Willy Tarreau fba48e1c40 MINOR: pools: export the pools variable
We want it to be accessible from debuggers for inspection and it's
currently unavailable. Let's start by exporting it as a first step.
2024-10-24 16:12:46 +02:00

372 lines
12 KiB
C

/*
* include/haproxy/pool.h
* Memory management definitions..
*
* Copyright (C) 2000-2020 Willy Tarreau - w@1wt.eu
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, version 2.1
* exclusively.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _HAPROXY_POOL_H
#define _HAPROXY_POOL_H
#include <string.h>
#include <haproxy/api.h>
#include <haproxy/freq_ctr.h>
#include <haproxy/list.h>
#include <haproxy/pool-t.h>
#include <haproxy/thread.h>
/* This registers a call to create_pool_callback(ptr, name, size) */
#define REGISTER_POOL(ptr, name, size) \
INITCALL3(STG_POOL, create_pool_callback, (ptr), (name), (size))
/* This macro declares a pool head <ptr> and registers its creation */
#define DECLARE_POOL(ptr, name, size) \
struct pool_head *(ptr) __read_mostly = NULL; \
REGISTER_POOL(&ptr, name, size)
/* This macro declares a static pool head <ptr> and registers its creation */
#define DECLARE_STATIC_POOL(ptr, name, size) \
static struct pool_head *(ptr) __read_mostly; \
REGISTER_POOL(&ptr, name, size)
/* By default, free objects are linked by a pointer stored at the beginning of
* the memory area. When DEBUG_MEMORY_POOLS is set, the allocated area is
* inflated by the size of a pointer so that the link is placed at the end
* of the objects. Hence free objects in pools remain intact. In addition,
* this location is used to keep a pointer to the pool the object was
* allocated from, and verify it's freed into the appropriate one.
*/
# define POOL_EXTRA_MARK (sizeof(void *))
# define POOL_DEBUG_SET_MARK(pool, item) \
do { \
typeof(pool) __p = (pool); \
typeof(item) __i = (item); \
if (likely(!(pool_debugging & POOL_DBG_TAG))) \
break; \
*(typeof(pool)*)(((char *)__i) + __p->size) = __p; \
} while (0)
# define POOL_DEBUG_RESET_MARK(pool, item) \
do { \
typeof(pool) __p = (pool); \
typeof(item) __i = (item); \
if (likely(!(pool_debugging & POOL_DBG_TAG))) \
break; \
*(typeof(pool)*)(((char *)__i) + __p->size) = __builtin_return_address(0); \
} while (0)
# define POOL_DEBUG_CHECK_MARK(pool, item, caller) \
do { \
typeof(pool) __p = (pool); \
typeof(item) __i = (item); \
if (likely(!(pool_debugging & POOL_DBG_TAG))) \
break; \
if (*(typeof(pool)*)(((char *)__i) + __p->size) != __p) { \
pool_inspect_item("tag mismatch on free()", __p, __i, caller, -1); \
ABORT_NOW(); \
} \
} while (0)
/* It's possible to trace callers of pool_free() by placing their pointer
* after the end of the area and the optional mark above, which means the
* end of the allocated array.
