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	The flush_lock was introduced, mostly to be sure that pool_gc() will never dereference a pointer that has been free'd. __pool_get_first() was acquiring the lock to, the fear was that otherwise that pointer could get free'd later, and then pool_gc() would attempt to dereference it. However, that can not happen, because the only functions that can free a pointer, when using lockless pools, are pool_gc() and pool_flush(), and as long as those two are mutually exclusive, nobody will be able to free the pointer while pool_gc() attempts to access it. So change the flush_lock to a spinlock, and don't bother acquire/release it in __pool_get_first(), that way callers of __pool_get_first() won't have to wait while the pool is flushed. The worst that can happen is we call __pool_refill_alloc() while the pool is getting flushed, and memory can get allocated just to be free'd. This may help with github issue #552 This may be backported to 2.1, 2.0 and 1.9.
		
			
				
	
	
		
			526 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			526 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * include/common/memory.h
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 * Memory management definitions..
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 *
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 * Copyright (C) 2000-2014 Willy Tarreau - w@1wt.eu
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation, version 2.1
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 * exclusively.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef _COMMON_MEMORY_H
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#define _COMMON_MEMORY_H
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#include <sys/mman.h>
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#include <stdlib.h>
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#include <string.h>
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#include <inttypes.h>
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#include <unistd.h>
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#include <common/config.h>
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#include <common/mini-clist.h>
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#include <common/hathreads.h>
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#include <common/initcall.h>
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#ifndef DEBUG_DONT_SHARE_POOLS
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#define MEM_F_SHARED	0x1
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#else
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#define MEM_F_SHARED	0
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#endif
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#define MEM_F_EXACT	0x2
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/* reserve an extra void* at the end of a pool for linking */
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#ifdef DEBUG_MEMORY_POOLS
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#define POOL_EXTRA (sizeof(void *))
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#define POOL_LINK(pool, item) (void **)(((char *)item) + (pool->size))
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#else
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#define POOL_EXTRA (0)
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#define POOL_LINK(pool, item) ((void **)(item))
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#endif
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#define MAX_BASE_POOLS 32
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struct pool_cache_head {
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	struct list list;    /* head of objects in this pool */
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	size_t size;         /* size of an object */
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	unsigned int count;  /* number of objects in this pool */
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};
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struct pool_cache_item {
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	struct list by_pool; /* link to objects in this pool */
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	struct list by_lru;  /* link to objects by LRU order */
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};
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extern struct pool_cache_head pool_cache[][MAX_BASE_POOLS];
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extern THREAD_LOCAL size_t pool_cache_bytes;   /* total cache size */
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extern THREAD_LOCAL size_t pool_cache_count;   /* #cache objects   */
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#ifdef CONFIG_HAP_LOCKLESS_POOLS
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struct pool_free_list {
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	void **free_list;
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	uintptr_t seq;
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};
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#endif
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struct pool_head {
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	void **free_list;
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#ifdef CONFIG_HAP_LOCKLESS_POOLS
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	uintptr_t seq;
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	HA_SPINLOCK_T flush_lock;
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#else
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	__decl_hathreads(HA_SPINLOCK_T lock); /* the spin lock */
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#endif
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	unsigned int used;	/* how many chunks are currently in use */
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	unsigned int allocated;	/* how many chunks have been allocated */
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	unsigned int limit;	/* hard limit on the number of chunks */
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	unsigned int minavail;	/* how many chunks are expected to be used */
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	unsigned int size;	/* chunk size */
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	unsigned int flags;	/* MEM_F_* */
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	unsigned int users;	/* number of pools sharing this zone */
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	unsigned int failed;	/* failed allocations */
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	struct list list;	/* list of all known pools */
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	char name[12];		/* name of the pool */
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} __attribute__((aligned(64)));
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extern struct pool_head pool_base_start[MAX_BASE_POOLS];
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extern unsigned int pool_base_count;
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/* poison each newly allocated area with this byte if >= 0 */
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extern int mem_poison_byte;
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/* Allocates new entries for pool <pool> until there are at least <avail> + 1
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 * available, then returns the last one for immediate use, so that at least
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 * <avail> are left available in the pool upon return. NULL is returned if the
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 * last entry could not be allocated. It's important to note that at least one
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 * allocation is always performed even if there are enough entries in the pool.
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 * A call to the garbage collector is performed at most once in case malloc()
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 * returns an error, before returning NULL.
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 */
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void *__pool_refill_alloc(struct pool_head *pool, unsigned int avail);
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void *pool_refill_alloc(struct pool_head *pool, unsigned int avail);
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/* Try to find an existing shared pool with the same characteristics and
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 * returns it, otherwise creates this one. NULL is returned if no memory
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 * is available for a new creation.
