Replace ->lock type of pat_ref struct by HA_RWLOCK_T.
Replace all calls to HA_SPIN_LOCK() (resp. HA_SPIN_UNLOCK()) by HA_RWLOCK_WRLOCK()
(resp. HA_RWLOCK_WRUNLOCK()) when a write access is required.
There is only one read access which is needed. This is in the "show map" command
callback, cli_io_handler_map_lookup() where a HA_SPIN_LOCK() call is replaced
by HA_RWLOCK_RDLOCK() (resp. HA_SPIN_UNLOCK() by HA_RWLOCK_RDUNLOCK).
Replace HA_SPIN_INIT() calls by HA_RWLOCK_INIT() calls.
Organize reference to pattern element of map (struct pat_ref_elt) into an ebtree:
- add an eb_root member to the map (pat_ref struct) and an ebpt_node to its
element (pat_ref_elt struct),
- modify the code to insert these nodes into their ebtrees each time they are
allocated. This is done in pat_ref_append().
Note that ->head member (struct list) of map (struct pat_ref) is not removed
could have been removed. This is not the case because still necessary to dump
the map contents from the CLI in the order the map elememnts have been inserted.
This patch also modifies http_action_set_map() which is the callback at least
used by "set-map" action. The pat_ref_elt element returned by pat_ref_find_elt()
is no more ignored, but reused if not NULL by pat_ref_set() as first element to
lookup from. This latter is also modified to use the ebtree attached to the map
in place of the ->head list attached to each map element (pat_ref_elt struct).
Also modify pat_ref_find_elt() to makes it use ->eb_root map ebtree added to the
map by this patch in place of inspecting all the elements with a strcmp() call.
Michel Mayen reported that mixing lua actions loaded from 'lua-load'
and 'lua-load-per-thread' directives within a single http/tcp session
yields unexpected results.
When executing action defined in another running context from the one of
the previously executed action (from lua-load, then from
lua-load-per-thread or the opposite, order doesn't matter), it would yield
this kind of error:
"Lua function 'name': [state-id x] runtime error: attempt to call a nil value from ."
He also noted that when loading all actions using the same loading
directive, the issue is gone.
This is due to the fact that for lua actions, fetches and converters, lua
code is being executed from the stream lua context. However, the stream
lua context, which is created on the fly when first executing some lua
code related to the stream, is reused between multiple lua executions.
But the thing is, despite successive executions referring to the same
parent "stream" (which is also assigned to a given thread id), they don't
necessarily depend on the same running context from lua point of view.
Indeed, since the function which is about to be executed could have been
loaded from either 'lua-load' or 'lua-load-per-thread', the function
declaration and related dependencies are defined in a specific stack ID
which is known by calling fcn_ref_to_stack_id() on the given function.
Thus, in order to make streams capable of chaining lua actions, fetches and
converters loaded in different lua stacks, we add a new detection logic
in hlua_stream_ctx_prepare() to be able to recreate the lua context in the
proper stack space when the existing one conflicts with the expected stack
id.
This must be backported in every stable versions.
It depends on:
- "MINOR: hlua: add hlua_stream_prepare helper function"
[for < 2.5, skip the filter part since they didn't exist]
[wt: warning, wait a little bit before backporting too far, we
need to be certain the added BUG_ON() will never trigger]
Stream-dedicated hlua ctx creation and attachment is now performed in
hlua_stream_ctx_prepare() helper function to ease code maintenance.
No functional behavior change should be expected.
Multiple error paths made invalid use of lua_pop():
When the stack is emptied using lua_settop(0), lua_pop() (which is
implemented as a lua_settop() macro) should not be used right after,
because it could lead to invalid reads since the stack is already empty.
Unfortunately, some remnants from initial lua stack implementation kept
doing so, resulting in haproxy crashs on some lua runtime errors paths
from time to time (ie: ERRRUN, ERRMEM).
Moreover, the extra lua_pop() instruction, even if it was safe, is totally
pointless in such case.
Removing such unsafe lua_pop() statements when we know that the stack is
already empty.
This must be backported in every stable versions.
This adds the "core.get_var()" method allow the reading
of "proc." scoped variables outside of TXN or HTTP/TCPApplet.
Fixes: #2212
Signed-off-by: Daan van Gorkum <djvg@djvg.net>
Calling lual_newstate(Init main lua stack) in the hlua_init_state()
function, the return value of lua_newstate() may be NULL (for example
in case of OOM). In this case, L will be NULL, and then crash happens
in lua_getextraspace(). So, we add a check for lua_newstate.
