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Just like for proxies, all three elements (pendconns, nbpend, queue_idx) were moved to struct queue.
518 lines
15 KiB
C
518 lines
15 KiB
C
/*
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* Consistent Hash implementation
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* Please consult this very well detailed article for more information :
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* http://www.spiteful.com/2008/03/17/programmers-toolbox-part-3-consistent-hashing/
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*
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* Our implementation has to support both weighted hashing and weighted round
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* robin because we'll use it to replace the previous map-based implementation
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* which offered both algorithms.
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*
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* Copyright 2000-2010 Willy Tarreau <w@1wt.eu>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version
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* 2 of the License, or (at your option) any later version.
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*
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*/
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#include <import/eb32tree.h>
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#include <haproxy/api.h>
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#include <haproxy/backend.h>
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#include <haproxy/errors.h>
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#include <haproxy/queue.h>
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#include <haproxy/server-t.h>
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#include <haproxy/tools.h>
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/* Return next tree node after <node> which must still be in the tree, or be
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* NULL. Lookup wraps around the end to the beginning. If the next node is the
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* same node, return NULL. This is designed to find a valid next node before
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* deleting one from the tree.
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*/
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static inline struct eb32_node *chash_skip_node(struct eb_root *root, struct eb32_node *node)
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{
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struct eb32_node *stop = node;
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if (!node)
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return NULL;
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node = eb32_next(node);
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if (!node)
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node = eb32_first(root);
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if (node == stop)
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return NULL;
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return node;
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}
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/* Remove all of a server's entries from its tree. This may be used when
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* setting a server down.
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*/
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static inline void chash_dequeue_srv(struct server *s)
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{
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while (s->lb_nodes_now > 0) {
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if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway
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s->lb_nodes_now = s->lb_nodes_tot;
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s->lb_nodes_now--;
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if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node)
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s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last);
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eb32_delete(&s->lb_nodes[s->lb_nodes_now].node);
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}
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}
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/* Adjust the number of entries of a server in its tree. The server must appear
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* as many times as its weight indicates it. If it's there too often, we remove
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* the last occurrences. If it's not there enough, we add more occurrences. To
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* remove a server from the tree, normally call this with eweight=0.
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*
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* The server's lock and the lbprm's lock must be held.
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*/
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static inline void chash_queue_dequeue_srv(struct server *s)
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{
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while (s->lb_nodes_now > s->next_eweight) {
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if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway
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s->lb_nodes_now = s->lb_nodes_tot;
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s->lb_nodes_now--;
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if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node)
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s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last);
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eb32_delete(&s->lb_nodes[s->lb_nodes_now].node);
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}
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/* Attempt to increase the total number of nodes, if the user
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* increased the weight beyond the original weight
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*/
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if (s->lb_nodes_tot < s->next_eweight) {
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struct tree_occ *new_nodes;
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/* First we need to remove all server's entries from its tree
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* because the realloc will change all nodes pointers */
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chash_dequeue_srv(s);
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new_nodes = realloc(s->lb_nodes, s->next_eweight * sizeof(*new_nodes));
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if (new_nodes) {
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unsigned int j;
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s->lb_nodes = new_nodes;
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memset(&s->lb_nodes[s->lb_nodes_tot], 0,
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(s->next_eweight - s->lb_nodes_tot) * sizeof(*s->lb_nodes));
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for (j = s->lb_nodes_tot; j < s->next_eweight; j++) {
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s->lb_nodes[j].server = s;
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s->lb_nodes[j].node.key = full_hash(s->puid * SRV_EWGHT_RANGE + j);
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}
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s->lb_nodes_tot = s->next_eweight;
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}
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}
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while (s->lb_nodes_now < s->next_eweight) {
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if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway
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break;
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if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node)
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s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last);
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eb32_insert(s->lb_tree, &s->lb_nodes[s->lb_nodes_now].node);
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s->lb_nodes_now++;
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}
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}
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/* This function updates the server trees according to server <srv>'s new
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* state. It should be called when server <srv>'s status changes to down.
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* It is not important whether the server was already down or not. It is not
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* important either that the new state is completely down (the caller may not
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* know all the variables of a server's state).
