Amaury Denoyelle ece3bf65ca MINOR: mux-h1: use explicit __objt_server on idle conn reinsert
When dealing with a backend connection, H1 mux IO handler must reinsert
it in its idle list pool if it was extracted from it at the beginning.
This is the case if conn_in_list is true.

On reinsert, idle list pool is retrieved via the server instance
accessible from <conn.target>. Replace objt_server usage with
__objt_server as an idle connection is always attached to a server. This
ensures that there is no issue when using _srv_add_idle() then.

This should fix coverity report from github issue #2810.
2024-12-06 18:02:55 +01:00
2021-09-16 09:14:14 +02:00
2024-11-26 15:33:57 +01:00
2024-11-26 15:24:10 +01:00
2024-11-26 15:33:57 +01:00

HAProxy

alpine/musl AWS-LC openssl no-deprecated Illumos NetBSD FreeBSD VTest

HAProxy logo

HAProxy is a free, very fast and reliable reverse-proxy offering high availability, load balancing, and proxying for TCP and HTTP-based applications.

Installation

The INSTALL file describes how to build HAProxy. A list of packages is also available on the wiki.

Getting help

The discourse and the mailing-list are available for questions or configuration assistance. You can also use the slack or IRC channel. Please don't use the issue tracker for these.

The issue tracker is only for bug reports or feature requests.

Documentation

The HAProxy documentation has been split into a number of different files for ease of use. It is available in text format as well as HTML. The wiki is also meant to replace the old architecture guide.

Please refer to the following files depending on what you're looking for:

  • INSTALL for instructions on how to build and install HAProxy
  • BRANCHES to understand the project's life cycle and what version to use
  • LICENSE for the project's license
  • CONTRIBUTING for the process to follow to submit contributions

The more detailed documentation is located into the doc/ directory:

License

HAProxy is licensed under GPL 2 or any later version, the headers under LGPL 2.1. See the LICENSE file for a more detailed explanation.

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