On creation, schedule the server requeue once it's been created.
It is possible that when the server went up, it tried to queue itself
into the lb specific code, failed to do so, and expect the tasklet to
run to take care of that.
This should be backported to 3.2.
This is part of an attempt to fix github issue #3143.
This patch looks huge, but it has a very simple goal: protect all
accessed to shared stats pointers (either read or writes), because
we know consider that these pointers may be NULL.
The reason behind this is despite all precautions taken to ensure the
pointers shouldn't be NULL when not expected, there are still corner
cases (ie: frontends stats used on a backend which no FE cap and vice
versa) where we could try to access a memory area which is not
allocated. Willy stumbled on such cases while playing with the rings
servers upon connection error, which eventually led to process crashes
(since 3.3 when shared stats were implemented)
Also, we may decide later that shared stats are optional and should
be disabled on the proxy to save memory and CPU, and this patch is
a step further towards that goal.
So in essence, this patch ensures shared stats pointers are always
initialized (including NULL), and adds necessary guards before shared
stats pointers are de-referenced. Since we already had some checks
for backends and listeners stats, and the pointer address retrieval
should stay in cpu cache, let's hope that this patch doesn't impact
stats performance much.
It is possible on at least Linux and FreeBSD to set the congestion control
algorithm to be used with outgoing connections, among the list of supported
and permitted ones. Let's expose this setting with "cc". Unknown or
forbidden algorithms will be ignored and the default one will continue to
be used.
Previously the conn_hash_node was placed outside the connection due
to the big size of the eb64_node that could have negatively impacted
frontend connections. But having it outside also means that one
extra allocation is needed for each backend connection, and that one
memory indirection is needed for each lookup.
With the compact trees, the tree node is smaller (16 bytes vs 40) so
the overhead is much lower. By integrating it into the connection,
We're also eliminating one pointer from the connection to the hash
node and one pointer from the hash node to the connection (in addition
to the extra object bookkeeping). This results in saving at least 24
bytes per total backend connection, and only inflates connections by
16 bytes (from 240 to 256), which is a reasonable compromise.
Tests on a 64-core EPYC show a 2.4% increase in the request rate
(from 2.08 to 2.13 Mrps).
Idle connection trees currently require a 56-byte conn_hash_node per
connection, which can be reduced to 32 bytes by moving to ceb64. While
ceb64 is theoretically slower, in practice here we're essentially
dealing with trees that almost always contain a single key and many
duplicates. In this case, ceb64 insert and lookup functions become
faster than eb64 ones because all duplicates are a list accessed in
O(1) while it's a subtree for eb64. In tests it is impossible to tell
the difference between the two, so it's worth reducing the memory
usage.
This commit brings the following memory savings to conn_hash_node
(one per backend connection), and to srv_per_thread (one per thread
and per server):
struct before after delta
conn_hash_nodea 56 32 -24
srv_per_thread 96 72 -24
The delicate part is conn_delete_from_tree(), because we need to
know the tree root the connection is attached to. But thanks to
recent cleanups, it's now clear enough (i.e. idle/safe/avail vs
session are easy to distinguish).
We'll soon need to choose the server's root based on the connection's
flags, and for this we'll need the thread it's attached to, which is
not always the current one. This patch simply passes the thread number
from all callers. They know it because they just set the idle_conns
lock on it prior to calling the function.
Probably due to older code, there's a boolean variable used to set
another one which is then checked. Also the first check is made under
the lock, which is unnecessary. Let's simplify this and use a single
variable. This only makes the code clearer, it doesn't change the output
code.
We'll need to have access to the srv_per_thread element soon from this
function, and there's no particular reason for passing it list pointers
so let's pass the server and the thread so that it is autonomous. It
also makes the calling code simpler.
There were a few leftovers from an earlier version of the conn_hash_node
that was using ebmb nodes. A few calls to ebmb_first() and ebmb_entry()
were still present while acting on an eb64 tree. These are harmless as
one is just eb_first() and the other container_of(), but it's confusing
so let's clean them up.
The server ID is currently stored as a 32-bit int using an eb32 tree.
It's used essentially to find holes in order to automatically assign IDs,
and to detect duplicates. Let's change this to use compact trees instead
in order to save 24 bytes in struct server for this node, plus 8 bytes in
struct proxy. The server struct is still 3904 bytes large (due to
alignment) and the proxy struct is 3072.
