The connection handling changed introduced in 1.5-dev12 introduced a
regression with commit 9bf9c14c. The issue is that the stream_sock_read0()
callback must update the channel flags to indicate that the side is closed
so that when process_session() is called, it can propagate the close to the
other side and terminate the session.
The issue only appears in HTTP tunnel mode. It's a bit tricky to trigger
the issue, it requires that the request channel is full with data flowing
from the client to the server and that both the response and the read0()
are received at once so that the flags are not updated, and that the HTTP
analyser switches to tunnel mode without being informed that the request
write side is closed. After that, process_session() does not know that the
connection has to be aborted either, and no more event appears on this side
where the connection stays here forever.
Many thanks to Igor at owind for testing several snapshots and for providing
valuable traces to reproduce and diagnose the issue!
Some very specifically scheduled workloads could sometimes get stuck when
data receive was disabled due to buffer full then re-enabled due to a full
send(). A conn_data_want_recv() had to be set again in this specific case.
This bug was introduced with connection rework and polling changes in dev12.
Instead of storing a couple of (int, ptr) in the struct connection
and the struct session, we use a different method : we only store a
pointer to an integer which is stored inside the target object and
which contains a unique type identifier. That way, the pointer allows
us to retrieve the object type (by dereferencing it) and the object's
address (by computing the displacement in the target structure). The
NULL pointer always corresponds to OBJ_TYPE_NONE.
This reduces the size of the connection and session structs. It also
simplifies target assignment and compare.
In order to improve the generated code, we try to put the obj_type
element at the beginning of all the structs (listener, server, proxy,
si_applet), so that the original and target pointers are always equal.
A lot of code was touched by massive replaces, but the changes are not
that important.
Before connections were introduced, it was possible to connect an
external task to a stream interface. However it was left as an
exercise for the brave implementer to find how that ought to be
done.
The feature was broken since the introduction of connections and
was never fixed since due to lack of users. Better remove this dead
code now.
Hijackers were functions designed to inject data into channels in the
distant past. They became unused around 1.3.16, and since there has
not been any user of this mechanism to date, it's uncertain whether
the mechanism still works (and it's not really useful anymore). So
better remove it as well as the pointer it uses in the channel struct.
si_fd() is not used a lot, and breaks builds on OpenBSD 5.2 which
defines this name for its own purpose. It's easy enough to remove
this one-liner function, so let's do it.
CF_READ_DONTWAIT was designed to avoid getting an EAGAIN upon recv() when
very few data are expected. It prevents the reader from looping over
recv(). Unfortunately with speculative I/O, it is very common that the
same event has the time to be called twice before the task handles the
data and disables the recv(). This is because not all tasks are always
processed at once.
Instead of leaving the buffer free-wheeling and doing an EAGAIN, we
disable reading as soon as the first recv() succeeds. This way we're
sure that only the next wakeup of the task will re-enable it if needed.
Doing so has totally removed the EAGAIN we were seeing till now (30% of
recv).
It is stupid to loop over ->snd_buf() because the snd_buf() itself already
loops and stops when system buffers are full. But looping again onto it,
we lose the information of the full buffers and perform one useless syscall.
Furthermore, this causes issues when dealing with large uploads while waiting
for a connection to establish, as it can report a server reject of some data
as a connection abort, which is wrong.
1.4 does not have this issue as it loops maximum twice (once for each buffer
half) and exists as soon as system buffers are full. So no backport is needed.
The trash is used everywhere to store the results of temporary strings
built out of s(n)printf, or as a storage for a chunk when chunks are
needed.
Using global.tune.bufsize is not the most convenient thing either.
So let's replace trash with a chunk and directly use it as such. We can
then use trash.size as the natural way to get its size, and get rid of
many intermediary chunks that were previously used.
The patch is huge because it touches many areas but it makes the code
a lot more clear and even outlines places where trash was used without
being that obvious.
We will need to be able to switch server connections on a session and
to keep idle connections. In order to achieve this, the preliminary
requirement is that the connections can survive the session and be
detached from them.
Right now they're still allocated at exactly the same place, so when
there is a session, there are always 2 connections. We could soon
improve on this by allocating the outgoing connection only during a
connect().
This current patch touches a lot of code and intentionally does not
change any functionnality. Performance tests show no regression (even
a very minor improvement). The doc has not yet been updated.
With this commit, we now separate the channel from the buffer. This will
allow us to replace buffers on the fly without touching the channel. Since
nobody is supposed to keep a reference to a buffer anymore, doing so is not
a problem and will also permit some copy-less data manipulation.
Interestingly, these changes have shown a 2% performance increase on some
workloads, probably due to a better cache placement of data.
It was previously in frontend.c but there is no reason for this anymore
considering that all the information involved is in the connection itself
only. Theorically this should be in the socket layer but we don't have
this yet.
Till now we used to perform the L4_CONN check in the data layer
(eg: stream interface) but that does not make sense, because some transport
layers will imply that the connection is opened (eg: SSL), and also because
the complexity to check for this is higher in the data layer than in the
transport layer. This is so much true that some read0 cases did not validate
the connection.
