Till now sticky sessions only held server IDs. Now there are other
data types so it is not acceptable anymore to overwrite the server ID
when writing something. The server ID must then only be written from
the caller when appropriate. Doing this has also led to separate
lookup and storage.
This one can be parsed on the "stick-table" after with the "store"
keyword. It will hold the number of connections matching the entry,
for use with ACLs or anything else.
The stick_tables will now be able to store extra data for a same key.
A limited set of extra data types will be defined and for each of them
an offset in the sticky session will be assigned at startup time. All
of this information will be stored in the stick table.
The extra data types will have to be specified after the new "store"
keyword of the "stick-table" directive, which will reserve some space
for them.
pattern.c depended on stick_table while in fact it should be the opposite.
So we move from pattern.c everything related to stick_tables and invert the
dependency. That way the code becomes more logical and intuitive.
The name 'exps' and 'keys' in struct stksess was confusing because it was
the same name as in the table which holds all of them, while they only hold
one node each. Remove the trailing 's' to more clearly identify who's who.
Right now we're only able to store a server ID in a sticky session.
The goal is to be able to store anything whose size is known at startup
time. For this, we store the extra data before the stksess pointer,
using a negative offset. It will then be easy to cumulate multiple
data provided they each have their own offset.