This should be backported at least to 2.4, maybe further.
lua_yieldk ctx argument is of type lua_KContext which is typedefed to
intptr_t when available so it can be used to store pointers.
But the wrapper function hlua_yieldk() passes it as a regular it so it
breaks that promise.
Changing hlua_yieldk() prototype so that ctx argument is of type
lua_KContext.
This bug had no functional impact because ctx argument is not being
actively used so far. This may be backported to all stable versions
anyway.
When an HTTP applet tries to get request data, we must take care to properly
detect the end of the message. It an empty HTX message with the SC_FL_EOI
flag set on the front SC. However, an issue was introduced during the SC
refactoring performed in the 2.8. The backend SC is tested instead of the
frontend one.
Because of this bug, the receive functions hang because the test on
SC_FL_EOI flag never succeeds. Of course, by checking the frontend SC (the
opposite SC to the one attached to the appctx), it works.
This patch should fix the issue #2180. It must be backported to the 2.8.
Fixing hlua_lua2smp() usage in hlua's code since it was assumed that
hlua_lua2smp() makes a standalone smp out of lua data, but it is not
the case.
This is especially true when dealing with lua strings (string is
extracted using lua_tolstring() which returns a pointer to lua string
memory location that may be reclaimed by lua at any time when no longer
used from lua's point of view). Thus, smp generated by hlua_lua2smp() may
only be used from the lua context where the call was initially made, else
it should be explicitly duplicated before exporting it out of lua's
context to ensure safe (standalone) usage.
This should be backported to all stable versions.
When hlua_event_runner() pauses the subscription (ie: if the consumer
can't keep up the pace), hlua_traceback() is used to get the current
lua trace (running context) to provide some info to the user.
However, as hlua_traceback() may raise an error (__LJMP) is set, it is
used within a SET_SAFE_LJMP() / RESET_SAFE_LJMP() combination to ensure
lua errors are properly handled and don't result in unexpected behavior.
But the current usage of SET_SAFE_LJMP() within the function is wrong
since hlua_traceback() will run a second time (unprotected) if the
first (protected) attempt fails. This is undefined behavior and could
even lead to crashes.
Hopefully it is very hard to trigger this code path, thus we can consider
this as a minor bug.
Also using this as an opportunity to enhance the message report to make
it more meaningful to the user.
This should fix GH #2159.
It is a 2.8 specific bug, no backport needed unless c84899c636
("MEDIUM: hlua/event_hdl: initial support for event handlers") gets
backported.
Since 3157222 ("MEDIUM: hlua/applet: Use the sedesc to report and detect
end of processing"), hlua_socket_handler() might spin loop if the hlua
socket is destroyed and some data was left unconsumed in the applet.
Prior to the above commit, the stream was explicitly KILLED
(when ctx->die == 1) so the app couldn't spinloop on unconsumed data.
But since the refactor this is no longer the case.
To prevent unconsumed data from waking the applet indefinitely, we consume
pending data when either one of EOS|ERROR|SHR|SHW flags are set, as it is
done everywhere else this check is performed in the code. Hence it was
probably overlooked in the first place during the refacto.
This bug is 2.8 specific only, so no backport needed.
Exposing a new hlua function, available from body or init contexts, that
forcefully disables the sending of email alerts even if the mailers are
defined in haproxy configuration.
This will help for sending email directly from lua.
(prevent legacy email sending from intefering with lua)
Exposing SERVER_CHECK event through the lua API.
New lua class named ServerEventCheck was added to provide additional
data for SERVER_CHECK event.
Lua documentation was updated accordingly.
sc_need_room() now takes the required free space to receive more data as
parameter. All calls to this function are updated accordingly. For now, this
value is set but not used. When we are waiting for a buffer, 0 is used. So
we expect to be unblocked ASAP. However this must be reviewed because
SC_FL_NEED_BUF is probably enough in this case and this flag is already set
if the input buffer allocation fails.
This puts an end to the occasional confusion between the "now" date
that is internal, monotonic and not synchronized with the system's
date, and "date" which is the system's date and not necessarily
monotonic. Variable "now" was removed and replaced with a 64-bit
integer "now_ns" which is a counter of nanoseconds. It wraps every
585 years, so if all goes well (i.e. if humanity does not need
haproxy anymore in 500 years), it will just never wrap. This implies
that now_ns is never nul and that the zero value can reliably be used
as "not set yet" for a timestamp if needed. This will also simplify
date checks where it becomes possible again to do "date1<date2".