*/
# define POOL_EXTRA_CALLER (sizeof(void *))
# define POOL_DEBUG_TRACE_CALLER(pool, item, caller) \
do { \
typeof(pool) __p = (pool); \
typeof(item) __i = (item); \
typeof(caller) __c = (caller); \
if (likely(!(pool_debugging & POOL_DBG_CALLER))) \
break; \
*(typeof(caller)*)(((char *)__i) + __p->alloc_sz - sizeof(void*)) = __c; \
} while (0)
/* poison each newly allocated area with this byte if >= 0 */
extern int mem_poison_byte;
/* trim() in progress */
extern int pool_trim_in_progress;
/* set of POOL_DBG_* flags */
extern uint pool_debugging;
/* pools are listed here */
extern struct list pools;
int malloc_trim(size_t pad);
void trim_all_pools(void);
void *pool_get_from_os_noinc(struct pool_head *pool);
void pool_put_to_os_nodec(struct pool_head *pool, void *ptr);
void *pool_alloc_nocache(struct pool_head *pool, const void *caller);
void pool_free_nocache(struct pool_head *pool, void *ptr);
void dump_pools(void);
int pool_parse_debugging(const char *str, char **err);
int pool_total_failures(void);
unsigned long long pool_total_allocated(void);
unsigned long long pool_total_used(void);
void pool_flush(struct pool_head *pool);
void pool_gc(struct pool_head *pool_ctx);
struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags);
void create_pool_callback(struct pool_head **ptr, char *name, unsigned int size);
void *pool_destroy(struct pool_head *pool);
void pool_destroy_all(void);
void *__pool_alloc(struct pool_head *pool, unsigned int flags);
void __pool_free(struct pool_head *pool, void *ptr);
void pool_inspect_item(const char *msg, struct pool_head *pool, const void *item, const void *caller, ssize_t ofs);
/****************** Thread-local cache management ******************/
extern THREAD_LOCAL size_t pool_cache_bytes; /* total cache size */
extern THREAD_LOCAL size_t pool_cache_count; /* #cache objects */
void pool_evict_from_local_cache(struct pool_head *pool, int full);
void pool_evict_from_local_caches(void);
void pool_put_to_cache(struct pool_head *pool, void *ptr, const void *caller);
void pool_fill_pattern(struct pool_cache_head *pch, struct pool_cache_item *item, uint size);
void pool_check_pattern(struct pool_cache_head *pch, struct pool_head *pool, struct pool_cache_item *item, const void *caller);
void pool_refill_local_from_shared(struct pool_head *pool, struct pool_cache_head *pch);
void pool_put_to_shared_cache(struct pool_head *pool, struct pool_item *item);
/* returns the total number of allocated entries for a pool across all buckets */
static inline uint pool_allocated(const struct pool_head *pool)
{
int bucket;
uint ret;
for (bucket = ret = 0; bucket < CONFIG_HAP_POOL_BUCKETS; bucket++)
ret += HA_ATOMIC_LOAD(&pool->buckets[bucket].allocated);
return ret;
}
/* returns the total number of used entries for a pool across all buckets */
static inline uint pool_used(const struct pool_head *pool)
{
int bucket;
uint ret;
for (bucket = ret = 0; bucket < CONFIG_HAP_POOL_BUCKETS; bucket++)
ret += HA_ATOMIC_LOAD(&pool->buckets[bucket].used);
return ret;
}
/* returns the raw total number needed entries across all buckets. It must
* be passed to swrate_avg() to get something usable.
*/
static inline uint pool_needed_avg(const struct pool_head *pool)
{
int bucket;
uint ret;
for (bucket = ret = 0; bucket < CONFIG_HAP_POOL_BUCKETS; bucket++)
ret += HA_ATOMIC_LOAD(&pool->buckets[bucket].needed_avg);
return ret;
}
/* returns the total number of failed allocations for a pool across all buckets */
static inline uint pool_failed(const struct pool_head *pool)
{
int bucket;
uint ret;
for (bucket = ret = 0; bucket < CONFIG_HAP_POOL_BUCKETS; bucket++)
ret += HA_ATOMIC_LOAD(&pool->buckets[bucket].failed);
return ret;
}
/* Returns the max number of entries that may be brought back to the pool
* before it's considered as full. Note that it is only usable for releasing
* objects, hence the function assumes that no more than ->used entries will
* be released in the worst case, and that this value is always lower than or
* equal to ->allocated. It's important to understand that under thread
* contention these values may not always be accurate but the principle is that
* any deviation remains contained. When global pools are disabled, this
* function always returns zero so that the caller knows it must free the
* object via other ways.
*/
static inline uint pool_releasable(const struct pool_head *pool)
{
uint alloc, used;
uint needed_raw;
if (unlikely(pool_debugging & (POOL_DBG_NO_CACHE|POOL_DBG_NO_GLOBAL)))
return 0;
alloc = pool_allocated(pool);
used = pool_used(pool);
if (used > alloc)
alloc = used;
needed_raw = pool_needed_avg(pool);
if (alloc < swrate_avg(needed_raw + needed_raw / 4, POOL_AVG_SAMPLES))
return used; // less than needed is allocated, can release everything
if ((uint)(alloc - used) < pool->minavail)
return pool->minavail - (alloc - used); // less than minimum available
/* there are enough objects in this pool */
return 0;
}
/* These are generic cache-aware wrappers that allocate/free from/to the local
* cache first, then from the second level if it exists.
*/
/* Tries to retrieve an object from the local pool cache corresponding to pool
* <pool>. If none is available, tries to allocate from the shared cache if any
* and returns NULL if nothing is available. Must not be used when pools are
* disabled.