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*
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* The server's lock must be held. The lbprm lock will be used.
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*/
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static void chash_set_server_status_down(struct server *srv)
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{
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock);
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if (srv_willbe_usable(srv))
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goto out_update_state;
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if (!srv_currently_usable(srv))
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/* server was already down */
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goto out_update_backend;
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if (srv->flags & SRV_F_BACKUP) {
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p->lbprm.tot_wbck -= srv->cur_eweight;
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p->srv_bck--;
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if (srv == p->lbprm.fbck) {
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/* we lost the first backup server in a single-backup
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* configuration, we must search another one.
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*/
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struct server *srv2 = p->lbprm.fbck;
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do {
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srv2 = srv2->next;
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} while (srv2 &&
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!((srv2->flags & SRV_F_BACKUP) &&
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srv_willbe_usable(srv2)));
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p->lbprm.fbck = srv2;
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}
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} else {
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p->lbprm.tot_wact -= srv->cur_eweight;
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p->srv_act--;
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}
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chash_dequeue_srv(srv);
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out_update_backend:
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/* check/update tot_used, tot_weight */
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update_backend_weight(p);
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out_update_state:
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srv_lb_commit_status(srv);
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HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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}
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/* This function updates the server trees according to server <srv>'s new
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* state. It should be called when server <srv>'s status changes to up.
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* It is not important whether the server was already down or not. It is not
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* important either that the new state is completely UP (the caller may not
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* know all the variables of a server's state). This function will not change
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* the weight of a server which was already up.
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*
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* The server's lock must be held. The lbprm lock will be used.
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*/
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static void chash_set_server_status_up(struct server *srv)
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{
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock);
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if (!srv_willbe_usable(srv))
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goto out_update_state;
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if (srv_currently_usable(srv))
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/* server was already up */
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goto out_update_backend;
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if (srv->flags & SRV_F_BACKUP) {
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p->lbprm.tot_wbck += srv->next_eweight;
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p->srv_bck++;
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if (!(p->options & PR_O_USE_ALL_BK)) {
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if (!p->lbprm.fbck) {
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/* there was no backup server anymore */
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p->lbprm.fbck = srv;
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} else {
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/* we may have restored a backup server prior to fbck,
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* in which case it should replace it.
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*/
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struct server *srv2 = srv;
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do {
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srv2 = srv2->next;
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} while (srv2 && (srv2 != p->lbprm.fbck));
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if (srv2)
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p->lbprm.fbck = srv;
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}
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}
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} else {
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p->lbprm.tot_wact += srv->next_eweight;
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p->srv_act++;
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}
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/* note that eweight cannot be 0 here */
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chash_queue_dequeue_srv(srv);
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out_update_backend:
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/* check/update tot_used, tot_weight */
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update_backend_weight(p);
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out_update_state:
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srv_lb_commit_status(srv);
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HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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}
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/* This function must be called after an update to server <srv>'s effective
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* weight. It may be called after a state change too.
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*
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* The server's lock must be held. The lbprm lock may be used.
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*/
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static void chash_update_server_weight(struct server *srv)
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{
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int old_state, new_state;
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struct proxy *p = srv->proxy;
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if (!srv_lb_status_changed(srv))
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return;
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/* If changing the server's weight changes its state, we simply apply
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* the procedures we already have for status change. If the state
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* remains down, the server is not in any tree, so it's as easy as
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* updating its values. If the state remains up with different weights,
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* there are some computations to perform to find a new place and
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* possibly a new tree for this server.
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*/
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old_state = srv_currently_usable(srv);
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new_state = srv_willbe_usable(srv);
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if (!old_state && !new_state) {
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srv_lb_commit_status(srv);
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return;
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}
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else if (!old_state && new_state) {
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chash_set_server_status_up(srv);
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return;
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}
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else if (old_state && !new_state) {
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chash_set_server_status_down(srv);
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return;
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}
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HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock);
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/* only adjust the server's presence in the tree */
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chash_queue_dequeue_srv(srv);
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if (srv->flags & SRV_F_BACKUP)
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p->lbprm.tot_wbck += srv->next_eweight - srv->cur_eweight;
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else
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p->lbprm.tot_wact += srv->next_eweight - srv->cur_eweight;
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update_backend_weight(p);
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srv_lb_commit_status(srv);
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HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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}
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/*
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* This function implements the "Consistent Hashing with Bounded Loads" algorithm
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* of Mirrokni, Thorup, and Zadimoghaddam (arxiv:1608.01350), adapted for use with
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* unequal server weights.