All occurrences of "tv_to_ns(&now)" were simply replaced by "now_ns".
Due to the intricacies between now, global_now and now_offset, all 3
had to be turned to nanoseconds at once. It's not a problem since all
of them were solely used in 3 functions in clock.c, but they make the
patch look bigger than it really is.
The clock_update_local_date() and clock_update_global_date() functions
are now much simpler as there's no need anymore to perform conversions
nor to round the timeval up or down.
The wrapping continues to happen by presetting the internal offset in
the short future so that the 32-bit now_ms continues to wrap 20 seconds
after boot.
The start_time used to calculate uptime can still be turned to
nanoseconds now. One interrogation concerns global_now_ms which is used
only for the freq counters. It's unclear whether there's more value in
using two variables that need to be synchronized sequentially like today
or to just use global_now_ns divided by 1 million. Both approaches will
work equally well on modern systems, the difference might come from
smaller ones. Better not change anyhting for now.
One benefit of the new approach is that we now have an internal date
with a resolution of the nanosecond and the precision of the microsecond,
which can be useful to extend some measurements given that timestamps
also have this resolution.
Let's get rid of timeval in storage of internal timestamps so that they
are no longer mistaken for wall clock time. These were exclusively used
subtracted from each other or to/from "now" after being converted to ns,
so this patch removes the tv_to_ns() conversion to use them natively. Two
occurrences of tv_isge() were turned to a regular wrapping subtract.
'when' optional argument is provided to lua event handlers.
It is an integer representing the number of seconds elapsed since Epoch
and may be used in conjunction with lua `os.date()` function to provide
a custom format string.
Changing hlua_event_hdl_cb_data_push_args() return type to void since it
does not return anything useful.
Also changing its name to hlua_event_hdl_cb_push_args() since it does more
than just pushing cb data argument (it also handles event type and mgmt).
Errors catched by the function are reported as lua errors.
Since "MINOR: server/event_hdl: add proxy_uuid to event_hdl_cb_data_server"
we may now use proxy_uuid variable to perform proxy lookups when
handling a server event.
It is more reliable since proxy_uuid isn't subject to any size limitation
Overriding global coroutine.create() function in order to link the
newly created subroutine with the parent hlua ctx.
(hlua_gethlua() function from a subroutine will return hlua ctx from the
hlua ctx on which the coroutine.create() was performed, instead of NULL)
Doing so allows hlua_hook() function to support being called from
subroutines created using coroutine.create() within user lua scripts.
That is: the related subroutine will be immune to the forced-yield,
but it will still be checked against hlua timeouts. If the subroutine
fails to yield or finish before the timeout, the related lua handler will
be aborted (instead of going rogue unnoticed like it would be the case prior
to this commit)
When forcing a yield attempt from hlua_hook(), we should perform it on
the known hlua state, not on a potential substate created using
coroutine.create() from an existing hlua state from lua script.
Indeed, only true hlua couroutines will properly handle the yield and
perform the required timeout checks when returning in hlua_ctx_resume().
So far, this was not a concern because hlua_gethlua() would return NULL
if hlua_hook() is not directly being called from a hlua coroutine anyway.
But with this we're trying to make hlua_hook() ready for being called
from a subcoroutine which inherits from a parent hlua ctx.
In this case, no yield attempt will be performed, we will simply check
for hlua timeouts.
Not doing so would result in the timeout checks not being performed since
hlua_ctx_resume() is completely bypassed when yielding from the subroutine,
resulting in a user-defined coroutine potentially going rogue unnoticed.
Not all hlua "time" variables use the same time logic.
hlua->wake_time relies on ticks since its meant to be used in conjunction
with task scheduling. Thus, it should be stored as a signed int and
manipulated using the tick api.
Adding a few comments about that to prevent mixups with hlua internal
timer api which doesn't rely on the ticks api.
The "burst" execution timeout applies to any Lua handler.
If the handler fails to finish or yield before timeout is reached,
handler will be aborted to prevent thread contention, to prevent
traffic from not being served for too long, and ultimately to prevent
the process from crashing because of the watchdog kicking in.