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 */
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struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags);
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void create_pool_callback(struct pool_head **ptr, char *name, unsigned int size);
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/* This registers a call to create_pool_callback(ptr, name, size) */
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#define REGISTER_POOL(ptr, name, size)  \
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	INITCALL3(STG_POOL, create_pool_callback, (ptr), (name), (size))
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/* This macro declares a pool head <ptr> and registers its creation */
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#define DECLARE_POOL(ptr, name, size)   \
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	struct pool_head *(ptr) = NULL; \
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	REGISTER_POOL(&ptr, name, size)
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/* This macro declares a static pool head <ptr> and registers its creation */
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#define DECLARE_STATIC_POOL(ptr, name, size) \
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	static struct pool_head *(ptr);      \
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	REGISTER_POOL(&ptr, name, size)
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/* Dump statistics on pools usage.
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 */
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void dump_pools_to_trash();
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void dump_pools(void);
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int pool_total_failures();
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unsigned long pool_total_allocated();
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unsigned long pool_total_used();
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/*
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 * This function frees whatever can be freed in pool <pool>.
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 */
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void pool_flush(struct pool_head *pool);
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/*
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 * This function frees whatever can be freed in all pools, but respecting
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 * the minimum thresholds imposed by owners.
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 *
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 * <pool_ctx> is used when pool_gc is called to release resources to allocate
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 * an element in __pool_refill_alloc. It is important because <pool_ctx> is
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 * already locked, so we need to skip the lock here.
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 */
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void pool_gc(struct pool_head *pool_ctx);
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/*
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 * This function destroys a pull by freeing it completely.
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 * This should be called only under extreme circumstances.
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 */
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void *pool_destroy(struct pool_head *pool);
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void pool_destroy_all();
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/* returns the pool index for pool <pool>, or -1 if this pool has no index */
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static inline ssize_t pool_get_index(const struct pool_head *pool)
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{
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	size_t idx;
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	idx = pool - pool_base_start;
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	if (idx >= MAX_BASE_POOLS)
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		return -1;
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	return idx;
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}
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#ifdef CONFIG_HAP_LOCKLESS_POOLS
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/* Tries to retrieve an object from the local pool cache corresponding to pool
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 * <pool>. Returns NULL if none is available.
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 */
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static inline void *__pool_get_from_cache(struct pool_head *pool)
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{
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	ssize_t idx = pool_get_index(pool);
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	struct pool_cache_item *item;
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	struct pool_cache_head *ph;
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	/* pool not in cache */
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	if (idx < 0)
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		return NULL;
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	ph = &pool_cache[tid][idx];
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	if (LIST_ISEMPTY(&ph->list))
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		return NULL; // empty
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	item = LIST_NEXT(&ph->list, typeof(item), by_pool);
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	ph->count--;
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	pool_cache_bytes -= ph->size;
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	pool_cache_count--;
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	LIST_DEL(&item->by_pool);
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	LIST_DEL(&item->by_lru);
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#ifdef DEBUG_MEMORY_POOLS
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	/* keep track of where the element was allocated from */
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	*POOL_LINK(pool, item) = (void *)pool;
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#endif
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	return item;
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}
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/*
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 * Returns a pointer to type <type> taken from the pool <pool_type> if
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 * available, otherwise returns NULL. No malloc() is attempted, and poisonning
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 * is never performed. The purpose is to get the fastest possible allocation.
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 */
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static inline void *__pool_get_first(struct pool_head *pool)
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{
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	struct pool_free_list cmp, new;
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	void *ret = __pool_get_from_cache(pool);
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	if (ret)
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		return ret;
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	cmp.seq = pool->seq;
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	__ha_barrier_load();
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	cmp.free_list = pool->free_list;
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	do {
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		if (cmp.free_list == NULL)
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			return NULL;
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		new.seq = cmp.seq + 1;
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		__ha_barrier_load();
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		new.free_list = *POOL_LINK(pool, cmp.free_list);
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	} while (HA_ATOMIC_DWCAS((void *)&pool->free_list, (void *)&cmp, (void *)&new) == 0);
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	__ha_barrier_atomic_store();
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	_HA_ATOMIC_ADD(&pool->used, 1);
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#ifdef DEBUG_MEMORY_POOLS
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	/* keep track of where the element was allocated from */
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	*POOL_LINK(pool, cmp.free_list) = (void *)pool;
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#endif
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	return cmp.free_list;
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}
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static inline void *pool_get_first(struct pool_head *pool)
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{
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	void *ret;
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	ret = __pool_get_first(pool);
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	return ret;
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}
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/*
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 * Returns a pointer to type <type> taken from the pool <pool_type> or
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 * dynamically allocated. In the first case, <pool_type> is updated to point to
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 * the next element in the list. No memory poisonning is ever performed on the
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 * returned area.
