There's no reason CONFIG_HAP_POOLS and its opposite are located into
pools-t.h, it forces those that depend on them to inlcude the file.
Other similar options are normally dealt with in defaults.h, which is
part of the default API, so let's do that.
We're going to make the local pool always present unless pools are
completely disabled. This means that pools are always enabled by
default, regardless of the use of threads. Let's drop this notion
of "local" pools and make it just "pool". The equivalent debug
option becomes DEBUG_NO_POOLS instead of DEBUG_NO_LOCAL_POOLS.
For now this changes nothing except the option and dropping the
dependency on USE_THREAD.
The lock was still used exclusively to deal with the concurrency between
the "show sess" release handler and a stream_new() or stream_free() on
another thread. All other accesses made by "show sess" are already done
under thread isolation. The release handler only requires to unlink its
node when stopping in the middle of a dump (error, timeout etc). Let's
just isolate the thread to deal with this case so that it's compatible
with the dump conditions, and remove all remaining locking on the streams.
This effectively kills the streams lock. The measured gain here is around
1.6% with 4 threads (374krps -> 380k).
The global streams list is exclusively used for "show sess", to look up
a stream to shut down, and for the hard-stop. Having all of them in a
single list is extremely expensive in terms of locking when using threads,
with performance losses as high as 7% having been observed just due to
this.
This patch makes the list per-thread, since there's no need to have a
global one in this situation. All call places just iterate over all
threads. The most "invasive" changes was in "show sess" where the end
of list needs to go back to the beginning of next thread's list until
the last thread is seen. For now the lock was maintained to keep the
code auditable but a next commit should get rid of it.
The observed performance gain here with only 4 threads is already 7%
(350krps -> 374krps).
The buffer wait queue used to be global historically but this doest not
make any sense anymore given that the most common use case is to have
thread-local pools. Thus there's no point waking up waiters of other
threads after releasing an entry, as they won't benefit from it.
Let's move the queue head to the thread_info structure and use
ti->buffer_wq from now on.
The LRU cache head was an array of list, which causes false sharing
between 4 to 8 threads in the same cache line. Let's move it to the
thread_info structure instead. There's no need to do the same for the
pool_cache[] array since it's already quite large (32 pointers each).
By doing this the request rate increased by 1% on a 16-thread machine.
The thread_info struct is convenient to store various per-thread info
without having to resort to a painful thread_local storage which is
slow and painful to initialize.
The problem is, by having this one in thread.h it's very difficult to
add more entries there because everyone already includes thread.h so
conversely thread.h cannot reference certain types.
There's no point in having this there, instead let's create a new pair
of files, tinfo{,-t}.h, which declare the structure. This way it will
become possible to extend them with other includes and have certain
files store their own types there.