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	The consistent hash lookup is done as normal, then if balancing is enabled, we progress through the hash ring until we find a server that doesn't have "too much" load. In the case of equal weights for all servers, the allowed number of requests for a server is either the floor or the ceil of (num_requests * hash-balance-factor / num_servers); with unequal weights things are somewhat more complicated, but the spirit is the same -- a server should not be able to go too far above (its relative weight times) the average load. Using the hash ring to make the second/third/etc. choice maintains as much locality as possible given the load limit. Signed-off-by: Andrew Rodland <andrewr@vimeo.com>
		
			
				
	
	
		
			450 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			450 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Consistent Hash implementation
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|  * Please consult this very well detailed article for more information :
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|  * http://www.spiteful.com/2008/03/17/programmers-toolbox-part-3-consistent-hashing/
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|  *
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|  * Our implementation has to support both weighted hashing and weighted round
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|  * robin because we'll use it to replace the previous map-based implementation
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|  * which offered both algorithms.
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|  *
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|  * Copyright 2000-2010 Willy Tarreau <w@1wt.eu>
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version
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|  * 2 of the License, or (at your option) any later version.
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|  *
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|  */
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| 
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| #include <common/compat.h>
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| #include <common/config.h>
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| #include <common/debug.h>
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| #include <common/standard.h>
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| #include <eb32tree.h>
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| 
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| #include <types/global.h>
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| #include <types/server.h>
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| 
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| #include <proto/backend.h>
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| #include <proto/queue.h>
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| 
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| /* Return next tree node after <node> which must still be in the tree, or be
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|  * NULL. Lookup wraps around the end to the beginning. If the next node is the
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|  * same node, return NULL. This is designed to find a valid next node before
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|  * deleting one from the tree.
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|  */
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| static inline struct eb32_node *chash_skip_node(struct eb_root *root, struct eb32_node *node)
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| {
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| 	struct eb32_node *stop = node;
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| 
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| 	if (!node)
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| 		return NULL;
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| 	node = eb32_next(node);
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| 	if (!node)
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| 		node = eb32_first(root);
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| 	if (node == stop)
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| 		return NULL;
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| 	return node;
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| }
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| 
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| /* Remove all of a server's entries from its tree. This may be used when
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|  * setting a server down.
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|  */
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| static inline void chash_dequeue_srv(struct server *s)
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| {
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| 	while (s->lb_nodes_now > 0) {
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| 		if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway
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| 			s->lb_nodes_now = s->lb_nodes_tot;
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| 		s->lb_nodes_now--;
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| 		if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node)
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| 			s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last);
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| 		eb32_delete(&s->lb_nodes[s->lb_nodes_now].node);
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| 	}
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| }
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| 
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| /* Adjust the number of entries of a server in its tree. The server must appear
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|  * as many times as its weight indicates it. If it's there too often, we remove
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|  * the last occurrences. If it's not there enough, we add more occurrences. To
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|  * remove a server from the tree, normally call this with eweight=0.
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|  */
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| static inline void chash_queue_dequeue_srv(struct server *s)
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| {
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| 	while (s->lb_nodes_now > s->eweight) {
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| 		if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway
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| 			s->lb_nodes_now = s->lb_nodes_tot;
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| 		s->lb_nodes_now--;
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| 		if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node)
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| 			s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last);
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| 		eb32_delete(&s->lb_nodes[s->lb_nodes_now].node);
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| 	}
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| 
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| 	while (s->lb_nodes_now < s->eweight) {
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| 		if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway
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| 			break;
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| 		if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node)
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| 			s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last);
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| 		eb32_insert(s->lb_tree, &s->lb_nodes[s->lb_nodes_now].node);
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| 		s->lb_nodes_now++;
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| 	}
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| }
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| 
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| /* This function updates the server trees according to server <srv>'s new
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|  * state. It should be called when server <srv>'s status changes to down.
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|  * It is not important whether the server was already down or not. It is not
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|  * important either that the new state is completely down (the caller may not
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|  * know all the variables of a server's state).
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|  */
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| static void chash_set_server_status_down(struct server *srv)
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| {
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| 	struct proxy *p = srv->proxy;
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| 
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| 	if (!srv_lb_status_changed(srv))
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| 		return;
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| 
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| 	if (srv_is_usable(srv))
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| 		goto out_update_state;
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| 
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| 	if (!srv_was_usable(srv))
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| 		/* server was already down */
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| 		goto out_update_backend;
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| 
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| 	if (srv->flags & SRV_F_BACKUP) {
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| 		p->lbprm.tot_wbck -= srv->prev_eweight;
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| 		p->srv_bck--;
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| 
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| 		if (srv == p->lbprm.fbck) {
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| 			/* we lost the first backup server in a single-backup
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| 			 * configuration, we must search another one.