In srv_parse_id(), there's no point doing all the low-level work with
the tree functions to check for the existence of an ID, we already have
server_find_by_id() which does exactly this, so let's use it.
This was previously achieved via the generic get_next_id() but we'll soon
get rid of generic ID trees so let's have a dedicated server_get_next_id().
As a bonus it reduces the exposure of the tree's root outside of the functions.
This is used to index the server name and it contains a copy of the
pointer to the server's name in <id>. Changing that for a ceb_node placed
just before <id> saves 32 bytes to the struct server, which remains 3968
bytes large due to alignment. The proxy struct shrinks by 8 bytes to 3144.
It's worth noting that the current way duplicate names are handled remains
based on the previous mechanism where dups were permitted. Ideally we
should now reject them during insertion and use unique key trees instead.
This contains the text representation of the server's address, for use
with stick-tables with "srvkey addr". Switching them to a compact node
saves 24 more bytes from this structure. The key was moved to an external
pointer "addr_key" right after the node.
The server struct is now 3968 bytes (down from 4032) due to alignment, and
the proxy struct shrinks by 8 bytes to 3152.
Add a new field in struct server, path parameters. It will contain
connection informations for the server that are not expected to change.
For now, just store the ALPN negociated with the server. Each time an
handhskae is done, we'll update it, even though it is not supposed to
change. This will be useful when trying to send early data, that way
we'll know which mux to use.
Each time the server goes down or is disabled, those informations are
erased, as we can't be sure those parameters will be the same once the
server will be back up.
For HTTPS outgoing connections, the SNI is now automatically set using the
Host header value if no other value is already set (via the "sni" server
keyword). It is now the default behavior. It could be disabled with the
"no-sni-auto" server keyword. And eventually "sni-auto" server keyword may
be used to reset any previous "no-sni-auto" setting. This option can be
inherited from "default-server" settings. Finally, if no connection name is
set via "pool-conn-name" setting, the selected value is used.
The automatic selection of the SNI is enabled by default for all outgoing
connections. But it is concretely used for HTTPS connections only. The
expression used is "req.hdr(host),host_only".
This patch should paritally fix the issue #3081. It only covers the server
part. Another patch will add the feature for HTTP health-checks.
not all changes are concerned. But when the SSL is enabled or disabled for a
server, the healthcheck xprt must be eventually be updated too. This happens
when the healthcheck relies on the server settings.
In the same spirit, when the healthcheck address and port are updated, we
must fallback on the raw xprt if the SSL is not explicitly enabled for the
healthcheck with a "check-ssl" parameter.
This patch should be backported to all stable versions.
By default, for a given server, when no pool-conn-name is specified, the
configured sni is used. However, this must only be done when SSL is in-use
for the server. Of course, it is uncommon to have a sni expression for
now-ssl server. But this may happen.
In addition, the SSL may be disabled via the CLI. In that case, the
pool-conn-name must be discarded if it was copied from the sni. And, we must
of course take care to set it if the ssl is enabled.
Finally, when the attac-srv action is checked, we now checked the
pool-conn-name expression.
This patch should be backported as far as 3.0. It relies on "MINOR: server:
Parse sni and pool-conn-name expressions in a dedicated function" which
should be backported too.
This change is mandatory to fix an issue. The parsing of sni and
pool-conn-name expressions (from string to expression) is now handled in a
dedicated function. This will avoid to duplicate the same code at different
places.
counters_{fe,be}_shared_prepare now take an extra <errmsg> parameter
that contains additional hints about the error in case of failure.
It must be freed accordingly since it is allocated using memprintf
It is not really an issue, but the "check-sni" value inerited from a default
server is not duplicated while the paramter value is duplicated during the
parsing. So here there is a small leak if several "check-sni" parameters are
used on the same server line. The previous value is never released. But to
fix this issue, the value inherited from the default server must also be
duplicated. At the end it is safer this way and consistant with the parsing
of the "sni" parameter.
It is harmless so there is no reason to backport this patch.
When "check-alpn" parameter is inherited from the default server, the value
is not duplicated, the pointer of the default server is used. However, when
this parameter is overridden, the old value is released. So the "check-alpn"
value of the default server is released. So it is possible to have a UAF if
if another server inherit from the same the default server.