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*/
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int chash_server_is_eligible(struct server *s)
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{
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/* The total number of slots to allocate is the total number of outstanding requests
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* (including the one we're about to make) times the load-balance-factor, rounded up.
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*/
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unsigned tot_slots = ((s->proxy->served + 1) * s->proxy->lbprm.hash_balance_factor + 99) / 100;
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unsigned slots_per_weight = tot_slots / s->proxy->lbprm.tot_weight;
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unsigned remainder = tot_slots % s->proxy->lbprm.tot_weight;
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/* Allocate a whole number of slots per weight unit... */
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unsigned slots = s->cur_eweight * slots_per_weight;
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/* And then distribute the rest among servers proportionally to their weight. */
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slots += ((s->cumulative_weight + s->cur_eweight) * remainder) / s->proxy->lbprm.tot_weight
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- (s->cumulative_weight * remainder) / s->proxy->lbprm.tot_weight;
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/* But never leave a server with 0. */
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if (slots == 0)
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slots = 1;
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return s->served < slots;
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}
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/*
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* This function returns the running server from the CHASH tree, which is at
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* the closest distance from the value of <hash>. Doing so ensures that even
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* with a well imbalanced hash, if some servers are close to each other, they
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* will still both receive traffic. If any server is found, it will be returned.
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* It will also skip server <avoid> if the hash result ends on this one.
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* If no valid server is found, NULL is returned.
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*
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* The lbprm's lock will be used in R/O mode. The server's lock is not used.
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*/
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struct server *chash_get_server_hash(struct proxy *p, unsigned int hash, const struct server *avoid)
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{
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struct eb32_node *next, *prev;
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struct server *nsrv, *psrv;
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struct eb_root *root;
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unsigned int dn, dp;
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int loop;
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HA_RWLOCK_RDLOCK(LBPRM_LOCK, &p->lbprm.lock);
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if (p->srv_act)
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root = &p->lbprm.chash.act;
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else if (p->lbprm.fbck) {
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nsrv = p->lbprm.fbck;
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goto out;
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}
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else if (p->srv_bck)
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root = &p->lbprm.chash.bck;
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else {
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nsrv = NULL;
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goto out;
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}
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/* find the node after and the node before */
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next = eb32_lookup_ge(root, hash);
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if (!next)
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next = eb32_first(root);
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if (!next) {
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nsrv = NULL; /* tree is empty */
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goto out;
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}
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prev = eb32_prev(next);
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if (!prev)
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prev = eb32_last(root);
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nsrv = eb32_entry(next, struct tree_occ, node)->server;
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psrv = eb32_entry(prev, struct tree_occ, node)->server;
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/* OK we're located between two servers, let's
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* compare distances between hash and the two servers
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* and select the closest server.
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*/
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dp = hash - prev->key;
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dn = next->key - hash;
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if (dp <= dn) {
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next = prev;
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nsrv = psrv;
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}
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loop = 0;
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while (nsrv == avoid || (p->lbprm.hash_balance_factor && !chash_server_is_eligible(nsrv))) {
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next = eb32_next(next);
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if (!next) {
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next = eb32_first(root);
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if (++loop > 1) // protection against accidental loop
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break;
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}
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nsrv = eb32_entry(next, struct tree_occ, node)->server;
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}
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out:
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HA_RWLOCK_RDUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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return nsrv;
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}
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/* Return next server from the CHASH tree in backend <p>. If the tree is empty,
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* return NULL. Saturated servers are skipped.
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*
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* The lbprm's lock will be used in R/W mode. The server's lock is not used.
