This round robin algorithm was written from trees, so that we
do not have to recompute any table when changing server weights.
This solution allows on-the-fly weight adjustments with immediate
effect on the load distribution.
There is still a limitation due to 32-bit computations, to about
2000 servers at full scale (weight 255), or more servers with
lower weights. Basically, sum(srv.weight)*4096 must be below 2^31.
Test configurations and an example program used to develop the
tree will be added next.
Many changes have been brought to the weights computations and
variables in order to accomodate for the possiblity of a server to
be running but disabled from load balancing due to a null weight.
Under some circumstances, it will be useful to be able to have
a server's effective weight bigger than the user weight, and this
is particularly true for dynamic weight-based algorithms. In order
to support this, we add a "wdiv" member to the lbprm structure
which will always be used to divide the weights before reporting
them.
Since the introduction of server weights, all load balancing algorithms
relied on a pre-computed map. Incidently, quite a bunch of map-specific
parameters were used at random places in order to get the number of
servers or their total weight. It was not architecturally acceptable
that optimizations for the map computation had impact on external parts.
For instance, during this cleanup it was found that a backend weight was
seen as 1 when only the first backup server is used, whatever its weight.
This cleanup consists in differentiating between LB-generic parameters,
such as total weights, number of servers, etc... and map-specific ones.
The struct proxy has been enhanced in order to make it easier to later
support other algorithms. The recount_servers() function now also
updates generic values such as total weights so that it's not needed
anymore to call recalc_server_map() when weights are needed. This
permitted to simplify some code which does not need to know about map
internals anymore.
A new function "backend_parse_balance" has been created in backend.c,
which is dedicated to the parsing of the "balance" keyword. It will
provide easier methods for adding new algorithms.
Hello,
This patch implements new statistics for SLA calculation by adding new
field 'Dwntime' with total down time since restart (both HTTP/CSV) and
extending status field (HTTP) or inserting a new one (CSV) with time
showing how long each server/backend is in a current state. Additionaly,
down transations are also calculated and displayed for backends, so it is
possible to know how many times selected backend was down, generating "No
server is available to handle this request." error.
New information are presentetd in two different ways:
- for HTTP: a "human redable form", one of "100000d 23h", "23h 59m" or
"59m 59s"
- for CSV: seconds
I believe that seconds resolution is enough.
As there are more columns in the status page I decided to shrink some
names to make more space:
- Weight -> Wght
- Check -> Chk
- Down -> Dwn
Making described changes I also made some improvements and fixed some
small bugs:
- don't increment s->health above 's->rise + s->fall - 1'. Previously it
was incremented an then (re)set to 's->rise + s->fall - 1'.
- do not set server down if it is down already
- do not set server up if it is up already
- fix colspan in multiple places (mostly introduced by my previous patch)
- add missing "status" header to CSV
- fix order of retries/redispatches in server (CSV)
- s/Tthen/Then/
- s/server/backend/ in DATA_ST_PX_BE (dumpstats.c)
Changes from previous version:
- deal with negative time intervales
- don't relay on s->state (SRV_RUNNING)
- little reworked human_time + compacted format (no spaces). If needed it
can be used in the future for other purposes by optionally making "cnt"
as an argument
- leave set_server_down mostly unchanged
- only little reworked "process_chk: 9"
- additional fields in CSV are appended to the rigth
- fix "SEC" macro
- named arguments (human_time, be_downtime, srv_downtime)
Hope it is OK. If there are only cosmetic changes needed please fill free
to correct it, however if there are some bigger changes required I would
like to discuss it first or at last to know what exactly was changed
especially since I already put this patch into my production server. :)
Thank you,
Best regards,
Krzysztof Oledzki
When a very large number of servers is configured (thousands),
shutting down many of them at once could lead to large number
of calls to recalc_server_map() which already takes some time.
This would result in an O(N^3) computation time, leading to
noticeable pauses on slow embedded CPUs on test platforms.
Instead, mark the map as dirty and recalc it only when needed.
As suggested by Markus Elfring, a few "const char *" have replaced
some "char *" declarations where a function is not expected to
modify a value. It does not change the code but it helps detecting
coding errors.
The files are now stored under :
- include/haproxy for the generic includes
- include/types.h for the structures needed within prototypes
- include/proto.h for function prototypes and inline functions
- src/*.c for the C files
Most include files are now covered by LGPL. A last move still needs
to be done to put inline functions under GPL and not LGPL.
Version has been set to 1.3.0 in the code but some control still
needs to be done before releasing.