At a few places in the code the switch/case ond flags are tested against
64-bit constants without explicitly being marked as long long. Some
32-bit compilers complain that the constant is too large for a long, and
other likely always use long long there. Better fix that as it's uncertain
what others which do not complain do. It may be backported to avoid doubts
on uncommon platforms if needed, as it touches very few areas.
If H1 headers are not fully received at once, the parsing is restarted a
last time when all headers are finally received. When this happens, the h1m
flags are sanitized to remove all value set during parsing.
But some flags where erroneously preserved. Among others, H1_MF_TE_CHUNKED
flag was not removed, what could lead to parsing error.
To fix the bug and make things easy, a mask has been added with all flags
that must be preserved. It will be more stable. This mask is used to
sanitize h1m flags.
This patch should fix the issue #1469. It must be backported to 2.5.
According to the RFC7230, "chunked" encoding must not be applied more than
once to a message body. To handle this case, h1_parse_xfer_enc_header() is
now responsible to fail when a parsing error is found. It also fails if the
"chunked" encoding is not the last one for a request.
To help the parsing, two H1 parser flags have been added: H1_MF_TE_CHUNKED
and H1_MF_TE_OTHER. These flags are set, respectively, when "chunked"
encoding and any other encoding are found. H1_MF_CHNK flag is used when
"chunked" encoding is the last one.
The allowed chunk size was historically limited to 2GB to avoid risk of
overflow. This restriction is no longer necessary because the chunk size is
immediately stored into a 64bits integer after the parsing. Thus, it is now
possible to raise this limit. However to never fed possibly bogus values
from languages that use floats for their integers, we don't get more than 13
hexa-digit (2^52 - 1). 4 petabytes is probably enough !
This patch should fix the issue #1065. It may be backported as far as
2.1. For the 2.0, the legacy HTTP part must be reviewed. But there is
honestely no reason to do so.
Add the header Sec-Websocket-Key when generating a h1 handshake websocket
without this header. This is the case when doing h2-h1 conversion.
The key is randomly generated and base64 encoded. It is stored on the session
side to be able to verify response key and reject it if not valid.
Add the Sec-Websocket-Accept header on a websocket handshake response.
This header may be missing if a h2 server is used with a h1 client.
The response key is calculated following the rfc6455. For this, the
handshake request key must be stored in the h1 session, as a new field
name ws_key. Note that this is only done if the message has been
prealably identified as a Websocket handshake request.
If a request is identified as a WebSocket handshake, it must contains a
websocket key header or else it can be reject, following the rfc6455.
A new flag H1_MF_UPG_WEBSOCKET is set on such messages. For the request
te be identified as a WebSocket handshake, it must contains the headers:
Connection: upgrade
Upgrade: websocket
This commit is a compagnon of
"MEDIUM: h1: generate WebSocket key on response if needed" and
"MEDIUM: h1: add a WebSocket key on handshake if needed".
Indeed, it ensures that a WebSocket key is added only from a http/2 side
and not for a http/1 bogus peer.
The file was moved as-is. There was a wrong dependency on dynbuf.h
instead of buf.h which was addressed. There was no benefit to
splitting this between types and functions.