Default value is 1000ms.
Combined with forced-yield default value of 10000 lua instructions, it
should be high enough to prevent any existing script breakage, while
still being able to catch slow lua converters or sample fetches
doing thread contention and risking the process stability.
Setting value to 0 completely bypasses this check. (not recommended but
could be required to restore original behavior if this feature breaks
existing setups somehow...)
No backport needed, although it could be used to prevent watchdog crashes
due to poorly coded (slow/cpu consuming) lua sample fetches/converters.
For non yieldable lua handlers (converters, fetches or yield
incompatible lua functions), current timeout detection relies on now_ms
thread local variable.
But within non-yieldable contexts, now_ms won't be updated if not by us
(because we're momentarily stuck in lua context so we won't
re-enter the polling loop, which is responsible for clock updates).
To circumvent this, clock_update_date(0, 1) was manually performed right
before now_ms is being read for the timeout checks.
But this fails to work consistently, because if no other concurrent
threads periodically run clock_update_global_date(), which do happen if
we're the only active thread (nbthread=1 or low traffic), our
clock_update_date() call won't reliably update our local now_ms variable
Moreover, clock_update_date() is not the right tool for this anyway, as
it was initially meant to be used from the polling context.
Using it could have negative impact on other threads relying on now_ms
to be stable. (because clock_update_date() performs global clock update
from time to time)
-> Introducing hlua multipurpose timer, which is internally based on
now_cpu_time_fast() that provides per-thread consistent clock readings.
Thanks to this new hlua timer API, hlua timeout logic is less error-prone
and more robust.
This allows the timeout detection to work as expected for both yieldable
and non-yieldable lua handlers.
This patch depends on commit "MINOR: clock: add now_cpu_time_fast() function"
While this could theorically be backported to all stable versions,
it is advisable to avoid backports unless we're confident enough
since it could cause slight behavior changes (timing related) in
existing setups.
After the flag renaming, it is now the turn for the channel function to be
renamed and moved in the SC scope. channel_shutr_now() is replaced by
sc_schedule_abort(). The request channel is replaced by the front SC and the
response is replace by the back SC.
Most of calls to channel_abort() are associated to a call to
channel_auto_close(). Others are in areas where the auto close is the
default. So, it is now systematically enabled when an abort is performed on
a channel, as part of channel_abort() function.
As every time strncat() is used, it's wrong, and this one is no exception.
Users often think that the length applies to the destination except it
applies to the source and makes it hard to use correctly. The bug did not
have an impact because the length was preallocated from the sum of all
the individual lengths as measured by strlen() so there was no chance one
of them would change in between. But it could change in the future. Let's
fix it to use memcpy() instead for strings, or byte copies for delimiters.
No backport is needed, though it can be done if it helps to apply other
fixes.
Now that the event handler API is pretty mature, we can expose it in
the lua API.
Introducing the core.event_sub(<event_types>, <cb>) lua function that
takes an array of event types <event_types> as well as a callback
function <cb> as argument.
The function returns a subscription <sub> on success.
Subscription <sub> allows you to manage the subscription from anywhere
in the script.
To this day only the sub->unsub method is implemented.
The following event types are currently supported:
- "SERVER_ADD": when a server is added
- "SERVER_DEL": when a server is removed from haproxy
- "SERVER_DOWN": server states goes from up to down
- "SERVER_UP": server states goes from down to up
As for the <cb> function: it will be called when one of the registered
event types occur. The function will be called with 3 arguments:
cb(<event>,<data>,<sub>)
<event>: event type (string) that triggered the function.
(could be any of the types used in <event_types> when registering
the subscription)
<data>: data associated with the event (specific to each event family).
For "SERVER_" family events, server details such as server name/id/proxy
will be provided.
If the server still exists (not yet deleted), a reference to the live
server is provided to spare you from an additionnal lookup if you need
to have direct access to the server from lua.
<sub> refers to the subscription. In case you need to manage it from
within an event handler.
(It refers to the same subscription that the one returned from
core.event_sub())
Subscriptions are per-thread: the thread that will be handling the
event is the one who performed the subscription using
core.event_sub() function.
Each thread treats events sequentially, it means that if you have,
let's say SERVER_UP, then SERVER_DOWN in a short timelapse, then your
cb function will first be called with SERVER_UP, and once you're done
handling the event, your function will be called again with SERVER_DOWN.
