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We want it to be accessible from debuggers for inspection and it's currently unavailable. Let's start by exporting it as a first step.
372 lines
12 KiB
C
372 lines
12 KiB
C
/*
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* include/haproxy/pool.h
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* Memory management definitions..
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*
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* Copyright (C) 2000-2020 Willy Tarreau - w@1wt.eu
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, version 2.1
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* exclusively.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _HAPROXY_POOL_H
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#define _HAPROXY_POOL_H
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#include <string.h>
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#include <haproxy/api.h>
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#include <haproxy/freq_ctr.h>
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#include <haproxy/list.h>
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#include <haproxy/pool-t.h>
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#include <haproxy/thread.h>
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/* This registers a call to create_pool_callback(ptr, name, size) */
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#define REGISTER_POOL(ptr, name, size) \
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INITCALL3(STG_POOL, create_pool_callback, (ptr), (name), (size))
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/* This macro declares a pool head <ptr> and registers its creation */
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#define DECLARE_POOL(ptr, name, size) \
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struct pool_head *(ptr) __read_mostly = NULL; \
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REGISTER_POOL(&ptr, name, size)
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/* This macro declares a static pool head <ptr> and registers its creation */
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#define DECLARE_STATIC_POOL(ptr, name, size) \
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static struct pool_head *(ptr) __read_mostly; \
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REGISTER_POOL(&ptr, name, size)
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/* By default, free objects are linked by a pointer stored at the beginning of
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* the memory area. When DEBUG_MEMORY_POOLS is set, the allocated area is
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* inflated by the size of a pointer so that the link is placed at the end
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* of the objects. Hence free objects in pools remain intact. In addition,
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* this location is used to keep a pointer to the pool the object was
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* allocated from, and verify it's freed into the appropriate one.
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*/
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# define POOL_EXTRA_MARK (sizeof(void *))
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# define POOL_DEBUG_SET_MARK(pool, item) \
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do { \
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typeof(pool) __p = (pool); \
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typeof(item) __i = (item); \
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if (likely(!(pool_debugging & POOL_DBG_TAG))) \
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break; \
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*(typeof(pool)*)(((char *)__i) + __p->size) = __p; \
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} while (0)
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# define POOL_DEBUG_RESET_MARK(pool, item) \
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do { \
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typeof(pool) __p = (pool); \
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typeof(item) __i = (item); \
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if (likely(!(pool_debugging & POOL_DBG_TAG))) \
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break; \
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*(typeof(pool)*)(((char *)__i) + __p->size) = __builtin_return_address(0); \
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} while (0)
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# define POOL_DEBUG_CHECK_MARK(pool, item, caller) \
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do { \
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typeof(pool) __p = (pool); \
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typeof(item) __i = (item); \
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if (likely(!(pool_debugging & POOL_DBG_TAG))) \
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break; \
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if (*(typeof(pool)*)(((char *)__i) + __p->size) != __p) { \
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pool_inspect_item("tag mismatch on free()", __p, __i, caller, -1); \
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ABORT_NOW(); \
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} \
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} while (0)
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/* It's possible to trace callers of pool_free() by placing their pointer
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* after the end of the area and the optional mark above, which means the
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* end of the allocated array.
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*/
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# define POOL_EXTRA_CALLER (sizeof(void *))
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# define POOL_DEBUG_TRACE_CALLER(pool, item, caller) \
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do { \
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typeof(pool) __p = (pool); \
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typeof(item) __i = (item); \
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typeof(caller) __c = (caller); \
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if (likely(!(pool_debugging & POOL_DBG_CALLER))) \
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break; \
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*(typeof(caller)*)(((char *)__i) + __p->alloc_sz - sizeof(void*)) = __c; \
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} while (0)
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/* poison each newly allocated area with this byte if >= 0 */
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extern int mem_poison_byte;
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/* trim() in progress */
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extern int pool_trim_in_progress;
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/* set of POOL_DBG_* flags */
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extern uint pool_debugging;
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/* pools are listed here */
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extern struct list pools;
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int malloc_trim(size_t pad);
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void trim_all_pools(void);
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void *pool_get_from_os_noinc(struct pool_head *pool);
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void pool_put_to_os_nodec(struct pool_head *pool, void *ptr);
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void *pool_alloc_nocache(struct pool_head *pool, const void *caller);
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void pool_free_nocache(struct pool_head *pool, void *ptr);
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void dump_pools(void);
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int pool_parse_debugging(const char *str, char **err);
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int pool_total_failures(void);
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unsigned long long pool_total_allocated(void);
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unsigned long long pool_total_used(void);
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void pool_flush(struct pool_head *pool);
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void pool_gc(struct pool_head *pool_ctx);
