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Depending on the context, the current eweight or the next one must be used to reposition a server in the tree. When the server state is updated, for instance its weight, the next eweight must be used because it is not yet committed. However, when the server is used, on normal conditions, the current eweight must be used. In fact, it is only a bug on the 1.8. On newer versions, the changes on a server are performed synchronously. But it is safer to rely on the right eweight value to avoid any futur bugs. On the 1.8, it is important to do so, because the server state is updated and committed inside the rendez-vous point. Thus, the next server state may be unsync with the current state for a short time, waiting all threads join the rendez-vous point. It is especially a problem if the next eweight is set to 0. Because otherwise, it must not be used to reposition the server in the tree, leading to a divide by 0. This patch must be backported as far as 1.8.
356 lines
10 KiB
C
356 lines
10 KiB
C
/*
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* Fast Weighted Least Connection load balancing algorithm.
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*
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* Copyright 2000-2009 Willy Tarreau <w@1wt.eu>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version
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* 2 of the License, or (at your option) any later version.
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*
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*/
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#include <import/eb32tree.h>
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#include <haproxy/api.h>
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#include <haproxy/backend.h>
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#include <haproxy/queue.h>
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#include <haproxy/server-t.h>
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/* Remove a server from a tree. It must have previously been dequeued. This
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* function is meant to be called when a server is going down or has its
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* weight disabled.
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*
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* The server's lock and the lbprm's lock must be held.
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*/
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static inline void fwlc_remove_from_tree(struct server *s)
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{
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s->lb_tree = NULL;
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}
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/* simply removes a server from a tree.
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*
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* The server's lock and the lbprm's lock must be held.
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*/
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static inline void fwlc_dequeue_srv(struct server *s)
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{
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eb32_delete(&s->lb_node);
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}
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/* Queue a server in its associated tree, assuming the <eweight> is >0.
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* Servers are sorted by (#conns+1)/weight. To ensure maximum accuracy,
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* we use (#conns+1)*SRV_EWGHT_MAX/eweight as the sorting key. The reason
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* for using #conns+1 is to sort by weights in case the server is picked
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* and not before it is picked. This provides a better load accuracy for
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* low connection counts when weights differ and makes sure the round-robin
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* applies between servers of highest weight first. However servers with no
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* connection are always picked first so that under low loads, it's not
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* always the single server with the highest weight that gets picked.
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*
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* NOTE: Depending on the calling context, we use s->next_eweight or
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* s->cur_eweight. The next value is used when the server state is updated
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* (because the weight changed for instance). During this step, the server
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* state is not yet committed. The current value is used to reposition the
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* server in the tree. This happens when the server is used.
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*
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* The server's lock and the lbprm's lock must be held.
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*/
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static inline void fwlc_queue_srv(struct server *s, unsigned int eweight)
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{
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unsigned int inflight = s->served + s->nbpend;
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s->lb_node.key = inflight ? (inflight + 1) * SRV_EWGHT_MAX / eweight : 0;
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eb32_insert(s->lb_tree, &s->lb_node);
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}
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/* Re-position the server in the FWLC tree after it has been assigned one
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* connection or after it has released one. Note that it is possible that
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* the server has been moved out of the tree due to failed health-checks.
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*
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* The server's lock must be held. The lbprm's lock will be used.
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*/
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static void fwlc_srv_reposition(struct server *s)
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{
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HA_RWLOCK_WRLOCK(LBPRM_LOCK, &s->proxy->lbprm.lock);
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if (s->lb_tree) {
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fwlc_dequeue_srv(s);
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fwlc_queue_srv(s, s->cur_eweight);
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}
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HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &s->proxy->lbprm.lock);
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}
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/* This function updates the server trees according to server <srv>'s new
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* state. It should be called when server <srv>'s status changes to down.
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* It is not important whether the server was already down or not. It is not
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* important either that the new state is completely down (the caller may not
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* know all the variables of a server's state).