This is to ensure event consitency when it comes to logging / triggering
logic from lua.
Your lua cb function may yield if needed, but you're pleased to process
the event as fast as possible to prevent the event queue from growing up
To prevent abuses, if the event queue for the current subscription goes
over 100 unconsumed events, the subscription will pause itself
automatically for as long as it takes for your handler to catch up.
This would lead to events being missed, so a warning will be emitted in
the logs to inform you about that. This is not something you want to let
happen too often, it may indicate that you subscribed to an event that
is occurring too frequently or/and that your callback function is too
slow to keep up the pace and you should review it.
If you want to do some parallel processing because your callback
functions are slow: you might want to create subtasks from lua using
core.register_task() from within your callback function to perform the
heavy job in a dedicated task and allow remaining events to be processed
more quickly.
Please check the lua documentation for more information.
core.register_task(function) may now take up to 4 additional arguments
that will be passed as-is to the task function.
This could be convenient to spawn sub-tasks from existing functions
supporting core.register_task() without the need to use global
variables to pass some context to the newly created task function.
The new prototype is:
core.register_task(function[, arg1[, arg2[, ...[, arg4]]]])
Implementation remains backward-compatible with existing scripts.
Main lua lock is used at various places in the code.
Most of the time it is used from unprotected lua environments,
in which case the locking is mandatory.
But there are some cases where the lock is attempted from protected
lua environments, meaning that lock is already owned by the current
thread. Thus new locking attempt should be skipped to prevent any
deadlocks from occuring.
To address this, "already_safe" lock hint was implemented in
hlua_ctx_init() function with commit bf90ce1
("BUG/MEDIUM: lua: dead lock when Lua tasks are trigerred")
But this approach is not very safe, for 2 reasons:
First reason is that there are still some code paths that could lead
to deadlocks.
For instance, in register_task(), hlua_ctx_init() is called with
already_safe set to 1 to prevent deadlock from occuring.
But in case of task init failure, hlua_ctx_destroy() will be called
from the same environment (protected environment), and hlua_ctx_destroy()
does not offer the already_safe lock hint.. resulting in a deadlock.
Second reason is that already_safe hint is used to completely skip
SET_LJMP macros (which manipulates the lock internally), resulting
in some logics in the function being unprotected from lua aborts in
case of unexpected errors when manipulating the lua stack (the lock
does not protect against longjmps)
Instead of leaving the locking responsibility to the caller, which is
quite error prone since we must find out ourselves if we are or not in
a protected environment (and is not robust against code re-use),
we move the deadlock protection logic directly in hlua_lock() function.
Thanks to a thread-local lock hint, we can easily guess if the current
thread already owns the main lua lock, in which case the locking attempt
is skipped. The thread-local lock hint is implemented as a counter so
that the lock is properly dropped when the counter reaches 0.
(to match actual lock() and unlock() calls)
This commit depends on "MINOR: hlua: simplify lua locking"
It may be backported to every stable versions.
[prior to 2.5 lua filter API did not exist, filter-related parts
should be skipped]
The check on lua state==0 to know whether locking is required or not can
be performed in a locking wrapper to simplify things a bit and prevent
implementation errors.
Locking from hlua context should now be performed via hlua_lock(L) and
unlocking via hlua_unlock(L)
Using hlua_pushref() everywhere temporary lua objects are involved.
(ie: hlua_checkfunction(), hlua_checktable...)
Those references are expected to be cleared using hlua_unref() when
they are no longer used.
Using hlua_ref() everywhere temporary lua objects are involved.
Those references are expected to be cleared using hlua_unref()
when they are no longer used.
Several error paths were leaking function or table references.
(Obtained through hlua_checkfunction() and hlua_checktable() functions)
Now we properly release the references thanks to hlua_unref() in
such cases.
This commit depends on "MINOR: hlua: add simple hlua reference handling API"
This could be backported in every stable versions although it is not
mandatory as such leaks only occur on rare error/warn paths.
[prior to 2.5 lua filter API did not exist, the hlua_register_filter()
part should be skipped]
hlua init function references were not released during
hlua_post_init_state().
Hopefully, this function is only used during startup so the resulting
leak is not a big deal.
Since each init lua function runs precisely once, it is safe to release
the ref as soon as the function is restored on the stack.
This could be backported to every stable versions.
Please note that this commit depends on "MINOR: hlua: add simple hlua reference handling API"