To fix the issue, the "check-alpn" parameter must be handled the same way
the "alpn" is. The default value is duplicated. So it could be safely
released if it is forced on the server line.
This patch should fix the issue #3096. It must be backported to all stable
versions.
Do not remove anymore idle and purgeable connections directly under the
"del server" handler. The main objective of this patch is to reduce the
amount of work performed under thread isolation. This should improve
"del server" scheduling with other haproxy tasks.
Another objective is to be able to properly support dynamic servers with
QUIC. Indeed, takeover is not yet implemented for this protocol, hence
it is not possible to rely on cleanup of idle connections performed by a
single thread under "del server" handler.
With this change it is not possible anymore to remove a server if there
is still idle connections referencing it. To ensure this cannot be
performed, srv_check_for_deletion() has been extended to check server
counters for idle and idle private connections.
Server deletion should still remain a viable procedure, as first it is
mandatory to put the targetted server into maintenance. This step forces
the cleanup of its existing idle connections. Thanks to a recent change,
all finishing connections are also removed immediately instead of
becoming idle. In short, this patch transforms idle connections removal
from a synchronous to an asynchronous procedure. However, this should
remain a steadfast and quick method achievable in less than a second.
This patch is considered major as some users may notice this change when
removing a server. In particular with the following CLI commands
pipeline:
"disable server <X>; shutdown sessions server <X>; del server <X>"
Server deletion will now probably fail, as idle connections purge cannot
be completed immediately. Thus, it is now highly advise to always use a
small delay "wait srv-removable" before "del server" to ensure that idle
connections purge is executed prior.
Along with this change, documentation for "del server" and related
"shutdown sessions server" has been refined, in particular to better
highlight under what conditions a server can be removed.
This patch adds a new member <curr_sess_idle_conns> on the server. It
serves as a counter of idle connections attached on a session instead of
regular idle/safe trees. This is used only for private connections.
The objective is to provide a method to detect if there is idle
connections still referencing a server.
This will be particularly useful to ensure that a server is removable.
Currently, this is not yet necessary as idle connections are directly
freed via "del server" handler under thread isolation. However, this
procedure will be replaced by an asynchronous mechanism outside of
thread isolation.
Careful: connections attached to a session but not idle will not be
accounted by this counter. These connections can still be detected via
srv_has_streams() so "del server" will be safe.
This counter is maintain during the whole lifetime of a private
connection. This is mandatory to guarantee "del server" safety and is
conform with other idle server counters. What this means it that
decrement is performed only when the connection transitions from idle to
in use, or just prior to its deletion. For the first case, this is
covered by session_get_conn(). The second case is trickier. It cannot be
done via session_unown_conn() as a private connection may still live a
little longer after its removal from session, most notably when
scheduled for idle purging.
Thus, conn_free() has been adjusted to handle the final decrement. Now,
conn_backend_deinit() is also called for private connections if
CO_FL_SESS_IDLE flag is present. This results in a call to
srv_release_conn() which is responsible to decrement server idle
counters.
When a server goes into maintenance, or if its IP address is changed,
idle connections attached to it are scheduled for deletion via the purge
mechanism. Connections are moved from server idle/safe list to the purge
list relative to their thread. Connections are freed on their owned
thread by the scheduled purge task.
This patch extends this procedure to also handle private idle
connections stored in sessions instead of servers. This is possible
thanks via <sess_conns> list server member. A call to the newly
defined-function session_purge_conns() is performed on each list
element. This moves private connections from their session to the purge
list alongside other server idle connections.
This change relies on the serie of previous commits which ensure that
access to private idle connections is now thread-safe, with idle_conns
lock usage and careful manipulation of private idle conns in
input/output handlers.
The main benefit of this patch is that now all idle connections
targetting a server set in maintenance are removed. Previously, private
connections would remain until their attach sessions were closed.
When a server goes into maintenance mode, its idle connections are
scheduled for an immediate purge. However, this is not the case if the
server is already in stopped state, for example due to a health check
failure.
Adjust _srv_update_status_adm() to ensure that idle connections are
always scheduled for purge when going into maintenance in both cases.
The main advantage of this patch is to ensure consistent behavior for
server maintenance mode.
Note that it will also become necessary as server deletion will be
adjusted with a future patch. Idle connection closure won't be performed
by "del server" handler anymore, so it's important to ensure that a full
cleanup is always performed prior to executing it, else the server may
not be removable during a certain delay.