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*
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* The server's lock must be held. The lbprm's lock will be used.
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*/
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static void fwlc_set_server_status_down(struct server *srv)
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{
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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if (srv_willbe_usable(srv))
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goto out_update_state;
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HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock);
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if (!srv_currently_usable(srv))
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/* server was already down */
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goto out_update_backend;
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if (srv->flags & SRV_F_BACKUP) {
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p->lbprm.tot_wbck -= srv->cur_eweight;
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p->srv_bck--;
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if (srv == p->lbprm.fbck) {
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/* we lost the first backup server in a single-backup
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* configuration, we must search another one.
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*/
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struct server *srv2 = p->lbprm.fbck;
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do {
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srv2 = srv2->next;
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} while (srv2 &&
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!((srv2->flags & SRV_F_BACKUP) &&
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srv_willbe_usable(srv2)));
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p->lbprm.fbck = srv2;
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}
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} else {
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p->lbprm.tot_wact -= srv->cur_eweight;
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p->srv_act--;
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}
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fwlc_dequeue_srv(srv);
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fwlc_remove_from_tree(srv);
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out_update_backend:
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/* check/update tot_used, tot_weight */
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update_backend_weight(p);
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HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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out_update_state:
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srv_lb_commit_status(srv);
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}
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/* This function updates the server trees according to server <srv>'s new
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* state. It should be called when server <srv>'s status changes to up.
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* It is not important whether the server was already down or not. It is not
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* important either that the new state is completely UP (the caller may not
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* know all the variables of a server's state). This function will not change
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* the weight of a server which was already up.
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*
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* The server's lock must be held. The lbprm's lock will be used.
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*/
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static void fwlc_set_server_status_up(struct server *srv)
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{
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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if (!srv_willbe_usable(srv))
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goto out_update_state;
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HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock);
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if (srv_currently_usable(srv))
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/* server was already up */
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goto out_update_backend;
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if (srv->flags & SRV_F_BACKUP) {
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srv->lb_tree = &p->lbprm.fwlc.bck;
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p->lbprm.tot_wbck += srv->next_eweight;
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p->srv_bck++;
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if (!(p->options & PR_O_USE_ALL_BK)) {
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if (!p->lbprm.fbck) {
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/* there was no backup server anymore */
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p->lbprm.fbck = srv;
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} else {
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/* we may have restored a backup server prior to fbck,
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* in which case it should replace it.
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*/
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struct server *srv2 = srv;
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do {
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srv2 = srv2->next;
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} while (srv2 && (srv2 != p->lbprm.fbck));
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if (srv2)
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p->lbprm.fbck = srv;
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}
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}
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} else {
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srv->lb_tree = &p->lbprm.fwlc.act;
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p->lbprm.tot_wact += srv->next_eweight;
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p->srv_act++;
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}
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/* note that eweight cannot be 0 here */
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fwlc_queue_srv(srv, srv->next_eweight);
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out_update_backend:
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/* check/update tot_used, tot_weight */
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update_backend_weight(p);
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HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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out_update_state:
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srv_lb_commit_status(srv);
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}
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/* This function must be called after an update to server <srv>'s effective
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* weight. It may be called after a state change too.
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*
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* The server's lock must be held. The lbprm's lock will be used.
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*/
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static void fwlc_update_server_weight(struct server *srv)
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{
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int old_state, new_state;
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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/* If changing the server's weight changes its state, we simply apply
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* the procedures we already have for status change. If the state
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* remains down, the server is not in any tree, so it's as easy as
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* updating its values. If the state remains up with different weights,
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* there are some computations to perform to find a new place and
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* possibly a new tree for this server.