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*/
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struct server *chash_get_next_server(struct proxy *p, struct server *srvtoavoid)
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{
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struct server *srv, *avoided;
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struct eb32_node *node, *stop, *avoided_node;
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struct eb_root *root;
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srv = avoided = NULL;
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avoided_node = NULL;
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HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock);
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if (p->srv_act)
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root = &p->lbprm.chash.act;
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else if (p->lbprm.fbck) {
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srv = p->lbprm.fbck;
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goto out;
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}
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else if (p->srv_bck)
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root = &p->lbprm.chash.bck;
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else {
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srv = NULL;
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goto out;
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}
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stop = node = p->lbprm.chash.last;
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do {
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struct server *s;
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if (node)
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node = eb32_next(node);
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if (!node)
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node = eb32_first(root);
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p->lbprm.chash.last = node;
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if (!node) {
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/* no node is available */
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srv = NULL;
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goto out;
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}
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/* Note: if we came here after a down/up cycle with no last
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* pointer, and after a redispatch (srvtoavoid is set), we
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* must set stop to non-null otherwise we can loop forever.
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*/
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if (!stop)
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stop = node;
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/* OK, we have a server. However, it may be saturated, in which
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* case we don't want to reconsider it for now, so we'll simply
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* skip it. Same if it's the server we try to avoid, in which
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* case we simply remember it for later use if needed.
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*/
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s = eb32_entry(node, struct tree_occ, node)->server;
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if (!s->maxconn || (!s->queue.length && s->served < srv_dynamic_maxconn(s))) {
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if (s != srvtoavoid) {
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srv = s;
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break;
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}
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avoided = s;
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avoided_node = node;
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}
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} while (node != stop);
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if (!srv) {
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srv = avoided;
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p->lbprm.chash.last = avoided_node;
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}
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out:
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HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock);
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return srv;
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}
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/* This function is responsible for building the active and backup trees for
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* constistent hashing. The servers receive an array of initialized nodes
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* with their assigned keys. It also sets p->lbprm.wdiv to the eweight to
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* uweight ratio.
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* Return 0 in case of success, -1 in case of allocation failure.
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*/
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int chash_init_server_tree(struct proxy *p)
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{
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struct server *srv;
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struct eb_root init_head = EB_ROOT;
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int node;
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|
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p->lbprm.set_server_status_up = chash_set_server_status_up;
|
|
p->lbprm.set_server_status_down = chash_set_server_status_down;
|
|
p->lbprm.update_server_eweight = chash_update_server_weight;
|
|
p->lbprm.server_take_conn = NULL;
|
|
p->lbprm.server_drop_conn = NULL;
|
|
|
|
p->lbprm.wdiv = BE_WEIGHT_SCALE;
|
|
for (srv = p->srv; srv; srv = srv->next) {
|
|
srv->next_eweight = (srv->uweight * p->lbprm.wdiv + p->lbprm.wmult - 1) / p->lbprm.wmult;
|
|
srv_lb_commit_status(srv);
|
|
}
|
|
|
|
recount_servers(p);
|
|
update_backend_weight(p);
|
|
|
|
p->lbprm.chash.act = init_head;
|
|
p->lbprm.chash.bck = init_head;
|
|
p->lbprm.chash.last = NULL;
|
|
|
|
/* queue active and backup servers in two distinct groups */
|
|
for (srv = p->srv; srv; srv = srv->next) {
|
|
srv->lb_tree = (srv->flags & SRV_F_BACKUP) ? &p->lbprm.chash.bck : &p->lbprm.chash.act;
|
|
srv->lb_nodes_tot = srv->uweight * BE_WEIGHT_SCALE;
|
|
srv->lb_nodes_now = 0;
|
|
srv->lb_nodes = calloc(srv->lb_nodes_tot,
|
|
sizeof(*srv->lb_nodes));
|
|
if (!srv->lb_nodes) {
|
|
ha_alert("failed to allocate lb_nodes for server %s.\n", srv->id);
|
|
return -1;
|
|
}
|
|
for (node = 0; node < srv->lb_nodes_tot; node++) {
|
|
srv->lb_nodes[node].server = srv;
|
|
srv->lb_nodes[node].node.key = full_hash(srv->puid * SRV_EWGHT_RANGE + node);
|
|
}
|
|
|
|
if (srv_currently_usable(srv))
|
|
chash_queue_dequeue_srv(srv);
|
|
}
|
|
return 0;
|
|
}
|