It should be stated as a rule that a C file should never
include types/xxx.h when proto/xxx.h exists, as it gives
less exposure to declaration conflicts (one of which was
caught and fixed here) and it complicates the file headers
for nothing.
Only types/global.h, types/capture.h and types/polling.h
have been found to be valid includes from C files.
This is the first attempt at moving all internal parts from
using struct timeval to integer ticks. Those provides simpler
and faster code due to simplified operations, and this change
also saved about 64 bytes per session.
A new header file has been added : include/common/ticks.h.
It is possible that some functions should finally not be inlined
because they're used quite a lot (eg: tick_first, tick_add_ifset
and tick_is_expired). More measurements are required in order to
decide whether this is interesting or not.
Some function and variable names are still subject to change for
a better overall logics.
Add the ability to detect streaming buffers, and set a
flag indicating it. It will later serve us in order to
dynamically resize them, and to prioritize file descriptors
during polls.
Due to the way Linux delivers EPOLLIN and EPOLLHUP, a closed connection
received after some server data sometimes results in truncated responses
if the client disconnects before server starts to respond. The reason
is that the EPOLLHUP flag is processed as an indication of end of
transfer while some data may remain in the system's socket buffers.
This problem could only be triggered with sepoll, although nothing should
prevent it from happening with normal epoll. In fact, the work factoring
performed by sepoll increases the risk that this bug appears.
The fix consists in making FD_POLL_HUP and FD_POLL_ERR sticky and that
they are only checked if FD_POLL_IN is not set, meaning that we have
read all pending data.
That way, the problem is definitely fixed and sepoll still remains about
17% faster than epoll since it can take into account all information
returned by the kernel.
The stream_sock_* functions had to know about sessions just in
order to get the server's address for a connect() operation. This
is not desirable, particularly for non-IP protocols (eg: PF_UNIX).
Put a pointer to the peer's sockaddr_storage or sockaddr address
in the fdtab structure so that we never need to look further.
With this small change, the stream_sock.c file is now 100% protocol
independant.
Compare the results of recv/send with the parameter passed and
detect whether the system has no free buffer space for send()
or has no data anymore for recv(). This dramatically reduces
the number of syscalls (by about 23%).
A second occurrence of read-timeout rearming was present in stream_sock.c.
To fix the problem, it was necessary to put the shutdown information in
the buffer (already planned).
The timeout functions were difficult to manipulate because they were
rounding results to the millisecond. Thus, it was difficult to compare
and to check what expired and what did not. Also, the comparison
functions were heavy with multiplies and divides by 1000. Now, all
timeouts are stored in timevals, reducing the number of operations
for updates and leading to cleaner and more efficient code.
Since the introduction of speculative I/O, it was not always possible
to correctly detect a connection establishment. Particularly, in TCP
mode, there is no data to send and getsockopt() returns no error. The
solution consists in trying a connect() again to get its diagnostic.
The rbtree-based wait queue consumes a lot of CPU. Use the ul2tree
instead. Lots of cleanups and code reorganizations made it possible
to reduce the task struct and simplify the code a bit.
The pollers will now be able to speculatively call the I/O
processing functions and decide whether or not they want to
poll on those FDs. The changes primarily consist in teaching
those functions how to pass the info they got an EAGAIN.
Generally, if a recv() returns less bytes than the MSS, it means that
there is nothing left in the system's buffers, and that it's not worth
trying to read again because we are very likely to get nothing. A
default read low limit has been set to 1460 bytes below which we stop
reading.
This has brought a little speed boost on small objects while maintaining
the same speed on large objects.
Multiple read polling was temporarily disabled, which had the side
effect of burning huge amounts of CPU on large objects. It has now
been re-implemented with a limit of 8 calls per wake-up, which seems
to provide best results at least on Linux.
Markus Elfring suggested adding a few checks which were missing
after a bunch of getsockopt() and 2 strdup(). While those are
unlikely to fail where they are used, it makes the code cleaner.
The timeouts, expiration timers and results are now stored in the buffers.
The timers will have to change a bit to become more flexible, and when the
I/O completion functions will be written, the connect_complete() will have
to be extracted from the write() function.
The files are now stored under :
- include/haproxy for the generic includes
- include/types.h for the structures needed within prototypes
- include/proto.h for function prototypes and inline functions
- src/*.c for the C files
Most include files are now covered by LGPL. A last move still needs
to be done to put inline functions under GPL and not LGPL.
Version has been set to 1.3.0 in the code but some control still
needs to be done before releasing.