haproxy/src/stream_sock.c
Willy Tarreau 4489d003d1 [BUG] fix truncated responses with sepoll
Due to the way Linux delivers EPOLLIN and EPOLLHUP, a closed connection
received after some server data sometimes results in truncated responses
if the client disconnects before server starts to respond. The reason
is that the EPOLLHUP flag is processed as an indication of end of
transfer while some data may remain in the system's socket buffers.

This problem could only be triggered with sepoll, although nothing should
prevent it from happening with normal epoll. In fact, the work factoring
performed by sepoll increases the risk that this bug appears.

The fix consists in making FD_POLL_HUP and FD_POLL_ERR sticky and that
they are only checked if FD_POLL_IN is not set, meaning that we have
read all pending data.

That way, the problem is definitely fixed and sepoll still remains about
17% faster than epoll since it can take into account all information
returned by the kernel.
2008-01-20 23:56:15 +01:00

373 lines
9.0 KiB
C

/*
* Functions operating on SOCK_STREAM and buffers.
*
* Copyright 2000-2007 Willy Tarreau <w@1wt.eu>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*
*/
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <common/compat.h>
#include <common/config.h>
#include <common/debug.h>
#include <common/standard.h>
#include <common/time.h>
#include <types/buffers.h>
#include <types/global.h>
#include <types/polling.h>
#include <proto/client.h>
#include <proto/fd.h>
#include <proto/stream_sock.h>
#include <proto/task.h>
/*
* this function is called on a read event from a stream socket.
* It returns 0 if we have a high confidence that we will not be
* able to read more data without polling first. Returns non-zero
* otherwise.
*/
int stream_sock_read(int fd) {
__label__ out_eternity, out_wakeup, out_shutdown_r, out_error;
struct buffer *b = fdtab[fd].cb[DIR_RD].b;
int ret, max, retval;
int read_poll = MAX_READ_POLL_LOOPS;
#ifdef DEBUG_FULL
fprintf(stderr,"stream_sock_read : fd=%d, ev=0x%02x, owner=%p\n", fd, fdtab[fd].ev, fdtab[fd].owner);
#endif
retval = 1;
/* stop immediately on errors */
if (fdtab[fd].state == FD_STERROR || (fdtab[fd].ev & FD_POLL_ERR))
goto out_error;
/* stop here if we reached the end of data */
if ((fdtab[fd].ev & (FD_POLL_IN|FD_POLL_HUP)) == FD_POLL_HUP)
goto out_shutdown_r;
while (1) {
/*
* 1. compute the maximum block size we can read at once.
*/
if (b->l == 0) { /* let's realign the buffer to optimize I/O */
b->r = b->w = b->lr = b->data;
max = b->rlim - b->data;
}
else if (b->r > b->w) {
max = b->rlim - b->r;
}
else {
max = b->w - b->r;
/* FIXME: theorically, if w>0, we shouldn't have rlim < data+size anymore
* since it means that the rewrite protection has been removed. This
* implies that the if statement can be removed.
*/
if (max > b->rlim - b->data)
max = b->rlim - b->data;
}
if (unlikely(max == 0)) {
/* Not anymore room to store data. This should theorically
* never happen, but better safe than sorry !
*/
EV_FD_CLR(fd, DIR_RD);
goto out_eternity;
}
/*
* 2. read the largest possible block
*/
#ifndef MSG_NOSIGNAL
{
int skerr;
socklen_t lskerr = sizeof(skerr);
ret = getsockopt(fd, SOL_SOCKET, SO_ERROR, &skerr, &lskerr);
if (ret == -1 || skerr)
ret = -1;
else
ret = recv(fd, b->r, max, 0);
}
#else
ret = recv(fd, b->r, max, MSG_NOSIGNAL);
#endif
if (ret > 0) {
b->r += ret;
b->l += ret;
b->flags |= BF_PARTIAL_READ;
if (b->r == b->data + BUFSIZE) {
b->r = b->data; /* wrap around the buffer */
}
b->total += ret;
if (b->l == b->rlim - b->data) {
/* The buffer is now full, there's no point in going through
* the loop again.
*/
EV_FD_CLR(fd, DIR_RD);
goto out_eternity;
}
/* if too many bytes were missing from last read, it means that
* it's pointless trying to read again because the system does
* not have them in buffers. BTW, if FD_POLL_HUP was present,
* it means that we have reached the end and that the connection
* is closed.
*/
if (ret < max) {
if (fdtab[fd].ev & FD_POLL_HUP)
goto out_shutdown_r;
break;
}
/* generally if we read something smaller than 1 or 2 MSS,
* it means that it's not worth trying to read again. It may
* also happen on headers, but the application then can stop
* reading before we start polling.
*/
if (ret < MIN_RET_FOR_READ_LOOP)
break;
if (--read_poll <= 0)
break;
}
else if (ret == 0) {
/* connection closed */
goto out_shutdown_r;
}
else if (errno == EAGAIN) {
/* Ignore EAGAIN but inform the poller that there is
* nothing to read left. But we may have done some work
* justifying to notify the task.
*/
retval = 0;
break;
}
else {
goto out_error;