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| 			 */
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| 			struct server *srv2 = p->lbprm.fbck;
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| 			do {
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| 				srv2 = srv2->next;
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| 			} while (srv2 &&
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| 				 !((srv2->flags & SRV_F_BACKUP) &&
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| 				   srv_is_usable(srv2)));
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| 			p->lbprm.fbck = srv2;
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| 		}
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| 	} else {
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| 		p->lbprm.tot_wact -= srv->prev_eweight;
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| 		p->srv_act--;
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| 	}
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| 
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| 	chash_dequeue_srv(srv);
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| 
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| out_update_backend:
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| 	/* check/update tot_used, tot_weight */
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| 	update_backend_weight(p);
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|  out_update_state:
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| 	srv_lb_commit_status(srv);
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| }
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| 
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| /* This function updates the server trees according to server <srv>'s new
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|  * state. It should be called when server <srv>'s status changes to up.
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|  * It is not important whether the server was already down or not. It is not
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|  * important either that the new state is completely UP (the caller may not
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|  * know all the variables of a server's state). This function will not change
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|  * the weight of a server which was already up.
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|  */
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| static void chash_set_server_status_up(struct server *srv)
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| {
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| 	struct proxy *p = srv->proxy;
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| 
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| 	if (!srv_lb_status_changed(srv))
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| 		return;
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| 
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| 	if (!srv_is_usable(srv))
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| 		goto out_update_state;
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| 
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| 	if (srv_was_usable(srv))
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| 		/* server was already up */
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| 		goto out_update_backend;
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| 
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| 	if (srv->flags & SRV_F_BACKUP) {
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| 		p->lbprm.tot_wbck += srv->eweight;
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| 		p->srv_bck++;
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| 
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| 		if (!(p->options & PR_O_USE_ALL_BK)) {
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| 			if (!p->lbprm.fbck) {
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| 				/* there was no backup server anymore */
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| 				p->lbprm.fbck = srv;
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| 			} else {
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| 				/* we may have restored a backup server prior to fbck,
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| 				 * in which case it should replace it.
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| 				 */
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| 				struct server *srv2 = srv;
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| 				do {
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| 					srv2 = srv2->next;
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| 				} while (srv2 && (srv2 != p->lbprm.fbck));
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| 				if (srv2)
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| 					p->lbprm.fbck = srv;
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| 			}
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| 		}
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| 	} else {
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| 		p->lbprm.tot_wact += srv->eweight;
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| 		p->srv_act++;
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| 	}
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| 
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| 	/* note that eweight cannot be 0 here */
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| 	chash_queue_dequeue_srv(srv);
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| 
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|  out_update_backend:
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| 	/* check/update tot_used, tot_weight */
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| 	update_backend_weight(p);
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|  out_update_state:
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| 	srv_lb_commit_status(srv);
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| }
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| 
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| /* This function must be called after an update to server <srv>'s effective
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|  * weight. It may be called after a state change too.
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|  */
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| static void chash_update_server_weight(struct server *srv)
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| {
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| 	int old_state, new_state;
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| 	struct proxy *p = srv->proxy;
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| 
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| 	if (!srv_lb_status_changed(srv))
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| 		return;
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| 
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| 	/* If changing the server's weight changes its state, we simply apply
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| 	 * the procedures we already have for status change. If the state
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| 	 * remains down, the server is not in any tree, so it's as easy as
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| 	 * updating its values. If the state remains up with different weights,
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| 	 * there are some computations to perform to find a new place and
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| 	 * possibly a new tree for this server.
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| 	 */
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| 
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| 	old_state = srv_was_usable(srv);
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| 	new_state = srv_is_usable(srv);
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| 
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| 	if (!old_state && !new_state) {
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| 		srv_lb_commit_status(srv);
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| 		return;
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| 	}
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| 	else if (!old_state && new_state) {
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| 		chash_set_server_status_up(srv);
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| 		return;
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| 	}
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| 	else if (old_state && !new_state) {
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| 		chash_set_server_status_down(srv);
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| 		return;
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| 	}
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| 
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| 	/* only adjust the server's presence in the tree */
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| 	chash_queue_dequeue_srv(srv);
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| 
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| 	if (srv->flags & SRV_F_BACKUP)
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| 		p->lbprm.tot_wbck += srv->eweight - srv->prev_eweight;
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| 	else
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| 		p->lbprm.tot_wact += srv->eweight - srv->prev_eweight;
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| 
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| 	update_backend_weight(p);
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| 	srv_lb_commit_status(srv);
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| }
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| 
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| /*
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|  * This function implements the "Consistent Hashing with Bounded Loads" algorithm
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|  * of Mirrokni, Thorup, and Zadimoghaddam (arxiv:1608.01350), adapted for use with
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|  * unequal server weights.