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struct pool_head *create_pool(char *name, unsigned int size, unsigned int flags);
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void create_pool_callback(struct pool_head **ptr, char *name, unsigned int size);
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void *pool_destroy(struct pool_head *pool);
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void pool_destroy_all(void);
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void *__pool_alloc(struct pool_head *pool, unsigned int flags);
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void __pool_free(struct pool_head *pool, void *ptr);
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void pool_inspect_item(const char *msg, struct pool_head *pool, const void *item, const void *caller, ssize_t ofs);
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/****************** Thread-local cache management ******************/
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extern THREAD_LOCAL size_t pool_cache_bytes; /* total cache size */
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extern THREAD_LOCAL size_t pool_cache_count; /* #cache objects */
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void pool_evict_from_local_cache(struct pool_head *pool, int full);
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void pool_evict_from_local_caches(void);
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void pool_put_to_cache(struct pool_head *pool, void *ptr, const void *caller);
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void pool_fill_pattern(struct pool_cache_head *pch, struct pool_cache_item *item, uint size);
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void pool_check_pattern(struct pool_cache_head *pch, struct pool_head *pool, struct pool_cache_item *item, const void *caller);
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void pool_refill_local_from_shared(struct pool_head *pool, struct pool_cache_head *pch);
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void pool_put_to_shared_cache(struct pool_head *pool, struct pool_item *item);
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/* returns the total number of allocated entries for a pool across all buckets */
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static inline uint pool_allocated(const struct pool_head *pool)
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{
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int bucket;
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uint ret;
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for (bucket = ret = 0; bucket < CONFIG_HAP_POOL_BUCKETS; bucket++)
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ret += HA_ATOMIC_LOAD(&pool->buckets[bucket].allocated);
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return ret;
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}
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/* returns the total number of used entries for a pool across all buckets */
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static inline uint pool_used(const struct pool_head *pool)
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{
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int bucket;
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uint ret;
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for (bucket = ret = 0; bucket < CONFIG_HAP_POOL_BUCKETS; bucket++)
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ret += HA_ATOMIC_LOAD(&pool->buckets[bucket].used);
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return ret;
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}
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/* returns the raw total number needed entries across all buckets. It must
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* be passed to swrate_avg() to get something usable.
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*/
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static inline uint pool_needed_avg(const struct pool_head *pool)
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{
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int bucket;
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uint ret;
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for (bucket = ret = 0; bucket < CONFIG_HAP_POOL_BUCKETS; bucket++)
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ret += HA_ATOMIC_LOAD(&pool->buckets[bucket].needed_avg);
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return ret;
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}
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/* returns the total number of failed allocations for a pool across all buckets */
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static inline uint pool_failed(const struct pool_head *pool)
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{
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int bucket;
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uint ret;
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for (bucket = ret = 0; bucket < CONFIG_HAP_POOL_BUCKETS; bucket++)
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ret += HA_ATOMIC_LOAD(&pool->buckets[bucket].failed);
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return ret;
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}
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/* Returns the max number of entries that may be brought back to the pool
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* before it's considered as full. Note that it is only usable for releasing
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* objects, hence the function assumes that no more than ->used entries will
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* be released in the worst case, and that this value is always lower than or
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* equal to ->allocated. It's important to understand that under thread
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* contention these values may not always be accurate but the principle is that
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* any deviation remains contained. When global pools are disabled, this
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* function always returns zero so that the caller knows it must free the
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* object via other ways.
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*/
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static inline uint pool_releasable(const struct pool_head *pool)
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{
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uint alloc, used;
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uint needed_raw;
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if (unlikely(pool_debugging & (POOL_DBG_NO_CACHE|POOL_DBG_NO_GLOBAL)))
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return 0;
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alloc = pool_allocated(pool);
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used = pool_used(pool);
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if (used > alloc)
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alloc = used;
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needed_raw = pool_needed_avg(pool);
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if (alloc < swrate_avg(needed_raw + needed_raw / 4, POOL_AVG_SAMPLES))
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return used; // less than needed is allocated, can release everything
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if ((uint)(alloc - used) < pool->minavail)
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return pool->minavail - (alloc - used); // less than minimum available
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/* there are enough objects in this pool */
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return 0;
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}
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/* These are generic cache-aware wrappers that allocate/free from/to the local
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* cache first, then from the second level if it exists.
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*/
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/* Tries to retrieve an object from the local pool cache corresponding to pool
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* <pool>. If none is available, tries to allocate from the shared cache if any
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* and returns NULL if nothing is available. Must not be used when pools are
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* disabled.