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 */
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static inline void *pool_alloc_dirty(struct pool_head *pool)
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{
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	void *p;
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	if ((p = __pool_get_first(pool)) == NULL)
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		p = __pool_refill_alloc(pool, 0);
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	return p;
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}
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/*
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 * Returns a pointer to type <type> taken from the pool <pool_type> or
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 * dynamically allocated. In the first case, <pool_type> is updated to point to
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 * the next element in the list. Memory poisonning is performed if enabled.
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 */
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static inline void *pool_alloc(struct pool_head *pool)
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{
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	void *p;
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	p = pool_alloc_dirty(pool);
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	if (p && mem_poison_byte >= 0) {
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		memset(p, mem_poison_byte, pool->size);
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	}
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	return p;
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}
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/* Locklessly add item <ptr> to pool <pool>, then update the pool used count.
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 * Both the pool and the pointer must be valid. Use pool_free() for normal
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 * operations.
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 */
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static inline void __pool_free(struct pool_head *pool, void *ptr)
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{
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	void **free_list = pool->free_list;
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	do {
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		*POOL_LINK(pool, ptr) = (void *)free_list;
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		__ha_barrier_store();
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	} while (!_HA_ATOMIC_CAS(&pool->free_list, &free_list, ptr));
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	__ha_barrier_atomic_store();
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	_HA_ATOMIC_SUB(&pool->used, 1);
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}
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/* frees an object to the local cache, possibly pushing oldest objects to the
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 * global pool.
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 */
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void __pool_put_to_cache(struct pool_head *pool, void *ptr, ssize_t idx);
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static inline void pool_put_to_cache(struct pool_head *pool, void *ptr)
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{
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	ssize_t idx = pool_get_index(pool);
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	/* pool not in cache or too many objects for this pool (more than
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	 * half of the cache is used and this pool uses more than 1/8 of
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	 * the cache size).
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	 */
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	if (idx < 0 ||
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	    (pool_cache_bytes > CONFIG_HAP_POOL_CACHE_SIZE * 3 / 4 &&
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	     pool_cache[tid][idx].count >= 16 + pool_cache_count / 8)) {
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		__pool_free(pool, ptr);
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		return;
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	}
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	__pool_put_to_cache(pool, ptr, idx);
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}
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/*
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 * Puts a memory area back to the corresponding pool.
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 * Items are chained directly through a pointer that
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 * is written in the beginning of the memory area, so
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 * there's no need for any carrier cell. This implies
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 * that each memory area is at least as big as one
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 * pointer. Just like with the libc's free(), nothing
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 * is done if <ptr> is NULL.
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 */
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static inline void pool_free(struct pool_head *pool, void *ptr)
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{
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        if (likely(ptr != NULL)) {
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#ifdef DEBUG_MEMORY_POOLS
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		/* we'll get late corruption if we refill to the wrong pool or double-free */
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		if (*POOL_LINK(pool, ptr) != (void *)pool)
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			*DISGUISE((volatile int *)0) = 0;
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#endif
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		if (mem_poison_byte >= 0)
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			memset(ptr, mem_poison_byte, pool->size);
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		pool_put_to_cache(pool, ptr);
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	}
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}
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#else /* CONFIG_HAP_LOCKLESS_POOLS */
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/*
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 * Returns a pointer to type <type> taken from the pool <pool_type> if
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 * available, otherwise returns NULL. No malloc() is attempted, and poisonning
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 * is never performed. The purpose is to get the fastest possible allocation.
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 */
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static inline void *__pool_get_first(struct pool_head *pool)
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{
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	void *p;
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	if ((p = pool->free_list) != NULL) {
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		pool->free_list = *POOL_LINK(pool, p);
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		pool->used++;
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#ifdef DEBUG_MEMORY_POOLS
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		/* keep track of where the element was allocated from */
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		*POOL_LINK(pool, p) = (void *)pool;
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#endif
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	}
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	return p;
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}
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static inline void *pool_get_first(struct pool_head *pool)
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{
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	void *ret;
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	HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
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	ret = __pool_get_first(pool);
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	HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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	return ret;
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}
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/*
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 * Returns a pointer to type <type> taken from the pool <pool_type> or
 | 
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 * dynamically allocated. In the first case, <pool_type> is updated to point to
 | 
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 * the next element in the list. No memory poisonning is ever performed on the
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 * returned area.
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 */
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static inline void *pool_alloc_dirty(struct pool_head *pool)
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{
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	void *p;
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	HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
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	if ((p = __pool_get_first(pool)) == NULL)
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		p = __pool_refill_alloc(pool, 0);
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	HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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	return p;
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}
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#ifndef DEBUG_UAF /* normal allocator */
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						|
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/* allocates an area of size <size> and returns it. The semantics are similar
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 * to those of malloc().
