return configuration;
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|             }
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|         }
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|     }
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| }
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