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*/
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static inline void *pool_get_from_cache(struct pool_head *pool, const void *caller)
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{
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struct pool_cache_item *item;
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struct pool_cache_head *ph;
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BUG_ON(pool_debugging & POOL_DBG_NO_CACHE);
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ph = &pool->cache[tid];
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if (unlikely(LIST_ISEMPTY(&ph->list))) {
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if (!(pool_debugging & POOL_DBG_NO_GLOBAL))
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pool_refill_local_from_shared(pool, ph);
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if (LIST_ISEMPTY(&ph->list))
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return NULL;
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}
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/* allocate hottest objects first */
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item = LIST_NEXT(&ph->list, typeof(item), by_pool);
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if (unlikely(pool_debugging & (POOL_DBG_COLD_FIRST|POOL_DBG_INTEGRITY))) {
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/* allocate oldest objects first so as to keep them as long as possible
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* in the cache before being reused and maximizing the chance to detect
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* an overwrite.
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*/
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if (pool_debugging & POOL_DBG_COLD_FIRST)
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item = LIST_PREV(&ph->list, typeof(item), by_pool);
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if (pool_debugging & POOL_DBG_INTEGRITY)
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pool_check_pattern(ph, pool, item, caller);
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}
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BUG_ON(&item->by_pool == &ph->list);
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LIST_DELETE(&item->by_pool);
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LIST_DELETE(&item->by_lru);
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/* keep track of where the element was allocated from */
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POOL_DEBUG_SET_MARK(pool, item);
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POOL_DEBUG_TRACE_CALLER(pool, item, caller);
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ph->count--;
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pool_cache_bytes -= pool->size;
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pool_cache_count--;
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return item;
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}
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/****************** Common high-level code ******************/
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#if !defined(DEBUG_MEM_STATS)
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/*
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* Returns a pointer to an object from pool <pool> allocated using
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* flags <flag> from the POOL_F_* set.
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*/
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#define pool_alloc_flag(pool, flag) __pool_alloc((pool), (flag))
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. Memory poisonning is performed if enabled.
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*/
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#define pool_alloc(pool) __pool_alloc((pool), 0)
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/*
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* Returns a pointer to type <type> taken from the pool <pool_type> or
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* dynamically allocated. The area is zeroed.
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*/
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#define pool_zalloc(pool) __pool_alloc((pool), POOL_F_MUST_ZERO)
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/*
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* Puts a memory area back to the corresponding pool. Just like with the libc's
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* free(), <ptr> may be NULL.
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*/
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#define pool_free(pool, ptr) \
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do { \
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typeof(ptr) __ptr = (ptr); \
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if (likely((__ptr) != NULL)) \
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__pool_free(pool, __ptr); \
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} while (0)
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#else /* DEBUG_MEM_STATS is set below */
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#define pool_free(pool, ptr) ({ \
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struct pool_head *__pool = (pool); \
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typeof(ptr) __ptr = (ptr); \
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static struct mem_stats _ __attribute__((used,__section__("mem_stats"),__aligned__(sizeof(void*)))) = { \
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.caller = { \
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.file = __FILE__, .line = __LINE__, \
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.what = MEM_STATS_TYPE_P_FREE, \
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.func = __func__, \
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}, \
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}; \
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_.extra = __pool; \
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HA_WEAK(__start_mem_stats); \
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HA_WEAK(__stop_mem_stats); \
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if (__ptr) { \
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_HA_ATOMIC_INC(&_.calls); \
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_HA_ATOMIC_ADD(&_.size, __pool->size); \
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__pool_free(__pool, __ptr); \
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} \
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})
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#define pool_alloc_flag(pool, flag) ({ \
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struct pool_head *__pool = (pool); \
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uint __flag = (flag); \
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size_t __x = __pool->size; \
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static struct mem_stats _ __attribute__((used,__section__("mem_stats"),__aligned__(sizeof(void*)))) = { \
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.caller = { \
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.file = __FILE__, .line = __LINE__, \
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.what = MEM_STATS_TYPE_P_ALLOC, \
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.func = __func__, \
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}, \
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}; \
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_.extra = __pool; \
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HA_WEAK(__start_mem_stats); \
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HA_WEAK(__stop_mem_stats); \
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_HA_ATOMIC_INC(&_.calls); \
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_HA_ATOMIC_ADD(&_.size, __x); \
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__pool_alloc(__pool, __flag); \
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})
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#define pool_alloc(pool) pool_alloc_flag(pool, 0)
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#define pool_zalloc(pool) pool_alloc_flag(pool, POOL_F_MUST_ZERO)
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#endif /* DEBUG_MEM_STATS */
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#endif /* _HAPROXY_POOL_H */
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/*
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* Local variables:
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* c-indent-level: 8
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* c-basic-offset: 8
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* End:
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*/
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