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	Added zstd constant for linting
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							| @ -407,7 +407,7 @@ func (h *Headscale) getLegacyMapResponseData( | ||||
| 	} | ||||
| 
 | ||||
| 	var respBody []byte | ||||
| 	if mapRequest.Compress == "zstd" { | ||||
| 	if mapRequest.Compress == ZstdCompression { | ||||
| 		src, err := json.Marshal(resp) | ||||
| 		if err != nil { | ||||
| 			log.Error(). | ||||
| @ -445,7 +445,7 @@ func (h *Headscale) getMapKeepAliveResponse( | ||||
| 	} | ||||
| 	var respBody []byte | ||||
| 	var err error | ||||
| 	if mapRequest.Compress == "zstd" { | ||||
| 	if mapRequest.Compress == ZstdCompression { | ||||
| 		src, err := json.Marshal(mapResponse) | ||||
| 		if err != nil { | ||||
| 			log.Error(). | ||||
|  | ||||
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