So as of now, the transport layer is responsible for clearing L4_CONN when
it detects an activity, and the data layer may safely rely on this flag. This
only impacts a minor change in raw_sock and stream_interface for now.
Just like ->init(), ->wake() may now be used to return an error and
abort the connection. Currently this is not used but will be with
embryonic sessions.
Instead of calling conn_notify_si() from the connection handler, we
now call data->wake(), which will allow us to use a different callback
with health checks.
Note that we still rely on a flag in order to decide whether or not
to call this function. The reason is that with embryonic sessions,
the callback is already initialized to si_conn_cb without the flag,
and we can't call the SI notify function in the leave path before
the stream interface is initialized.
This issue should be addressed by involving a different data_cb for
embryonic sessions and for stream interfaces, that would be changed
during session_complete() for the final data_cb.
Now conn->data will designate the data layer which is the client for
the transport layer. In practice it's the stream interface and will
soon also be the health checks.
While working on the changes required to make the health checks use the
new connections, it started to become obvious that some naming was not
logical at all in the connections. Specifically, it is not logical to
call the "data layer" the layer which is in charge for all the handshake
and which does not yet provide a data layer once established until a
session has allocated all the required buffers.
In fact, it's more a transport layer, which makes much more sense. The
transport layer offers a medium on which data can transit, and it offers
the functions to move these data when the upper layer requests this. And
it is the upper layer which iterates over the transport layer's functions
to move data which should be called the data layer.
The use case where it's obvious is with embryonic sessions : an incoming
SSL connection is accepted. Only the connection is allocated, not the
buffers nor stream interface, etc... The connection handles the SSL
handshake by itself. Once this handshake is complete, we can't use the
data functions because the buffers and stream interface are not there
yet. Hence we have to first call a specific function to complete the
session initialization, after which we'll be able to use the data
functions. This clearly proves that SSL here is only a transport layer
and that the stream interface constitutes the data layer.
A similar change will be performed to rename app_cb => data, but the
two could not be in the same commit for obvious reasons.
Since data and socket polling flags were split, it became possible to update
data flags even during handshakes. In fact this is very important otherwise
it is not possible to poll for writes if some data are to be forwarded during
a handshake (eg: data received during an SSL connect).
I/O handlers now all use __conn_{sock,data}_{stop,poll,want}_* instead
of returning dummy flags. The code has become slightly simpler because
some tricks such as the MIN_RET_FOR_READ_LOOP are not needed anymore,
and the data handlers which switch to a handshake handler do not need
to disable themselves anymore.
These ones are implicitly handled by the connection's data layer, no need
to rely on them anymore and reaching them maintains undesired dependences
on stream-interface.
We need to have the source and destination addresses in the connection.
They were lying in the stream interface so let's move them. The flags
SI_FL_FROM_SET and SI_FL_TO_SET have been moved as well.
It's worth noting that tcp_connect_server() almost does not use the
stream interface anymore except for a few flags.
It has been identified that once we detach the connection from the SI,
it will probably be needed to keep a copy of the server-side addresses
in the SI just for logging purposes. This has not been implemented right
now though.
This is a massive rename of most functions which should make use of the
word "channel" instead of the word "buffer" in their names.
In concerns the following ones (new names) :
unsigned long long channel_forward(struct channel *buf, unsigned long long bytes);
static inline void channel_init(struct channel *buf)
static inline int channel_input_closed(struct channel *buf)
static inline int channel_output_closed(struct channel *buf)
static inline void channel_check_timeouts(struct channel *b)
static inline void channel_erase(struct channel *buf)
static inline void channel_shutr_now(struct channel *buf)
static inline void channel_shutw_now(struct channel *buf)
static inline void channel_abort(struct channel *buf)
static inline void channel_stop_hijacker(struct channel *buf)
static inline void channel_auto_connect(struct channel *buf)
static inline void channel_dont_connect(struct channel *buf)
static inline void channel_auto_close(struct channel *buf)
static inline void channel_dont_close(struct channel *buf)
static inline void channel_auto_read(struct channel *buf)
static inline void channel_dont_read(struct channel *buf)
unsigned long long channel_forward(struct channel *buf, unsigned long long bytes)
Some functions provided by channel.[ch] have kept their "buffer" name because
they are really designed to act on the buffer according to some information
gathered from the channel. They have been moved together to the same place in
the file for better readability but they were not changed at all.
The "buffer" memory pool was also renamed "channel".
Get rid of these confusing BF_* flags. Now channel naming should clearly
be used everywhere appropriate.
No code was changed, only a renaming was performed. The comments about
channel operations was updated.
This is similar to the recent removal of BF_OUT_EMPTY. This flag was very
problematic because it relies on permanently changing information such as the
to_forward value, so it had to be updated upon every change to the buffers.
Previous patch already got rid of its users.
One part of the change is sensible : the flag was also part of BF_MASK_STATIC,
which is used by process_session() to rescan all analysers in case the flag's
status changes. At first glance, none of the analysers seems to change its
mind base on this flag when it is subject to change, so it seems fine not to
add variation checks here. Otherwise it's possible that checking the buffer's
input and output is more reliable than checking the flag's replacement.