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|  */
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| int chash_server_is_eligible(struct server *s)
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| {
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| 	/* The total number of slots to allocate is the total number of outstanding requests
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| 	 * (including the one we're about to make) times the load-balance-factor, rounded up.
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| 	 */
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| 	unsigned tot_slots = ((s->proxy->served + 1) * s->proxy->lbprm.chash.balance_factor + 99) / 100;
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| 	unsigned slots_per_weight = tot_slots / s->proxy->lbprm.tot_weight;
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| 	unsigned remainder = tot_slots % s->proxy->lbprm.tot_weight;
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| 
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| 	/* Allocate a whole number of slots per weight unit... */
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| 	unsigned slots = s->eweight * slots_per_weight;
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| 
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| 	/* And then distribute the rest among servers proportionally to their weight. */
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| 	slots += ((s->cumulative_weight + s->eweight) * remainder) / s->proxy->lbprm.tot_weight
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| 		- (s->cumulative_weight * remainder) / s->proxy->lbprm.tot_weight;
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| 
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| 	/* But never leave a server with 0. */
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| 	if (slots == 0)
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| 		slots = 1;
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| 
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| 	return s->served < slots;
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| }
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| 
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| /*
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|  * This function returns the running server from the CHASH tree, which is at
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|  * the closest distance from the value of <hash>. Doing so ensures that even
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|  * with a well imbalanced hash, if some servers are close to each other, they
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|  * will still both receive traffic. If any server is found, it will be returned.
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|  * If no valid server is found, NULL is returned.
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|  */
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| struct server *chash_get_server_hash(struct proxy *p, unsigned int hash)
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| {
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| 	struct eb32_node *next, *prev;
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| 	struct server *nsrv, *psrv;
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| 	struct eb_root *root;
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| 	unsigned int dn, dp;
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| 	int loop;
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| 
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| 	if (p->srv_act)
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| 		root = &p->lbprm.chash.act;
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| 	else if (p->lbprm.fbck)
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| 		return p->lbprm.fbck;
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| 	else if (p->srv_bck)
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| 		root = &p->lbprm.chash.bck;
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| 	else
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| 		return NULL;
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| 
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| 	/* find the node after and the node before */
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| 	next = eb32_lookup_ge(root, hash);
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| 	if (!next)
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| 		next = eb32_first(root);
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| 	if (!next)
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| 		return NULL; /* tree is empty */
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| 
 | |
| 	prev = eb32_prev(next);
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| 	if (!prev)
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| 		prev = eb32_last(root);
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| 
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| 	nsrv = eb32_entry(next, struct tree_occ, node)->server;
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| 	psrv = eb32_entry(prev, struct tree_occ, node)->server;
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| 	if (nsrv == psrv)
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| 		return nsrv;
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| 
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| 	/* OK we're located between two distinct servers, let's
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| 	 * compare distances between hash and the two servers
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| 	 * and select the closest server.
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| 	 */
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| 	dp = hash - prev->key;
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| 	dn = next->key - hash;
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| 
 | |
| 	if (dp <= dn) {
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| 		next = prev;
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| 		nsrv = psrv;
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| 	}
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| 
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| 	loop = 0;
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| 	while (p->lbprm.chash.balance_factor && !chash_server_is_eligible(nsrv)) {
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| 		next = eb32_next(next);
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| 		if (!next) {
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| 			next = eb32_first(root);
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| 			if (++loop > 1) // protection against accidental loop
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| 				break;
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| 		}
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| 		nsrv = eb32_entry(next, struct tree_occ, node)->server;
 | |
| 	}
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| 
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| 	return nsrv;
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| }
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| 
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| /* Return next server from the CHASH tree in backend <p>. If the tree is empty,
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|  * return NULL. Saturated servers are skipped.
