A ring is used for the DNS code but slightly differently from the generic
one, which prevents some important changes from being made to the generic
code without breaking DNS. As the use cases differ, it's better to just
split them apart for now and have the DNS code use its own ring that we
rename dns_ring and let the generic code continue to live on its own.
The unused parts such as CLI registration were dropped, resizing and
allocation from a mapped area were dropped. dns_ring_detach_appctx() was
kept despite not being used, so as to stay consistent with the comments
that say it must be called, despite the DNS code explicitly mentioning
that it skips it for now (i.e. this may change in the future).
Hopefully after the generic rings are converted the DNS code can migrate
back to them, though this is really not necessary.
server_set_inetaddr() updater argument is a simple char * string
containing infos about the caller responsible for the update.
In this patch, we try to make this argument serializable, that is, make
it so that we can easily export it without having to keep the original
pointer passed by the caller or having to work with strings of variable
lengths.
This was a prerequisite for exposing more updater information through
SERVER_INETADDR event (upcoming patch).
Static strings were simply mapped to a fixed ID that can be converted back
to a string when needed using server_inetaddr_updater_by_to_str(). One
special case one made for the SERVER_INETADDR_UPDATER_DNS_RESOLVER updater
since in this case the updater hint has to be generated from the
corresponding resolver id / nameserver id combination. This was achieved
by saving the nameserver id within the updater struct. Knowing that the
resolver id can be guessed from the server struct directly, it was not
exposed through the updater struct.
This patch depends on:
- "MINOR: resolvers: add unique numeric id to nameservers"
No functional change should be expected.
When we want to avoid keeping pointers on a nameserver struct, it's not
always convenient to refer as a nameserver using it's text-based unique
identifier since it's not limited in length thus it cannot be serialized
and deserialized safely.
To address this limitation, we add a new ->puid member in dns_nameserver
struct which is a parent-unique numeric value that can be used to refer
to the dns nameserver within its parent resolver context.
To achieve this, we reused the resolver->nb_nameserver member that wasn't
used. Each time we add a new nameserver to a resolver: we set ns->puid to
the current number of nameservers within the resolver and we increment
this number right away.
Public helper function find_nameserver_by_resolvers_and_id() was added to
help retrieve nameserver pointer from (resolver X nameserver puid)
combination.
This patch add a union and struct into dns_counter struct to split
application specific counters.
The only current existing application is the resolver.c layer but
in futur we could handle different application such as dns load
balancing with others specific counters.
This patch should not be backported.
No need to include the full tree management code, type files only
need the definitions. Doing so reduces the whole code size by around
3.6% and the build time is down to just 6s.
This patch introduce the "dns_stream_nameserver" to use DNS over
TCP on strict nameservers. For the upper layer it is analog to
the api used with udp nameservers except that the user que switch
the name server in "stream" mode at the init using "dns_stream_init".
The fallback from UDP to TCP is not handled and this is not the
purpose of this feature. This is done to choose the transport layer
during the initialization.
Currently there is a hardcoded limit of 4 pipelined transactions
per TCP connections. A batch of idle connections is expired every 5s.
This code is designed to support a maximum DNS message size on TCP: 64k.
Note: this code won't perform retry on unanswered queries this
should be handled by the upper layer
This patch splits current dns.c into two files:
The first dns.c contains code related to DNS message exchange over UDP
and in future other TCP. We try to remove depencies to resolving
to make it usable by other stuff as DNS load balancing.
The new resolvers.c inherit of the code specific to the actual
resolvers.
Note:
It was really difficult to obtain a clean diff dur to the amount
of moved code.
Note2:
Counters and stuff related to stats is not cleany separated because
currently counters for both layers are merged and hard to separate
for now.
This patch splits recv and send functions in two layers. the
lowest is responsible of DNS message transactions over
the network. Doing this we could use DNS message layer
for something else than resolving. Load balancing for instance.
This patch also re-works the way to init a nameserver and
introduce the new struct dns_dgram_server to prepare the arrival
of dns_stream_server and the support of DNS over TCP.
The way to retry a send failure of a request because of EAGAIN
was re-worked. Previously there was no control and all "pending"
queries were re-played each time it reaches a EAGAIN. This
patch introduce a ring to stack messages in case of sent
failure. This patch is emptied if poller shows that the
socket is ready again to push messages.
Some types are specific to resolver code and a renamed using
the 'resolv' prefix instead 'dns'.
-struct dns_query_item {
+struct resolv_query_item {
-struct dns_answer_item {
+struct resolv_answer_item {
-struct dns_response_packet {
+struct resolv_response {
This patch adds the attribute packed on struct dns_question
because it is directly memcpy to network building a response.
This patch also removes the commented line:
// struct list options; /* list of option records */
because it is also used directly using memcpy to build a request
and must not contain host data.
Resolv callbacks are also updated to rely on counters and not on
nameservers.
"show stat domain dns" will now show the parent id (i.e. resolvers
section name).
A few structures were slightly rearranged in order to plug some holes
left around the locks. Sizes ranging from 8 to 32 bytes could be saved
depending on the structures. No performance difference was noticed (none
was expected there), though memory usage might be slightly reduced in
some rare cases.
Use the new stats module API to integrate the dns counters in the
standard stats. This is done in order to avoid code duplication, keep
the code related to cli out of dns and use the full possibility of the
stats function, allowing to print dns stats in csv or json format.
A SRV record keeps a reference on the corresponding additional record, if
any. But this additional record is also inserted in a separate linked-list into
the dns response. The problems arise when obsolete additional records are
released. The additional records list is purged but the SRV records always
reference these objects, leading to an undefined behavior. Worst, this happens
very quickly because additional records are never renewed. Thus, once received,
an additional record will always expire.
Now, the addtional record are only associated to a SRV record or simply
ignored. And the last version is always used.
This patch helps to fix the issue #841. It must be backported to 2.2.
The set of files proto_udp.{c,h} were misleadingly named, as they do not
provide anything related to the UDP protocol but to datagram handling
instead, since currently all UDP processing is hard-coded where it's used
(dns, logs). They are to UDP what connection.{c,h} are to proto_tcp. This
was causing confusion about how to insert UDP socket management code,
so let's rename them right now to dgram.{c,h} which more accurately
matches what's inside since every function and type is already prefixed
with "dgram_".
There are list definitions everywhere in the code, let's drop the need
for including list-t.h to declare them. The rest of the list manipulation
is huge however and not needed everywhere so using the list walking macros
still requires to include list.h.
This patch fixes all the leftovers from the include cleanup campaign. There
were not that many (~400 entries in ~150 files) but it was definitely worth
doing it as it revealed a few duplicates.
The type file is becoming a mess, half of it is for the proxy protocol,
another good part describes conn_streams and mux ops, it would deserve
being split again. At least it was reordered so that elements are easier
to find, with the PP-stuff left at the end. The MAX_SEND_FD macro was moved
to compat.h as it's said to be the value for Linux.
The TASK_IS_TASKLET() macro was moved to the proto file instead of the
type one. The proto part was a bit reordered to remove a number of ugly
forward declaration of static inline functions. About a tens of C and H
files had their dependency dropped since they were not using anything
from task.h.
global.h was one of the messiest files, it has accumulated tons of
implicit dependencies and declares many globals that make almost all
other file include it. It managed to silence a dependency loop between
server.h and proxy.h by being well placed to pre-define the required
structs, forcing struct proxy and struct server to be forward-declared
in a significant number of files.
It was split in to, one which is the global struct definition and the
few macros and flags, and the rest containing the functions prototypes.
The UNIX_MAX_PATH definition was moved to compat.h.