The request is eaten when the stats applet have finished to send its
response. It was removed from the channel's buffer, removing all HTX blocks till
the EOM. But the channel's output was not reset, leaving the request channel in
an undefined state.
When we start to parse a new message, if all headers have not been received,
nothing is copied in the channel's buffer. In this situation, we must not set
the flag CS_FL_RCV_MORE on the conn-stream. If we do so, the connection freezes
because there is no data to send that can reenable the reads
First of all, we need to be sure to keep the flag H1S_F_BUF_FLUSH on the H1S
reading data until all data was flushed from the buffer. Then we need to know
when the kernel splicing is in use and when it ends. This is handled with the
new flag H1S_F_SPLICED_DATA.
Then, we must subscribe to send when some data remain in the pipe after a
snd_pipe(). It is mandatory to wakeup the stream and avoid a freeze.
Finally, we must be sure to update the message state when we restart to use the
channel's buffer. Among other things, it is mandatory to swith the message from
DATA to DONE state when all data were sent using the kernel splicing.
Don't force the close on server side anymore. Since commit 7c6f8b146 ("MAJOR:
connections: Detach connections from streams"), it is possible to release a
stream without the underlying connection.
Because of this change, we must be sure to create a new stream to handle the
next HTTP transaction only on the client side. And we must be sure to correctly
handle the read0 event in h1_recv, to be sure to call h1_process().
It avoids a copy between the rxbuf and the channel's buffer. It means the
parsing is done in h1_rcv_buf(). So we need to have a stream to start the
parsing. This change should improve the overall performances. It also implies a
better split between the connection layer and the applicative layer. Now, on the
connection layer, only raw data are manipulated. Raw data received from the
socket are stored in ibuf and those sent are get from obuf. On the applicative
layer, data in ibuf are parsed and copied into the channel's buffer. And on the
other side, those structured data are formatted and copied into obuf.
James Brown reported that when an "accept-ranges" header field is sent
through haproxy and converted from HTTP/1.1 to H2, it's mis-encoded as
"accept-language". It happens that it's one of the few very common header
fields encoded using its index value and that this index value was misread
in the spec as 17 instead of 18, resulting in the wrong name being sent.
Thanks to Lukas for spotting the issue in the HPACK encoder itself.
This fix must be backported to 1.8.
This was the largest function of the whole file, taking a rough second
to build alone. Let's move it to a distinct file along with a few
dependencies. Doing so saved about 2 seconds on the total build time.
The config parser is the largest file to build and its build dominates
the total project's build time. Let's start to split it into multiple
smaller pieces by extracting the "global" section parser into a new
file called "cfgparse-global.c". This removes 1/4th of the file's build
time.
For now, the lua scripts are not compatible with the new HTX internal
representation of HTTP messages. Thus, for a given proxy, when the option
"http-use-htx" is enabled, an error is triggered if any lua's
action/service/sample-fetch/converter is also configured.
For now, the filters are not compatible with the new HTX internal representation
of HTTP messages. Thus, for a given proxy, when the option "http-use-htx" is
enabled, an error is triggered if any filter is also configured.
To do so, the stream is created as earlier as possible. It means, during the mux
creation for the first request, and for others, just at the end of the previous
transaction. Because all timeouts are handled by the strream, the mux's task is
now useless, so it is removed. Finally, to report errors, flags are set on the
HTX message. The HTX message is passed to the stream if there is some content to
analyse or if there is some error to handle.
All of this will probably be reworked later to handle errors and timeouts
directly in the mux. For now, it is the simpler way to handle all of this.
When a server is down, the channel's data must not be consumed. This is
required to allow redispatch and connection retry. So now, we wait for
the connection to be marked as connected, with the flag CO_FL_CONNECTED,
before starting to consume channel's data. In the mux, this event is
tracked with the flag H1C_F_CS_WAIT_CONN.