}
} /* while (1) */
/*
* The only way to get out of this loop is to have stopped reading
* without any error nor close, either by limiting the number of
* loops, or because of an EAGAIN. We only rearm the timer if we
* have at least read something.
*/
if (b->flags & BF_PARTIAL_READ) {
if (tv_add_ifset(&b->rex, &now, &b->rto))
goto out_wakeup;
out_eternity:
tv_eternity(&b->rex);
}
out_wakeup:
if (b->flags & BF_READ_STATUS)
task_wakeup(fdtab[fd].owner);
fdtab[fd].ev &= ~FD_POLL_IN;
return retval;
out_shutdown_r:
fdtab[fd].ev &= ~FD_POLL_HUP;
b->flags |= BF_READ_NULL;
goto out_eternity;
out_error:
/* There was an error. we must wakeup the task. No need to clear
* the events, the task will do it.
*/
fdtab[fd].state = FD_STERROR;
fdtab[fd].ev &= ~FD_POLL_STICKY;
b->flags |= BF_READ_ERROR;
goto out_eternity;
}
/*
* this function is called on a write event from a stream socket.
* It returns 0 if we have a high confidence that we will not be
* able to write more data without polling first. Returns non-zero
* otherwise.
*/
int stream_sock_write(int fd) {
__label__ out_eternity, out_wakeup, out_error;
struct buffer *b = fdtab[fd].cb[DIR_WR].b;
int ret, max, retval;
int write_poll = MAX_WRITE_POLL_LOOPS;
#ifdef DEBUG_FULL
fprintf(stderr,"stream_sock_write : fd=%d, owner=%p\n", fd, fdtab[fd].owner);
#endif
retval = 1;
if (fdtab[fd].state == FD_STERROR || (fdtab[fd].ev & FD_POLL_ERR))
goto out_error;
while (1) {
if (b->l == 0) { /* let's realign the buffer to optimize I/O */
b->r = b->w = b->lr = b->data;
max = 0;
}
else if (b->r > b->w) {
max = b->r - b->w;
}
else {
max = b->data + BUFSIZE - b->w;
}
if (max == 0) {
/* may be we have received a connection acknowledgement in TCP mode without data */
if (likely(fdtab[fd].state == FD_STCONN)) {
/* We have no data to send to check the connection, and
* getsockopt() will not inform us whether the connection
* is still pending. So we'll reuse connect() to check the
* state of the socket. This has the advantage of givig us
* the following info :
* - error
* - connecting (EALREADY, EINPROGRESS)
* - connected (EISCONN, 0)
*/
if ((connect(fd, fdtab[fd].peeraddr, fdtab[fd].peerlen) == 0))
errno = 0;
if (errno == EALREADY || errno == EINPROGRESS) {
retval = 0;
goto out_wakeup;
}
if (errno && errno != EISCONN)
goto out_error;
/* OK we just need to indicate that we got a connection
* and that we wrote nothing.
*/
b->flags |= BF_WRITE_NULL;
fdtab[fd].state = FD_STREADY;
}
/* Funny, we were called to write something but there wasn't
* anything. Theorically we cannot get there, but just in case,
* let's disable the write event and pretend we never came there.
*/
EV_FD_CLR(fd, DIR_WR);
goto out_eternity;
}
#ifndef MSG_NOSIGNAL
{
int skerr;
socklen_t lskerr = sizeof(skerr);
ret = getsockopt(fd, SOL_SOCKET, SO_ERROR, &skerr, &lskerr);
if (ret == -1 || skerr)
ret = -1;
else
ret = send(fd, b->w, max, MSG_DONTWAIT);
}
#else
ret = send(fd, b->w, max, MSG_DONTWAIT | MSG_NOSIGNAL);
#endif
if (ret > 0) {
b->l -= ret;
b->w += ret;
b->flags |= BF_PARTIAL_WRITE;
if (b->w == b->data + BUFSIZE) {
b->w = b->data; /* wrap around the buffer */
}
if (!b->l) {
EV_FD_CLR(fd, DIR_WR);
goto out_eternity;
}
/* if the system buffer is full, don't insist */
if (ret < max)
break;
if (--write_poll <= 0)
break;
}
else if (ret == 0 || errno == EAGAIN) {
/* nothing written, just pretend we were never called
* and wait for the socket to be ready. But we may have
* done some work justifying to notify the task.
*/
retval = 0;
break;
}
else {
goto out_error;
}
} /* while (1) */
/*
* The only way to get out of this loop is to have stopped writing
* without any error, either by limiting the number of loops, or
* because of an EAGAIN. We only rearm the timer if we have at least
* written something.
*/
if (b->flags & BF_PARTIAL_WRITE) {
if (tv_add_ifset(&b->wex, &now, &b->wto)) {
/* FIXME: to prevent the client from expiring read timeouts during writes,
* we refresh it. A solution would be to merge read+write timeouts into a
* unique one, although that needs some study particularly on full-duplex
* TCP connections. */
if (!(b->flags & BF_SHUTR_STATUS))
b->rex = b->wex;
goto out_wakeup;
}
out_eternity:
tv_eternity(&b->wex);
}
out_wakeup:
if (b->flags & BF_WRITE_STATUS)
task_wakeup(fdtab[fd].owner);
fdtab[fd].ev &= ~FD_POLL_OUT;
return retval;
out_error:
/* There was an error. we must wakeup the task. No need to clear
* the events, the task will do it.
*/
fdtab[fd].state = FD_STERROR;
fdtab[fd].ev &= ~FD_POLL_STICKY;
b->flags |= BF_WRITE_ERROR;
goto out_eternity;
}
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/