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|  */
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| struct server *chash_get_next_server(struct proxy *p, struct server *srvtoavoid)
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| {
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| 	struct server *srv, *avoided;
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| 	struct eb32_node *node, *stop, *avoided_node;
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| 	struct eb_root *root;
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| 
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| 	srv = avoided = NULL;
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| 	avoided_node = NULL;
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| 
 | |
| 	if (p->srv_act)
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| 		root = &p->lbprm.chash.act;
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| 	else if (p->lbprm.fbck)
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| 		return p->lbprm.fbck;
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| 	else if (p->srv_bck)
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| 		root = &p->lbprm.chash.bck;
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| 	else
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| 		return NULL;
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| 
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| 	stop = node = p->lbprm.chash.last;
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| 	do {
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| 		struct server *s;
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| 
 | |
| 		if (node)
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| 			node = eb32_next(node);
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| 		if (!node)
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| 			node = eb32_first(root);
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| 
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| 		p->lbprm.chash.last = node;
 | |
| 		if (!node)
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| 			/* no node is available */
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| 			return NULL;
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| 
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| 		/* Note: if we came here after a down/up cycle with no last
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| 		 * pointer, and after a redispatch (srvtoavoid is set), we
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| 		 * must set stop to non-null otherwise we can loop forever.
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| 		 */
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| 		if (!stop)
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| 			stop = node;
 | |
| 
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| 		/* OK, we have a server. However, it may be saturated, in which
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| 		 * case we don't want to reconsider it for now, so we'll simply
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| 		 * skip it. Same if it's the server we try to avoid, in which
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| 		 * case we simply remember it for later use if needed.
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| 		 */
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| 		s = eb32_entry(node, struct tree_occ, node)->server;
 | |
| 		if (!s->maxconn || (!s->nbpend && s->served < srv_dynamic_maxconn(s))) {
 | |
| 			if (s != srvtoavoid) {
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| 				srv = s;
 | |
| 				break;
 | |
| 			}
 | |
| 			avoided = s;
 | |
| 			avoided_node = node;
 | |
| 		}
 | |
| 	} while (node != stop);
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| 
 | |
| 	if (!srv) {
 | |
| 		srv = avoided;
 | |
| 		p->lbprm.chash.last = avoided_node;
 | |
| 	}
 | |
| 
 | |
| 	return srv;
 | |
| }
 | |
| 
 | |
| /* This function is responsible for building the active and backup trees for
 | |
|  * constistent hashing. The servers receive an array of initialized nodes
 | |
|  * with their assigned keys. It also sets p->lbprm.wdiv to the eweight to
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|  * uweight ratio.
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|  */
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| void chash_init_server_tree(struct proxy *p)
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| {
 | |
| 	struct server *srv;
 | |
| 	struct eb_root init_head = EB_ROOT;
 | |
| 	int node;
 | |
| 
 | |
| 	p->lbprm.set_server_status_up   = chash_set_server_status_up;
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| 	p->lbprm.set_server_status_down = chash_set_server_status_down;
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| 	p->lbprm.update_server_eweight  = chash_update_server_weight;
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| 	p->lbprm.server_take_conn = NULL;
 | |
| 	p->lbprm.server_drop_conn = NULL;
 | |
| 
 | |
| 	p->lbprm.wdiv = BE_WEIGHT_SCALE;
 | |
| 	for (srv = p->srv; srv; srv = srv->next) {
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| 		srv->eweight = (srv->uweight * p->lbprm.wdiv + p->lbprm.wmult - 1) / p->lbprm.wmult;
 | |
| 		srv_lb_commit_status(srv);
 | |
| 	}
 | |
| 
 | |
| 	recount_servers(p);
 | |
| 	update_backend_weight(p);
 | |
| 
 | |
| 	p->lbprm.chash.act = init_head;
 | |
| 	p->lbprm.chash.bck = init_head;
 | |
| 	p->lbprm.chash.last = NULL;
 | |
| 
 | |
| 	/* queue active and backup servers in two distinct groups */
 | |
| 	for (srv = p->srv; srv; srv = srv->next) {
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| 		srv->lb_tree = (srv->flags & SRV_F_BACKUP) ? &p->lbprm.chash.bck : &p->lbprm.chash.act;
 | |
| 		srv->lb_nodes_tot = srv->uweight * BE_WEIGHT_SCALE;
 | |
| 		srv->lb_nodes_now = 0;
 | |
| 		srv->lb_nodes = calloc(srv->lb_nodes_tot, sizeof(struct tree_occ));
 | |
| 
 | |
| 		for (node = 0; node < srv->lb_nodes_tot; node++) {
 | |
| 			srv->lb_nodes[node].server = srv;
 | |
| 			srv->lb_nodes[node].node.key = full_hash(srv->puid * SRV_EWGHT_RANGE + node);
 | |
| 		}
 | |
| 
 | |
| 		if (srv_is_usable(srv))
 | |
| 			chash_queue_dequeue_srv(srv);
 | |
| 	}
 | |
| }
 |