Currently, when a server is set on maintenance mode, its idle connection
are scheduled for purge. However, this does not prevent currently used
connection to become idle later on, even if the server is still off.
Change this behavior : an idle connection is now rejected by the server
if it is in maintenance. This is implemented with a new condition in
srv_add_to_idle_list() which returns an error value. In this case, muxes
stream detach callback will immediately free the connection.
A similar change is also performed in each MUX and SSL I/O handlers and
in conn_notify_mux(). An idle connection is not reinserted in its idle
list if server is in maintenance, but instead it is immediately freed.
Server member <sess_conns> is a mt_list which contains every backend
connections attached to a session which targets this server. These
connecions are not present in idle server trees.
The main utility of this list is to be able to cleanup these connections
prior to removing a server via "del server" CLI. However, this procedure
will be adjusted by a future patch. As such, <sess_conns> member must be
moved into srv_per_thread struct. Effectively, this duplicates a list
for every threads.
This commit does not introduce functional change. Its goal is to ensure
that these connections are now ordered by their owning thread, which
will allow to implement a purge, similarly to idle connections attached
to servers.
When a server is deleted, each of its idle connections are removed. This
is also performed for every private connections stored on sessions which
referenced the target server.
As mentionned above, these private connections are idle, guaranteed by
srv_check_for_deletion(). A BUG_ON() on CO_FL_SESS_IDLE is already
present to guarantee this. Thus, these connections are accounted on the
session to enforce max-session-srv-conns limit.
However, this counter is not decremented during private conns cleanup on
"del server" handler. This patch fixes this by adding a decrement for
every private connections removed via "del server".
This should be backported up to 3.0.
We actually need more granularity to split srv postparsing init tasks:
Some of them are required to be run BEFORE the config is checked, and
some of them AFTER the config is checked.
Thus we push the logic from 368d0136 ("MEDIUM: server: add and use
srv_init() function") a little bit further and split the function
in two distinct ones, one of them executed under check_config_validity()
and the other one using REGISTER_POST_SERVER_CHECK() hook.
SRV_F_CHECKED flag was removed because it is no longer needed,
srv_preinit() is only called once, and so is srv_postinit().
It happens that we free servers at various places in the code, both
on error paths and at runtime thanks to the "server delete" feature. In
order to switch to an aligned struct, we'll need to change the calloc()
and free() calls. Let's first spot them and switch them to srv_alloc()
and srv_free() instead of using calloc() and either free() or ha_free().
An easy trap to fall into is that some of them are default-server
entries. The new srv_free() function also resets the pointer like
ha_free() does.
This was done by running the following coccinelle script all over the
code:
@@
struct server *srv;
@@
(
- free(srv)
+ srv_free(&srv)
|
- ha_free(&srv)
+ srv_free(&srv)
)
@@
struct server *srv;
expression e1;
expression e2;
@@
(
- srv = malloc(e1)
+ srv = srv_alloc()
|
- srv = calloc(e1, e2)
+ srv = srv_alloc()
)
This is marked medium because despite spotting all call places, we can
never rule out the possibility that some out-of-tree patches would
allocate their own servers and continue to use the old API... at their
own risk.
This is currently for per-thread arrays like idle conns etc. We're
now cache-aligning the per-thread arrays so as to put an end to false
sharing. A comparative test between no alignment and alignment on a
simple config with round robin between 4 servers showed an average
rate of 1.75M/s vs 1.72M/s before for 100M requests. The gain seems
to be more commonly less than 1% however. This should mostly help
make measurements more reproducible across multiple runs.
75e480d10 ("MEDIUM: stats: avoid 1 indirection by storing the shared
stats directly in counters struct") took care of renaming
counters_fe_shared_init() but we forgot counters_be_shared_init().
Let's fix that for consistency
Between 3.2 and 3.3-dev we noticed a noticeable performance regression
due to stats handling. After bisecting, Willy found out that recent
work to split stats computing accross multiple thread groups (stats
sharding) was responsible for that performance regression. We're looking
at roughly 20% performance loss.
More precisely, it is the added indirections, multiplied by the number
of statistics that are updated for each request, which in the end causes
a significant amount of time being spent resolving pointers.