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*/
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old_state = srv_currently_usable(srv);
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new_state = srv_willbe_usable(srv);
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if (!old_state && !new_state) {
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srv_lb_commit_status(srv);
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return;
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}
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else if (!old_state && new_state) {
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fwlc_set_server_status_up(srv);
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return;
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}
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else if (old_state && !new_state) {
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fwlc_set_server_status_down(srv);
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return;
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}
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HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock);
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if (srv->lb_tree)
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fwlc_dequeue_srv(srv);
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if (srv->flags & SRV_F_BACKUP) {
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p->lbprm.tot_wbck += srv->next_eweight - srv->cur_eweight;
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srv->lb_tree = &p->lbprm.fwlc.bck;
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} else {
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p->lbprm.tot_wact += srv->next_eweight - srv->cur_eweight;
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srv->lb_tree = &p->lbprm.fwlc.act;
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}
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fwlc_queue_srv(srv, srv->next_eweight);
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update_backend_weight(p);
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HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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srv_lb_commit_status(srv);
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}
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/* This function is responsible for building the trees in case of fast
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* weighted least-conns. It also sets p->lbprm.wdiv to the eweight to
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* uweight ratio. Both active and backup groups are initialized.
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*/
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void fwlc_init_server_tree(struct proxy *p)
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{
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struct server *srv;
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struct eb_root init_head = EB_ROOT;
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p->lbprm.set_server_status_up = fwlc_set_server_status_up;
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p->lbprm.set_server_status_down = fwlc_set_server_status_down;
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p->lbprm.update_server_eweight = fwlc_update_server_weight;
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p->lbprm.server_take_conn = fwlc_srv_reposition;
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p->lbprm.server_drop_conn = fwlc_srv_reposition;
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p->lbprm.wdiv = BE_WEIGHT_SCALE;
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for (srv = p->srv; srv; srv = srv->next) {
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srv->next_eweight = (srv->uweight * p->lbprm.wdiv + p->lbprm.wmult - 1) / p->lbprm.wmult;
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srv_lb_commit_status(srv);
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}
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recount_servers(p);
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update_backend_weight(p);
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p->lbprm.fwlc.act = init_head;
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p->lbprm.fwlc.bck = init_head;
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/* queue active and backup servers in two distinct groups */
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for (srv = p->srv; srv; srv = srv->next) {
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if (!srv_currently_usable(srv))
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continue;
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srv->lb_tree = (srv->flags & SRV_F_BACKUP) ? &p->lbprm.fwlc.bck : &p->lbprm.fwlc.act;
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fwlc_queue_srv(srv, srv->next_eweight);
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}
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}
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/* Return next server from the FWLC tree in backend <p>. If the tree is empty,
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* return NULL. Saturated servers are skipped.
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*
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* The server's lock must be held. The lbprm's lock will be used.
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*/
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struct server *fwlc_get_next_server(struct proxy *p, struct server *srvtoavoid)
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{
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struct server *srv, *avoided;
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struct eb32_node *node;
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srv = avoided = NULL;
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HA_RWLOCK_RDLOCK(LBPRM_LOCK, &p->lbprm.lock);
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if (p->srv_act)
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node = eb32_first(&p->lbprm.fwlc.act);
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else if (p->lbprm.fbck) {
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srv = p->lbprm.fbck;
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goto out;
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}
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else if (p->srv_bck)
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node = eb32_first(&p->lbprm.fwlc.bck);
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else {
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srv = NULL;
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goto out;
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}
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while (node) {
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/* OK, we have a server. However, it may be saturated, in which
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* case we don't want to reconsider it for now, so we'll simply
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* skip it. Same if it's the server we try to avoid, in which
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* case we simply remember it for later use if needed.
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*/
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struct server *s;
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s = eb32_entry(node, struct server, lb_node);
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if (!s->maxconn || s->served + s->nbpend < srv_dynamic_maxconn(s) + s->maxqueue) {
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if (s != srvtoavoid) {
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srv = s;
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break;
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}
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avoided = s;
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}
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node = eb32_next(node);
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}
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if (!srv)
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srv = avoided;
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out:
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HA_RWLOCK_RDUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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return srv;
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}
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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