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 */
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static inline void *pool_alloc_area(size_t size)
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						|
{
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	return malloc(size);
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}
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/* frees an area <area> of size <size> allocated by pool_alloc_area(). The
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 * semantics are identical to free() except that the size is specified and
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 * may be ignored.
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 */
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static inline void pool_free_area(void *area, size_t __maybe_unused size)
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						|
{
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	free(area);
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}
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#else  /* use-after-free detector */
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/* allocates an area of size <size> and returns it. The semantics are similar
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 * to those of malloc(). However the allocation is rounded up to 4kB so that a
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 * full page is allocated. This ensures the object can be freed alone so that
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 * future dereferences are easily detected. The returned object is always
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 * 16-bytes aligned to avoid issues with unaligned structure objects. In case
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 * some padding is added, the area's start address is copied at the end of the
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 * padding to help detect underflows.
 | 
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 */
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#include <errno.h>
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static inline void *pool_alloc_area(size_t size)
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{
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	size_t pad = (4096 - size) & 0xFF0;
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	int isolated;
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	void *ret;
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	isolated = thread_isolated();
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	if (!isolated)
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		thread_harmless_now();
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	ret = mmap(NULL, (size + 4095) & -4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0);
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	if (ret != MAP_FAILED) {
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		/* let's dereference the page before returning so that the real
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		 * allocation in the system is performed without holding the lock.
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		 */
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		*(int *)ret = 0;
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		if (pad >= sizeof(void *))
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			*(void **)(ret + pad - sizeof(void *)) = ret + pad;
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		ret += pad;
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	} else {
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		ret = NULL;
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	}
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	if (!isolated)
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		thread_harmless_end();
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	return ret;
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}
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/* frees an area <area> of size <size> allocated by pool_alloc_area(). The
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 * semantics are identical to free() except that the size must absolutely match
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 * the one passed to pool_alloc_area(). In case some padding is added, the
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 * area's start address is compared to the one at the end of the padding, and
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 * a segfault is triggered if they don't match, indicating an underflow.
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 */
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static inline void pool_free_area(void *area, size_t size)
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{
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	size_t pad = (4096 - size) & 0xFF0;
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	if (pad >= sizeof(void *) && *(void **)(area - sizeof(void *)) != area)
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		*DISGUISE((volatile int *)0) = 0;
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	thread_harmless_now();
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	munmap(area - pad, (size + 4095) & -4096);
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	thread_harmless_end();
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}
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#endif /* DEBUG_UAF */
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/*
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 * Returns a pointer to type <type> taken from the pool <pool_type> or
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 * dynamically allocated. In the first case, <pool_type> is updated to point to
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 * the next element in the list. Memory poisonning is performed if enabled.
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 */
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static inline void *pool_alloc(struct pool_head *pool)
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{
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	void *p;
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	p = pool_alloc_dirty(pool);
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	if (p && mem_poison_byte >= 0) {
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		memset(p, mem_poison_byte, pool->size);
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	}
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	return p;
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}
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/*
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 * Puts a memory area back to the corresponding pool.
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 * Items are chained directly through a pointer that
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 * is written in the beginning of the memory area, so
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 * there's no need for any carrier cell. This implies
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 * that each memory area is at least as big as one
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 * pointer. Just like with the libc's free(), nothing
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 * is done if <ptr> is NULL.
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 */
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static inline void pool_free(struct pool_head *pool, void *ptr)
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{
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        if (likely(ptr != NULL)) {
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#ifdef DEBUG_MEMORY_POOLS
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		/* we'll get late corruption if we refill to the wrong pool or double-free */
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		if (*POOL_LINK(pool, ptr) != (void *)pool)
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			*DISGUISE((volatile int *)0) = 0;
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#endif
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#ifndef DEBUG_UAF /* normal pool behaviour */
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		HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
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		*POOL_LINK(pool, ptr) = (void *)pool->free_list;
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		pool->free_list = (void *)ptr;
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		pool->used--;
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		HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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#else  /* release the entry for real to detect use after free */
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		/* ensure we crash on double free or free of a const area*/
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		*(uint32_t *)ptr = 0xDEADADD4;
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		pool_free_area(ptr, pool->size + POOL_EXTRA);
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		HA_SPIN_LOCK(POOL_LOCK, &pool->lock);
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		pool->allocated--;
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		pool->used--;
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		HA_SPIN_UNLOCK(POOL_LOCK, &pool->lock);
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#endif /* DEBUG_UAF */
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	}
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}
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#endif /* CONFIG_HAP_LOCKLESS_POOLS */
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#endif /* _COMMON_MEMORY_H */
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/*
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 * Local variables:
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 *  c-indent-level: 8
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 *  c-basic-offset: 8
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 * End:
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 */
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