This flag is quite complex to get right and updating it everywhere is a
major pain, especially since the buffer/channel split. This is the first
step of getting rid of it. Instead now it's dynamically computed whenever
needed.
This flag was very problematic because it was composite in that both changes
to the pipe or to the buffer had to cause this flag to be updated, which is
not always simple (eg: there may not even be a channel attached to a buffer
at all).
There were not that many users of this flags, mostly setters. So the flag got
replaced with a macro which reports whether the channel is empty or not, by
checking both the pipe and the buffer.
One part of the change is sensible : the flag was also part of BF_MASK_STATIC,
which is used by process_session() to rescan all analysers in case the flag's
status changes. At first glance, none of the analysers seems to change its
mind base on this flag when it is subject to change, so it seems fine not to
add variation checks here. Otherwise it's possible that checking the buffer's
output size is more useful than checking the flag's replacement.
Some parts of the sock_ops structure were only used by the stream
interface and have been moved into si_ops. Some of them were callbacks
to the stream interface from the connection and have been moved into
app_cp as they're the application seen from the connection (later,
health-checks will need to use them). The rest has moved to data_ops.
Normally at this point the connection could live without knowing about
stream interfaces at all.
In recent splice fixes we made splice call chk_snd, but this was due
to inappropriate checks in conn_notify_si() which prevented the chk_snd()
call from being performed. Now that this has been fixed, remove this
duplicate code.
It's more efficient to centralize polling changes, which is already done
in the connection handler. So now all I/O callbacks just change flags and
rely on the connection handler for the commit. The special case of the
send loop is handled by the chk_snd() function which does an update at
the end.
These ones should only be handled by the stream interface at the end
of the handshake now. Similarly a number of information are now taken
at the connection level rather than at the data level (eg: shutdown).
Fast polling updates have been used instead of slow ones since the
function is only called by the connection handler.
This function was relying on the result of file descriptor polling
which is inappropriate as it may be subject to race conditions during
handshakes. Make it more robust by relying solely on buffer activity.
The splicing is now provided by the data-layer rcv_pipe/snd_pipe functions
which in turn are called by the stream interface's recv and send callbacks.
The presence of the rcv_pipe/snd_pipe functions is used to attest support
for splicing at the data layer. It looks like the stream-interface's
SI_FL_CAP_SPLICE flag does not make sense anymore as it's used as a proxy
for the pointers above.
It also appears that we call chk_snd() from the recv callback and then
try to call it again in update_conn(). It is very likely that this last
function will progressively slip into the recv/send callbacks in order
to avoid duplicate check code.
The code works right now with and without splicing. Only raw_sock provides
support for it and it is automatically selected when the various splice
options are set. However it looks like splice-auto doesn't enable it, which
possibly means that the streamer detection code does not work anymore, or
that it's only called at a time where it's too late to enable splicing (in
process_session).
Similar to what was done on the receive path, the data layer now provides
only an snd_buf() callback that is iterated over by the stream interface's
si_conn_send_loop() function.
The data layer now has no knowledge about channels nor stream interfaces.
The splice() code still need to be ported as it currently is disabled.
The recv function is now generic and is usable to iterate any connection-to-buf
reading function from a stream interface. So let's move it to stream-interface.
The "raw_sock" prefix will be more convenient for naming functions as
it will be prefixed with the data layer and suffixed with the data
direction. So let's rename the files now to avoid any further confusion.
The #include directive was also removed from a number of files which do
not need it anymore.
At the moment, the struct is still embedded into the struct channel, but
all the functions have been updated to use struct buffer only when possible,
otherwise struct channel. Some functions would likely need to be splitted
between a buffer-layer primitive and a channel-layer function.
Later the buffer should become a pointer in the struct buffer, but doing so
requires a few changes to the buffer allocation calls.
This is a massive rename. We'll then split channel and buffer.
This change needs a lot of cleanups. At many locations, the parameter
or variable is still called "buf" which will become ambiguous. Also,
the "struct channel" is still defined in buffers.h.
This function is used by the data layer when a zero has been read over a
connection. At the moment it only handles sockets and nothing else. Once
the complete split is done between buffers and stream interfaces, it should
become possible to work regardless on the connection type.
The connection send() callback is supposed to be generic for a
stream-interface, and consists in calling the lower layer snd_buf
function. Move this function to the stream interface and remove
the sock-raw and sock-ssl clones.
sock_raw and sock_ssl use a pretty generic chk_rcv function, so let's move
this function to the stream_interface and remove specific functions. Later
we might have a single chk_rcv function.
We need to have a generic function to be called by upper layers when buffer
flags have been updated (the si->update function). At the moment, both sock_raw
and sock_ssl had their own which basically was a copy-paste. Since these
functions are only used to update stream interface flags, it is logical to
have them handled by the stream interface code.
This allowed us to remove the stream_interface-specific update function from
sock_raw and sock_ssl which now use the generic code.
The stream_sock_update_conn callback has also been more appropriately renamed
conn_notify_si() since it's meant to be called by lower layers to notify the
SI and possibly upper layers about incoming changes.