*/
static inline void *pool_get_from_cache(struct pool_head *pool, const void *caller)
{
struct pool_cache_item *item;
struct pool_cache_head *ph;
BUG_ON(pool_debugging & POOL_DBG_NO_CACHE);
ph = &pool->cache[tid];
if (unlikely(LIST_ISEMPTY(&ph->list))) {
if (!(pool_debugging & POOL_DBG_NO_GLOBAL))
pool_refill_local_from_shared(pool, ph);
if (LIST_ISEMPTY(&ph->list))
return NULL;
}
/* allocate hottest objects first */
item = LIST_NEXT(&ph->list, typeof(item), by_pool);
if (unlikely(pool_debugging & (POOL_DBG_COLD_FIRST|POOL_DBG_INTEGRITY))) {
/* allocate oldest objects first so as to keep them as long as possible
* in the cache before being reused and maximizing the chance to detect
* an overwrite.
*/
if (pool_debugging & POOL_DBG_COLD_FIRST)
item = LIST_PREV(&ph->list, typeof(item), by_pool);
if (pool_debugging & POOL_DBG_INTEGRITY)
pool_check_pattern(ph, pool, item, caller);
}
BUG_ON(&item->by_pool == &ph->list);
LIST_DELETE(&item->by_pool);
LIST_DELETE(&item->by_lru);
/* keep track of where the element was allocated from */
POOL_DEBUG_SET_MARK(pool, item);
POOL_DEBUG_TRACE_CALLER(pool, item, caller);
ph->count--;
pool_cache_bytes -= pool->size;
pool_cache_count--;
return item;
}
/****************** Common high-level code ******************/
#if !defined(DEBUG_MEM_STATS)
/*
* Returns a pointer to an object from pool <pool> allocated using
* flags <flag> from the POOL_F_* set.
*/
#define pool_alloc_flag(pool, flag) __pool_alloc((pool), (flag))
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. Memory poisonning is performed if enabled.
*/
#define pool_alloc(pool) __pool_alloc((pool), 0)
/*
* Returns a pointer to type <type> taken from the pool <pool_type> or
* dynamically allocated. The area is zeroed.
*/
#define pool_zalloc(pool) __pool_alloc((pool), POOL_F_MUST_ZERO)
/*
* Puts a memory area back to the corresponding pool. Just like with the libc's
* free(), <ptr> may be NULL.
*/
#define pool_free(pool, ptr) \
do { \
typeof(ptr) __ptr = (ptr); \
if (likely((__ptr) != NULL)) \
__pool_free(pool, __ptr); \
} while (0)
#else /* DEBUG_MEM_STATS is set below */
#define pool_free(pool, ptr) ({ \
struct pool_head *__pool = (pool); \
typeof(ptr) __ptr = (ptr); \
static struct mem_stats _ __attribute__((used,__section__("mem_stats"),__aligned__(sizeof(void*)))) = { \
.caller = { \
.file = __FILE__, .line = __LINE__, \
.what = MEM_STATS_TYPE_P_FREE, \
.func = __func__, \
}, \
}; \
_.extra = __pool; \
HA_WEAK(__start_mem_stats); \
HA_WEAK(__stop_mem_stats); \
if (__ptr) { \
_HA_ATOMIC_INC(&_.calls); \
_HA_ATOMIC_ADD(&_.size, __pool->size); \
__pool_free(__pool, __ptr); \
} \
})
#define pool_alloc_flag(pool, flag) ({ \
struct pool_head *__pool = (pool); \
uint __flag = (flag); \
size_t __x = __pool->size; \
static struct mem_stats _ __attribute__((used,__section__("mem_stats"),__aligned__(sizeof(void*)))) = { \
.caller = { \
.file = __FILE__, .line = __LINE__, \
.what = MEM_STATS_TYPE_P_ALLOC, \
.func = __func__, \
}, \
}; \
_.extra = __pool; \
HA_WEAK(__start_mem_stats); \
HA_WEAK(__stop_mem_stats); \
_HA_ATOMIC_INC(&_.calls); \
_HA_ATOMIC_ADD(&_.size, __x); \
__pool_alloc(__pool, __flag); \
})
#define pool_alloc(pool) pool_alloc_flag(pool, 0)
#define pool_zalloc(pool) pool_alloc_flag(pool, POOL_F_MUST_ZERO)
#endif /* DEBUG_MEM_STATS */
#endif /* _HAPROXY_POOL_H */
/*
* Local variables:
* c-indent-level: 8
* c-basic-offset: 8
* End:
*/