We noticed that the fe_counters_shared and be_counters_shared structures
which are currently allocated in dedicated memory since a0dcab5c
("MAJOR: counters: add shared counters base infrastructure")
are no longer huge since 16eb0fab31 ("MAJOR: counters: dispatch counters
over thread groups") because they now essentially hold flags plus the
per-thread group id pointer mapping, not the counters themselves.
As such we decided to try merging fe_counters_shared and
be_counters_shared in their parent structures. The cost is slight memory
overhead for the parent structure, but it allows to get rid of one
pointer indirection. This patch alone yields visible performance gains
and almost restores 3.2 stats performance.
counters_fe_shared_get() was renamed to counters_fe_shared_prepare() and
now returns either failure or success instead of a pointer because we
don't need to retrieve a shared pointer anymore, the function takes care
of initializing existing pointer.
Now we only copy the default server's settings if such a default server
exists, otherwise we only initialize it. At the moment it always exists.
The change is mostly performed in srv_settings_cpy() since that's where
each caller passes through, and there's no point duplicating that test
everywhere.
The server struct has gone huge over time (~3.8kB), and having a copy
of it in the defsrv section of the struct proxy costs a lot of RAM,
that is not needed anymore at run time.
This patch replaces this struct with a dynamically allocated one. The
field is allocated and initialized during alloc_new_proxy() and is
freed when the proxy is destroyed for now. But the goal will be to
support freeing it after parsing the section.
The test in srv_ssl_settings_cpy() comparing src to the server's proxy's
default server does work but it's a subtle trap. Indeed, no check is made
on srv->proxy to be valid, and this only works because the compiler is
comparing pointer offsets. During the boot, it's common to have NULL here
in srv->proxy and of course in this case srv does not match that value
which is NULL plus epsilon. But when trying to turn defsrv to a dynamic
pointer instead, then the compiler is forced to dereference this NULL
srv->proxy and dies during init.
Let's always add the null check for srv->proxy before the test to avoid
this situation.
No backport is needed since the problem cannot happen yet.
At a few places we're seeing some open-coding of the same function, likely
because it looks overkill for what it's supposed to do, due to extraneous
tests that are not needed (e.g. check of the backend's PR_CAP_BE etc).
Let's just remove all these superfluous tests and inline it so that it
feels more suitable for use everywhere it's needed.
This function doesn't just look at the name but also the ID when the
argument starts with a '#'. So the name is not correct and explains
why this function is not always used when the name only is needed,
and why the list-based findserver() is used instead. So let's just
call the function "server_find()", and rename its generation-id based
cousin "server_find_unique()".
Let's just use the tree-based lookup instead of walking through the list.
This function is used to find duplicates in "track" statements and a few
such places, so it's important not to waste too much time on large setups.
The server's "hostname_dn" is in Domain Name format, not a pure string, as
converted by resolv_str_to_dn_label(). It is made of lower-case string
components delimited by binary lengths, e.g. <0x03>www<0x07>haproxy<0x03)org.
As such it must not be lowercased again in srv_state_srv_update(), because
1) it's useless on the name components since already done, and 2) because
it would replace component lengths 97 and above by 32-char shorter ones.
Granted, not many domain names have that large components so the risk is
very low but the operation is always wrong anyway. This was brought in
2.5 by commit 3406766d57 ("MEDIUM: resolvers: add a ref between servers
and srv request or used SRV record").
In the same vein, let's fix the confusing strcasecmp() that are applied
to this binary format, and use memcmp() instead. Here there's basically
no risk to incorrectly match the wrong record, but that test alone is
confusing enough to provoke the existence of the bug above.
Finally let's update the component for that field to mention that it's
in this format and already lower cased.
Better not backport this, the risk of facing this bug is almost zero, and
every time we touch such files something breaks for bad reasons.
To properly support QUIC for dynamic servers, it is required to extend
add server CLI handler :
* ensure conformity between server address and proto
* automatically set proto to QUIC if not specified
* prepare_srv callback must be called to initialize required SSL context
Prior to this patch, crashes may occur when trying to use QUIC with
dynamic servers.
Also, destroy_srv callback must be called when a dynamic server is
deallocated. This ensures that there is no memory leak due to SSL
context.
No need to backport.
Make the server line parsing fail when a QUIC backend is configured if haproxy
is built to use the OpenSSL stack compatibility module. This latter does not
support the QUIC client part.